Built to impose as much attack penalty as possible.
Mostly focued around Dizzying Mace + dazing, which gives -10 to hit. Tack on Psychic lock for -2 more rattling -2 (encounter powers only). = -12 (14 with encounter powers) to hit (and dazed).
And a conditional -2 to all cursed targets when your boon triggers.
This can be done 4 times with encounter powers, 1 with eldrich blast (+theme power), and 1+pact boons with Hand of Blight.
+40 to hit (below 0), 42 with CA (though dazed), maby 1 more from prime shot, as well as an encounter reroll.
So we shouldn't miss much, but the enemy will.
Damage is weak, since you'll often be sacrificing your curse bonus, and warlocks arn't top dealers anyways. buildShow
====== Created Using Wizards of the Coast D&D Character Builder ====== Scary, level 30 Revenant, Warlock, Nightmare Weaver, Destined Scion Eldritch Pact Option: Sorcerer-King Pact Eldritch Blast Option: Eldritch Blast Constitution Twofold Pact Option: Star Pact Epic Heroism Option: Constitution Epic Heroism Option: Dexterity Choose your Race in Life: Deva Theme: Outlaw FINAL ABILITY SCORES STR 12, CON 30, DEX 26, INT 12, WIS 10, CHA 13 STARTING ABILITY SCORES STR 10, CON 18, DEX 14, INT 10, WIS 8, CHA 11 AC: 44 Fort: 40 Ref: 40 Will: 32 HP: 187 Surges: 16 Surge Value: 46 TRAINED SKILLS Intimidate +25 UNTRAINED SKILLS Acrobatics +23, Arcana +16, Athletics +16, Bluff +16, Diplomacy +16, Dungeoneering +15, Endurance +27, Heal +15, History +16, Insight +15, Nature +15, Perception +15, Religion +16, Stealth +23, Streetwise +20, Thievery +23 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Outlaw Attack: Surprise Strike Revenant Utility: Dark Reaping Warlock's Curse Power: Warlock's Curse Warlock Attack 1: Eldritch Blast Warlock Attack 1: Hand of Blight Warlock Attack 1: Dire Radiance Warlock Pact Boon 1: Fate of the Void Warlock Utility 2: Spectral Fade Warlock Attack 3: Fortune Binding Intimidate Utility 6: Demoralize Foe Warlock Attack 7: Sorcerer-King's Decree Warlock Attack 9: Feast of Souls Warlock Utility 10: Troublesome Aid of Caiphon Nightmare Weaver Attack 11: Painful Delusion Nightmare Weaver Utility 12: Dread Disappearance Warlock Attack 13: Break the Will Warlock Attack 15: Caution of Dispater Warlock Utility 16: Offering of Blood Warlock Attack 17: Despair of Zhudun Nightmare Weaver Attack 20: Nightmare Stalker Warlock Utility 22: Entropic Ward Warlock Attack 25: Word of the Sorcerer-King Destined Scion Utility 26: Epic Recovery Destined Scion Utility 30: Undeniable Victory FEATS Level 1: Rod Expertise Level 2: Superior Implement Training (Accurate rod) Level 4: Potent Rebirth Level 6: Restless Dead Level 8: Dual Implement Spellcaster Level 10: Wrathful Warrior Level 11: Dizzying Mace Level 12: Psychic Lock Level 14: Tyrian Bureaucrat Level 16: Tyrian Ascendant Level 18: Protective Hex Level 20: Bloodied Boon Level 21: Mind-Numbing Curse Level 22: Quickened Spellcasting Level 24: Twofold Pact Level 26: Veil of Waking Dreams Level 28: Ghostly Vitality Level 30: Reserve Maneuver ITEMS Accurate rod of Office +6 Accurate rod of Smiting +6 Life Charm +5 Armor of Dark Majesty +5 ====== End ======
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I looked at warlock with Dizzying Mace for Headspin. The problem is it can't apply the penalty in an area, so it just pales in comparison to cleric and invoker versions of Headspin, which are doing the same thing to many targets. I do think Warlock is useful as a multiclass for Feast of Souls, though, as well as Word of the Sorcerer-King (in the Headspin thread, I built a fighter|battle cleric/warlock this way).
I looked at warlock with Dizzying Mace for Headspin. The problem is it can't apply the penalty in an area, so it just pales in comparison to cleric and invoker versions of Headspin, which are doing the same thing to many targets. I do think Warlock is useful as a multiclass for Feast of Souls, though, as well as Word of the Sorcerer-King (in the Headspin thread, I built a fighter|battle cleric/warlock this way).
True, i can't do much AOE, but i get more accuracy and a bigger penalty, as well as am able to do it more often.
Probably still slightly worse then headspin, but i turn crits into normal hits.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I looked at warlock with Dizzying Mace for Headspin. The problem is it can't apply the penalty in an area, so it just pales in comparison to cleric and invoker versions of Headspin, which are doing the same thing to many targets. I do think Warlock is useful as a multiclass for Feast of Souls, though, as well as Word of the Sorcerer-King (in the Headspin thread, I built a fighter|battle cleric/warlock this way).
Link to that thread plox? I was just thinking about it like 10 minutes ago.
But yeah, I was gonna say a similar thing to this. This would be much better if you could apply the penalty in an area, still ok as it is though.
Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter.
Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura.
Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage.
the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova.
Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR.
Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad.
Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion
I looked at warlock with Dizzying Mace for Headspin. The problem is it can't apply the penalty in an area, so it just pales in comparison to cleric and invoker versions of Headspin, which are doing the same thing to many targets. I do think Warlock is useful as a multiclass for Feast of Souls, though, as well as Word of the Sorcerer-King (in the Headspin thread, I built a fighter|battle cleric/warlock this way).
Link to that thread plox? I was just thinking about it like 10 minutes ago.
But yeah, I was gonna say a similar thing to this. This would be much better if you could apply the penalty in an area, still ok as it is though.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
but i get more accuracy and a bigger penalty, as well as am able to do it more often.
Probably still slightly worse then headspin, but i turn crits into normal hits.
True on all points except the accuracy (Headspin rolls twice via Divine Oracle, so it wins out on accuracy imo). It's still an interesting build, and I have my eye on the Starlock article to see if any aoe dazing possibilities emerge there.
In particular, I think a Fighter|Warlock Mace build can be very interesting, using Eldritch Strike w/Combat Challenge for off-turn curse damage/slides, and with the great dailies like Feast of Souls and Word of the Sorcerer King. Ironstar PP+Thundering Mace+Mountain style can add -6 to saves, at the cost of many feats. Might be better just to go Avernian Knight and different feat choices, though. We'll see what the Starlock article brings.
Has anyone done this with a cleric/warlock mc fighter con/wis build? With hybrid BCL you would not need to worry about armor.
I do like that you used nightmare weaver. That is one of my favorite warlock paragon paths and was planning to use it with the feylock I used a long time ago, but the campaign never made it to paragon.
True on all points except the accuracy (Headspin rolls twice via Divine Oracle, so it wins out on accuracy imo). It's still an interesting build, and I have my eye on the Starlock article to see if any aoe dazing possibilities emerge there.
What's the to-hit for headspin? 65%?
1-(.45*.45) = 0.7975, or hit on a 4. vs hit on a 2. (plus an encounter reroll)
You need a reroll @ 80% to beat it. Which is possible if you do the revenant/deva cheese.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Probably better than 65% with Headband of Intellect/Accurate Implement plus the fact we have combat advantage a lot of the time (on redazing already dazed targets). But your build does apply more penalties, so it's better on a single target.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.