|
2 years ago ::
Sep 22, 2011 - 11:00AM
#31
|
Date Joined:
Oct 24, 2001
|
Golden Avenger Full Plate ArmorSeven-piece Individual Item SetBackgroundMaias Whurel, a dwarven armorsmith renowned for his skill in crafting heavy armors, was among the few survivors of the dragonwing attacks on the Farral clan. Although the stronghold warriors fought valiantly, they were unable to stop the coordinated attack by dozens of dragons of every color. The mountain stronghold was reduced to rubble, and all but a handful of the clan were killed before the dragons took their anger elsewhere. (To this day, the reason for the attack is a mystery.) Maias took the bodies of the seven dragons that were felled in the battle and constructed a suit of full plate armor for himself, imbuing each piece with powerful enchantments. Wearing this badge of his grief, he spent the rest of his days seeking out and destroying the creatures of his burning hatred, until he met his end in his sleep, a dagger drawn across his throat and left at the scene. The armor was gone. History/Knowledge
- A DC 15 History check reveals all of the above, as does any successful DC 15 Streetwise check to find someone who knows this story.
- A DC 25 History check (or Streetwise check) reveals that the armor has turned up twice since, and each time the wearer has eventually died in their sleep, a dagger drawn across their throat left at the scene, and the armor gone.
- Once the full set of armor is reunited, a DC 30 Arcana check will reveal the "enhanced" range (and nature) of the telepathy.
Optionals:
- Taxidermic: Constructed from the scales of seven different dragons.
- Foe-specific: When the complete set is adorned, the wearer gains an additional untyped +1 bonus to all hit and damage rolls against dragons and an untyped +1 bonus to all defenses against attacks from dragons.
- Unlucky: When the complete set is adorned, the draconic telepathy extends to a range of one mile with regard to broadcasting the wearer's thoughts.
- Special Endings: This mental affinity to dragons makes the location of the wearer "known" to any dragon within one mile. Many a wearer has met his end at the hands of dragons.
The Individual Pieces:
| Golden Avenger Gorget |
|
| This steel plated gorget increases your defenses -- possibly all of them! |
| Level: 12 (13,000 gp) |
| Item Slot: Neck |
| Enhancement: +3 Fortitude, Reflex, and Will |
| 3+ Items: Full Defense If the wearer possesses three or more items from this set, the enhancement bonus of this item also applies to AC as an untyped bonus. |
| Golden Avenger Lamé |
|
| This unadorned harness allows you to carry and drag heavier loads. |
| Level: 13 (17,000 gp) |
| Item Slot: Waist |
| Property: When determining your normal load, heavy load, or maximum drag load, treat your Strength score as 10 points higher. |
| 3+ Items: Feats of Strength If the wearer possesses three or more items from this set, this item also provides a +3 bonus to all strength-based skill checks. |
| Golden Avenger Plate Armor |
|
| Special wards in this armor provide extra resistance. |
| Level: 14 (21,000 gp) |
| Item Slot: Armor (Plate) |
| Enhancement: +3 AC |
| Property: Resist 5 to the following damage types: cold, fire, force, lightning. |
| 3+ Items: Rapid Recovery If the wearer of this item possesses three or more pieces from the set, this item also allows the wearer to use second wind as a minor action instead of a standard action. |
| Golden Avenger Greaves |
|
| These enchanted greaves increase your speed and enhance your jumping capability. |
| Level: 15 (25,000 gp) |
| Item Slot: Feet |
| Property: You gain a +1 item bonus to speed while wearing light or no armor. |
| Property: You gain a +5 item bonus to Athletics checks made to jump. |
| 3+ Items: Overdrive: If the wearer of this item possesses three or more pieces from the set, the speed bonus applies regardless of the armor type. |
| Golden Avenger Vambraces |
|
| These plate armbands enhance the damage you dole out, and may protect you from ranged missile attacks. |
| Level: 17 (65,000 gp) |
| Item Slot: Arms |
Property: Gain a +4 item bonus to melee damage rolls. |
| 3+ Items: Pugilist Parry: If the wearer of this item possesses three or more pieces from the set, ranged attacks against the wearer's AC suffer a -2 to hit . |
| Golden Avenger Gauntlets |
|
| Made of iron and constantly trailing wisps of smoke, these plated gloves incite your inner pyromaniac against foes near and far. |
| Level: 16 (45,000 gp) |
| Item Slot: Hands |
Property: Add the [Fire] keyword to any attack as a free action |
Power ( Daily Fire ): Free Action Use this power when you make an attack with the fire keyword. The first target hit by that attack, if any, also takes ongoing 10 fire damage (save ends). |
| 3+ Items: Over There If the wearer has three or more items from the set, this item also grants the following Power: |
Power ( Daily Fire, Melee ): Free Action Your next melee attack can be used as a Range 5 attack instead. |
| Golden Avenger Great Helm |
|
| This ornate steel helmet incorporating eyelike designs watches every angle, sometimes even in the dark. |
| Level: 18 (85,000 gp) |
| Item Slot: Head |
Property: You do not grant combat advantage to flanking enemies. |
| 3+ Items: Darkvision If the wearer has three or more items from the set, this item also grants the wearer darkvision. |
| 3+ Items: Draconic Telepathy If the wearer has three or more items from the set, this item also grants the wearer draconic telepathy to a range of 5 squares. (Unfortunately, this telepathy cannot be turned off in either direction.) |
The Full Suit:
| Golden Avenger Full Plate Armor |
|
| The wearer of this magical suit of full plate gains powers of superheroic proportions! |
| Level: 19 (271,000 gp) |
| Item Slot: All component parts |
| Property: Flight: The full suit grants the wearer a flying speed of 5. However, this flight comes at a price. While in flight, the wearer suffers a -2 penalty to AC and Reflex. |
| Property: Damage Reduction: The full suit grants the wearer DR 1 against all attacks that do NOT target Will. |
| Property: Third Wind: The full suit of armor grants the wearer a second use of his second wind in an encounter, as a standard action. (Note: this second use cannot be turned into a minor action by the Plate Armor Rapid Recovery, although if any other power would normally do so, it will apply.)
|
| Property: The full suit of armor grants the following daily attack power: |
| Repulsor Field |
|
| A beam of pure force erupts from your chest, hurling your foes violently away from you. |
Daily [Force] |
| Standard - Close blast 5 |
| Target: All creatures in blast |
| Attack: Constitution vs lower of Fortitude or Reflex |
| hit: All creatures caught in the blast suffer 5d10 force damage and are pushed 3 squares |
| miss: Half damage, and pushed one square |
Note for the DM:Each of the items in this set are derived from existing magical items to make incorporation into the Character Builder a bit eaiser, although the addtional "set powers" will have to be maintained separately. The equivalent items (with slight variation in some) match as follows:
- Golden Avenger Gorget: Amulet of Protection +3
- Golden Avenger Lamé: Muleback Harness
- Golden Avenger Plate Armor: Armor of Resistance +3
- Golden Avenger Greaves: Boots of Striding and Springing
- Golden Avenger Vambraces: Iron Armbands of Power
- Golden Avenger Gauntlets: Burning Gauntlets
- Golden Avenger Great Helm: Crown of Eyes
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
|
|
|
|
2 years ago ::
Sep 22, 2011 - 11:22AM
#32
|
- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
|
And we have out first two entries! Thanks, Cassan and Seeker95!
|
|
|
|
2 years ago ::
Sep 23, 2011 - 5:40AM
#33
|
Date Joined:
Sep 27, 2006
|
Matching: Every item in the Item Set occupies the same item slot.
Would a set of slotless items fulfill this requirement?
Thanks, Roger
|
|
|
|
2 years ago ::
Sep 23, 2011 - 7:21AM
#34
|
Date Joined:
May 11, 2004
|
I am unsure how to read the "Zealous" optional. Does it have to grant the bonus to BOTH Chaotic Evil and Lawful Good or only one of the two?
|
|
|
|
2 years ago ::
Sep 23, 2011 - 7:38AM
#35
|
Date Joined:
May 28, 2007
|
I am unsure how to read the "Zealous" optional. Does it have to grant the bonus to BOTH Chaotic Evil and Lawful Good or only one of the two?
I believe the intent of the optional was for it to be "an extreme alignment". By the literal reading, I'd say one or the other...
...although interpreting it, I could very easily see an item offering a bonus to both alignments. Since no one character will be both alignments, I don't see why one couldn't allow for both on a single item. That would also make for a particularly interesting item; assuming it was crafted well.
Wrecan's call, of course.
@RogerC: My gut feeling is "no". Since by definition, a "slotless" item doesn't occupy a slot. Thus it can't "occupy the same slot" as another.
Sorceror: "I'll attack the [solo monster] with Chaos Bolt." Warden: "Don't you ever use encounter powers?!?!?" Sorceror: (casually) "I don't need to." ----------- "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
|
|
|
|
2 years ago ::
Sep 23, 2011 - 9:58AM
#36
|
- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
|
Matching: Every item in the Item Set occupies the same item slot. Would a set of slotless items fulfill this requirement?
No. An item slot is a category that limits the number of a type of item usable at any time by a character. Thus "ring" is an item slot because you can only wear one or two (or more if wearing many fingered gloves).
I am unsure how to read the "Zealous" optional. Does it have to grant the bonus to BOTH Chaotic Evil and Lawful Good or only one of the two?
Either one or both will satisfy the requirement.
|
|
|
|
2 years ago ::
Sep 23, 2011 - 3:56PM
#37
|
Date Joined:
Jun 28, 2005
|
wrecan,
Under "Special Endings" can the set impart a boon instead of a penalty?
Under "Role-Specific" could that be the set confers a set benefit only if character is of a specific class?
Where would you categorize a benefit only if the character were a specific class or possessed a specific class tradition/feature (multiclassing or hybrid could then become an option for said benefit)?
Would the three of these qualify as having enough options?
Thanks
Edit: One other thing I forgot how to make those stat blocks. I you could guide in that direction, please.
|
|
|
|
2 years ago ::
Sep 24, 2011 - 1:02AM
#38
|
Date Joined:
May 13, 2009
|
Most people use Qube's blockbuilder which can be found here: www.ruigekonijnen.nl/blockbuilder.htmlI'll leave the ruling to wrecan
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
|
|
|
|
2 years ago ::
Sep 24, 2011 - 4:47PM
#39
|
|
|
Under "Role-Specific" could that be the set confers a set benefit only if character is of a specific class?
Unfortunately, Class and Role are not inseparable anymore. One class can *cringe* have multiple roles. So I assume not.
/not a judge /just my 2c
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.
Not using the Metroid item collect jingle though? That, was a mistake.
|
|
|
|
2 years ago ::
Sep 25, 2011 - 4:08AM
#40
|
Date Joined:
Mar 13, 2008
|
Which classes exactly? A class' role is always defined by the primary role. I haven't come across a class that says 'Role: Striker AND Controller' as opposed to many classes that say 'Role: Striker, with secondary role Controller'. In this second example, the role is Striker.
So, trying to pass off your Fighter as a Striker might work with certain builds, but it's still a Defender. Even if you've gimped your Fighter so hard on that aspect that he can't actually fulfill the Defender role anymore.
/Also not a judge /just my 2cp
Heroic Dungeon Master
|
|
|