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2 years ago ::
Sep 09, 2011 - 1:23PM
#21
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Date Joined:
Aug 11, 2006
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Seconded. The hammer feat issue aside, this is a very good article and I hope we'll see more like it!
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2 years ago ::
Sep 09, 2011 - 1:24PM
#22
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Huh... they seem to have removed the level 16 utility power, Sigil of Admixture. I didn't think that was even remotely broken? It was an encounter power minor action that let you do 1d6 extra damage of an elemental type you picked until end next.
I guess with certain builds like frostcheese and radiant mafia (though it couldn't add in radiant element anyway) it could be overpowered since it was an encounter power, but I felt it was a great power!
Maybe just snip it so it only works on your next attack that turn rather than end next?
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2 years ago ::
Sep 10, 2011 - 12:28AM
#23
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Date Joined:
Aug 20, 2007
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So, with this article, should I assume that it is now permissible for people who game in the Forgotten Realms to add the Artificer character class to the list of allowed character classes in the Realms, along with the other artificer powers from the Eberron campaign? And, if the Artificer is permitted to enter the Realms, is the character class known as the Warforged also permitted as well?
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2 years ago ::
Sep 10, 2011 - 1:04AM
#24
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Date Joined:
Oct 28, 2010
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Warforged is a race, not a class, and most DMs should allow them both.
Certainly, Living Forgotten Realms does.
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2 years ago ::
Sep 10, 2011 - 4:03AM
#25
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Date Joined:
Aug 11, 2006
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They've always been permissible in the Forgotten Realms.
If you mean the Neverwinter Encounters season then they are not permitted there because they are not Essentials content. (Many Encounters DMs/stores ignore the Essentials-only clause though, so check with your local group.)
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2 years ago ::
Sep 11, 2011 - 4:36AM
#26
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Date Joined:
Aug 20, 2007
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They've always been permissible in the Forgotten Realms. (Many Encounters DMs/stores ignore the Essentials-only clause though, so check with your local group.)
Interesting, veddy interesting........
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2 years ago ::
Sep 11, 2011 - 7:11PM
#27
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Date Joined:
Jan 28, 2004
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They've always been permissible in the Forgotten Realms. (Many Encounters DMs/stores ignore the Essentials-only clause though, so check with your local group.)
Interesting, veddy interesting........
DM rule, but... They are both not at all incompactible with the Realms. SPECIALLY Artificiers if you ask me, it SCREAMS Gond, and could have existed easily in the Netherill age, admit it.. 
Warforged? Similar ideas. It's possible in the past - or future, somethign similar in FR could be built. Smaller scale, much les numbers, but it is highly compactible with FR, really.
DM shouldn't be so obsessed by canon, when somethign DOES fit the world..
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2 years ago ::
Sep 11, 2011 - 11:59PM
#28
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Date Joined:
Aug 11, 2006
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> Interesting, veddy interesting........
If you were thinking that this was a contradiction, it isn't: warforged and artificers have been FR-legal (pretty much everything is FR-legal, aside from a few specific things like Dragonmark feats in LFR). That you can't use warforged in the Neverwinter Encounters season has nothing to do with it being set in the FR - it's that the Encounters program only allows content from HoFL/HoFK plus one book per season, so warforged would not be allowed even in an Eberron Encounters season if the "plus" book didn't include warforged!
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2 years ago ::
Sep 13, 2011 - 12:24AM
#29
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Date Joined:
Aug 20, 2007
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> Interesting, veddy interesting........ If you were thinking that this was a contradiction, it isn't: warforged and artificers have been FR-legal (pretty much everything is FR-legal, aside from a few specific things like Dragonmark feats in LFR). That you can't use warforged in the Neverwinter Encounters season has nothing to do with it being set in the FR - it's that the Encounters program only allows content from HoFL/HoFK plus one book per season.....
Back in the 2nd edition AD&D days, when the FR deities book first came out, I was fascinated by the descriptions of 'Gondsmen' as inveterate tinkerers and inventors. Accordingly, my Gondish cleric always carried a large suitcase with him wherever he went. At the first sight of a bunch of trolls (and we fought a lot of trolls in those days!), he would move to the back of the party and open his suitcase. Over the next few rounds, he would remove from the suitcase a specially built heavy crossbow and he would then load that crossbow with a specially prepared vial of Greek Fire. Using a slow match, he would light a wick on the Greek Fire vial and then he would shoot the vial at a troll! This character was seldom able to hit the broad side of a barn but occasionally he would hit and the troll would erupt in flames.
When our gaming group transitioned over to 3rd edition, Cogswell (the Gondsman's name) had just begun to test a massive steam-powered cannon that could shoot a massive barrel of Greek Fire at groups of trolls.
Maybe, in 4th edition D&D, I will create Cogswell's great, great, great nephew who is fiddling around with a version of a rocket propelled grenade!
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2 years ago ::
Sep 13, 2011 - 12:31AM
#30
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Date Joined:
Aug 20, 2007
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When our gaming group transitioned over to 3rd edition, Cogswell (the Gondsman's name) had just begun to test a massive steam-powered cannon that could shoot a massive barrel of Greek Fire at groups of trolls.
Maybe, in 4th edition D&D, I will create Cogswell's great, great, great nephew who is fiddling around with a version of a rocket propelled grenade!
Naturally, this character will not be proficient in the use of the RPG and when he fires the contraption, there will be decent odds that he will miss the target and hit someone else, or the contraption could simply fall apart in his hands with the live round going off in his square.
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