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Dungeons & Dra.. D&D Insider Changes Coming to the Adventure Tools in September
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2 years ago  ::  Sep 13, 2011 - 6:46PM #11
projectonestar
Date Joined: Sep 30, 2009
Posts: 73
Yes! I can finally filter to specific levels when I'm searching for monsters! I would have been happy if this was the only inclusion in the update, let alone all the other fantastic custom stuff!

Super excited! 
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2 years ago  ::  Sep 13, 2011 - 6:46PM #12
PaoloM
Date Joined: Mar 8, 2010
Posts: 149

Sep 13, 2011 -- 6:36PM, PaoloM wrote:

Sep 13, 2011 -- 4:23PM, LlamasNotsheep wrote:

Nice, I really like the looks of it!  Everything except the first screenshot.  You guys should really remove that "S" in "Adventure Tools" for the foreseeable future.



But then it would be incorrect!


Just to give you guys an idea, this took about five months and that included building the AT infrastructure from scratch (this is completely client code, vs the CB that has a distributed architecture) and implementing the MB. Next tools should be quicker

Paolo Marcucci
"Building better worlds"
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2 years ago  ::  Sep 13, 2011 - 7:18PM #13
Style75
Date Joined: Oct 25, 2009
Posts: 1,957
I'm extremely happy with what I see here. The lack of a decent MB for the last 12 months has seriously crimped my DM style but I feel those days are about to end.

WotC:  This great hobby lives and dies depending on whether or not players can find someone to DM. When you give DM's tools that make their job easier, better, and more fun, then more people will want to be the DM and D&D will thrive. Everything you can do to make DM'ing better makes the hobby better as a whole.

Hats off to you if this MB is as good as the screen shots look. I believe this is what we've been waiting for and I'm super pumped to get my hands on it. Thanks for the sneak peak!
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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2 years ago  ::  Sep 13, 2011 - 7:43PM #14
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,535

Sep 13, 2011 -- 6:46PM, PaoloM wrote:

Sep 13, 2011 -- 6:36PM, PaoloM wrote:

Sep 13, 2011 -- 4:23PM, LlamasNotsheep wrote:

Nice, I really like the looks of it!  Everything except the first screenshot.  You guys should really remove that "S" in "Adventure Tools" for the foreseeable future.



But then it would be incorrect!


Just to give you guys an idea, this took about five months and that included building the AT infrastructure from scratch (this is completely client code, vs the CB that has a distributed architecture) and implementing the MB. Next tools should be quicker




Paolo, i really hate to say but you're killing me with those thrown comments of future ATs C'mon spill the bean.. Tongue out


Yan
Montréal, Canada
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2 years ago  ::  Sep 13, 2011 - 7:59PM #15
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130
Man between this and the new tiles for the VT I am gonna have to wear a wetsuit in chat at the end of the week.

I hear the SQUEEEEEEEEEEEEEEE from Canada already (yes I am looking at you Plague)
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2 years ago  ::  Sep 13, 2011 - 8:21PM #16
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Sep 13, 2011 -- 7:43PM, Plaguescarred wrote:

Sep 13, 2011 -- 6:46PM, PaoloM wrote:

Sep 13, 2011 -- 6:36PM, PaoloM wrote:

Sep 13, 2011 -- 4:23PM, LlamasNotsheep wrote:

Nice, I really like the looks of it!  Everything except the first screenshot.  You guys should really remove that "S" in "Adventure Tools" for the foreseeable future.



But then it would be incorrect!


Just to give you guys an idea, this took about five months and that included building the AT infrastructure from scratch (this is completely client code, vs the CB that has a distributed architecture) and implementing the MB. Next tools should be quicker




Paolo, i really hate to say but you're killing me with those thrown comments of future ATs C'mon spill the bean.. Tongue out


But, but, but...  Us DMs are finally getting goodies.  Rejoice! 

I'll take all the teasing and taunting they want to throw at us.  That means they are happy with what's up and coming.  And if they are that happy, we're likely to be happy.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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2 years ago  ::  Sep 13, 2011 - 8:42PM #17
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,535

Sep 13, 2011 -- 7:59PM, Mithreinmaethor wrote:

Man between this and the new tiles for the VT I am gonna have to wear a wetsuit in chat at the end of the week.

I hear the SQUEEEEEEEEEEEEEEE from Canada already (yes I am looking at you Plague)





OOOOOOUUUUUIIIIII    YES YES In french even !

Especially if what i just heard for the next  is true.

They better keep me fed well, because the HABS are about to start playing again soon, and everyone here knows hockey is a fever in Montréal hehe

Yan
Montréal, Canada
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2 years ago  ::  Sep 13, 2011 - 9:34PM #18
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,909
Hats off to the team!  I'm really looking forward to giving the new MB a spin.
OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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2 years ago  ::  Sep 14, 2011 - 2:07AM #19
jeff-heikkinen
  • ****(ytic)
Date Joined: Aug 13, 2001
Posts: 8,352
See that little red dragon on my profile? No, not the one in my avatar, the little one below that.

Neither do I, because it ain't there.

But it probably will be soon, because I've made no secret of the fact that I've been waiting for precisely this before I would consider resubscribing.

(And if it's all client-side, hopefully that also means it's faster than the new CB; bonus.)
Jeff Heikkinen
DCI Rules Advisor since Dec 25, 2011
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2 years ago  ::  Sep 14, 2011 - 4:46AM #20
Dunk
Date Joined: May 29, 2008
Posts: 356
Looks like I will be able to put the broken old MB to bed, sweet. Imagine not having to check that recharges and triggers didn't disappear ever again.

What will I do with all the extra time?
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