|
2 years ago ::
Sep 14, 2011 - 2:07PM
#41
|
- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
|
Exporting to RTF is important for authors wanting to work in Word. If they have fixed formatting issues it might even work for submissions to Dungeon, LFR, Ashes of Athas, and the like. The old CB's RTF output didn't quite meet those requirements.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
|
|
|
|
2 years ago ::
Sep 14, 2011 - 3:00PM
#42
|
Date Joined:
Feb 16, 2011
|
The PDF print driver typically will export it as an image, not as text, which may not be what people desire if they want to use the text in a third party program (Word, etc.).
An RTF export format would be one export format that would be very welcome.
this. export to rtf is a must.
48. The best book on programming for the layman is "alice in wonderland"; but that's because it's the best book on anything for the layman.
|
|
|
|
2 years ago ::
Sep 14, 2011 - 5:19PM
#43
|
|
|
Any news on whether it uses post MM3 maths or not?
|
|
|
|
2 years ago ::
Sep 14, 2011 - 7:28PM
#44
|
|
|
But where is the Encounter builder where I put in my partys lvl and get an XP budget, and it starts filtering for monsters in our lvl. Then it lets me save the encounter and print it off to save space at the table? Maybe even tell me what percentage of our lvl that encounter is, and tell me how much treasure Ive given out if I can build that in as well.... Maybe if Im really lucky Wizards could link "Party" accounts so I as the DM get auto updates on my partys character changes and can get suggestions on monsters and treasure based on that.... Maybe one day...
In the Nentir Vale, all injured creatures are required to wear a name tag!
|
|
|
|
2 years ago ::
Sep 14, 2011 - 11:52PM
#45
|
Date Joined:
May 23, 2005
|
Any news on whether it uses post MM3 maths or not?
I dont think that it has been stated whether when creating a monster it uses the MM3 math but I would assume that would be correct. But they have stated before that they have no intention of going back and wholesale changing the MM1 creatures to the MM3 math.
|
|
|
|
2 years ago ::
Sep 15, 2011 - 3:27AM
#46
|
|
|
Quick reply from a tiny hotel room in Paris: Export format: Just like the cb, it uses the XML monster format used by the old mb. This will enable full interoperability between the two tools. No RTF at the moment but it should not be a big pain for an enterprising developer to convert the exported XML to any other format... Storage: for now, 50 monster in "the cloud"  Math: as far as I can tell (bugs notwithstanding), it uses mm3 calculations and stat block. printing: the mb prints one stat block at a time  it is, after all, a "monster builder". Printing multiple stat blocks and laying out other things should be better left to a specialized tool. As a side note, a single stat block should not pose the same problems as a multiple full page output like the cb.
Paolo Marcucci "Building better worlds"
|
|
|
|
2 years ago ::
Sep 15, 2011 - 3:59AM
#47
|
|
|
Storage: for now, 50 monster in "the cloud"
i am disappointed in the amount of material we can store within the tools (cb, mb, and especially the vt)
but im jealous youre in paris
|
|
|
|
2 years ago ::
Sep 15, 2011 - 5:15AM
#48
|
Date Joined:
May 29, 2008
|
Storage: for now, 50 monster in "the cloud"
i am disappointed in the amount of material we can store within the tools (cb, mb, and especially the vt)
Agreed, very disappointing. At least we can export and save that way (unlike the VT), but still more hassle than we should have to tolerate.
|
|
|
|
2 years ago ::
Sep 15, 2011 - 5:28AM
#49
|
Date Joined:
Jul 21, 2007
|
But where is the Encounter builder where I put in my partys lvl and get an XP budget, and it starts filtering for monsters in our lvl. Then it lets me save the encounter and print it off to save space at the table? Maybe even tell me what percentage of our lvl that encounter is, and tell me how much treasure Ive given out if I can build that in as well.... Maybe if Im really lucky Wizards could link "Party" accounts so I as the DM get auto updates on my partys character changes and can get suggestions on monsters and treasure based on that.... Maybe one day...
I can think of an an app that does that.
|
|
|
|
2 years ago ::
Sep 15, 2011 - 5:45AM
#50
|
|
|
50 seems like a fair number considering we have the ability to export and store locally. We'll see how it translates in usage. I currently run 3 campaigns, so I will be getting significant use out of the updated MB.
Maybe they can give us a tool that allows us to include a local directory in the search capabilities of the monster builder.
It would also be nice if our monsters in the cloud could be flagged as public, and then give us the ability to browse public monsters and NPCs.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
|
|
|