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Switch to Forum Live View Fortune Cards - worth investing in?
2 years ago  ::  Sep 13, 2011 - 11:03AM #11
Damon_Tor
Date Joined: Jun 20, 2009
Posts: 3,590

Sep 11, 2011 -- 2:15PM, DavidArgall wrote:

   Well, the good news is that they are not gamebreaking and you don't need to worry about your players having them.




No.

Most of them aren't broken. 

Proceed with caution.

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2 years ago  ::  Sep 13, 2011 - 1:58PM #12
ZARMOFF
Date Joined: Jan 21, 2009
Posts: 22
I have used them on occasion as an alternate form of treasure. They work ok, but really nothing that I've found too useful. I like collecting them though...
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2 years ago  ::  Sep 13, 2011 - 5:18PM #13
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933

Sep 13, 2011 -- 1:58PM, ZARMOFF wrote:

I have used them on occasion as an alternate form of treasure.


You use them as treasure? Are your players okay with that? 'Cause I don't find them to be something I would be willing to substitute in-game treasure for.

Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago  ::  Sep 13, 2011 - 5:26PM #14
ZARMOFF
Date Joined: Jan 21, 2009
Posts: 22
I still use regular treasure, but use the cards as extra treasure.
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2 years ago  ::  Sep 13, 2011 - 5:40PM #15
Myztek
Date Joined: Nov 12, 2002
Posts: 1,240
Generally, I have mostly heard neutral and negative reviews of the cards.  What I do not like is that they add a benefit to PCs with no real cost - meaning that PCs that have access to them find challenges easier than other PCs if they manage to get any beefit out of the cards at all.

I believe these cards are a test run for core mechanics in 5E, like some of the later books in 3E were a test run of character design concepts for 4E. As I personally find that a hand of cards gets in the way of role playing, I discourage people from buying them as I do not want to see a hand of cards incorporated into D&D's 5E design.    
D&D & Boardgames
If I have everything I need to run great games for many years without repeating stuff, why do I need to buy anything right now?
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2 years ago  ::  Sep 13, 2011 - 9:37PM #16
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
I allow my players to use them at the cost of a feat. One of my players took me up on it. A couple levels later, he's thinking of retraining.

I personally do not enjoy them, and do not use them when they're available - my characters have enough interesting stuff they can do with their actual abilities and Page 42.
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2 years ago  ::  Sep 14, 2011 - 10:07AM #17
mortaine
Date Joined: Oct 20, 2010
Posts: 327
We run RPGA games, so we have to support the use of Fortune cards.

I was initially very skeptical of the cards. I don't want D&D to become Magic.

However.

They are indeed very situational, but at least 2 PCs have been saved from death by quick use of Fortune Cards.

They are an inexpensive way to support our local game shop, and I am glad for that. Having a $4 item that players can buy when they want to support the shop financially is great. A set of dice is >$10, so this is a good, low-cost item. It's also a good stocking-stuffer I can recommend for the holidays.

The promo cards are very motivating to players. We have several left over from previous seasons of Encounters. I use them as incentives and giveaways. Our DMs also give a deck of fortune cards to the under-15 players.

We forget to draw them pretty often, but don't mind when that happens.

Some of them are filler. I have one card that I keep reading to try and figure out how, exactly, it's a benefit to anyone. Sadly, I have two copies of this card, and when I don't sort out my deck properly, I end up accidentally playing it.
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2 years ago  ::  Sep 14, 2011 - 12:52PM #18
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276

Sep 14, 2011 -- 10:07AM, mortaine wrote:

I don't want D&D to become Magic.


Although I'm not an MtG player, I'd be ok with that: Magic is fast, streamlined, intuitive, gorgeously illustrated, fun and generally useful. However, fortune cards are not that. They are like... anti-Magic.

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