I made a 15th lvl Assassin for a one-shot adventure featuring a lot of the Stealth tricks.
Nexa, level 15 Drow, Assassin, Gloaming DancerBuild: Night Stalker Assassin
Guild Training: Night Stalker
Pact Initiate: Pact Initiate (fey pact)
Versatile Expertise: (Heavy Blade)/(Ki Focuses)
Darkfire: Darkfire Charisma
Background: Assassin, Drow - Outcast, Occupation - Hired Killer, Pivotal Event - You Kill, Recent Life - Mercenary Work (Assassin Benefit)
FINAL ABILITY SCORES Str 13, Con 13, Dex 22, Int 9, Wis 11, Cha 22.
STARTING ABILITY SCORES Str 12, Con 12, Dex 16, Int 8, Wis 10, Cha 16.
AC: 28 Fort: 24 Reflex: 28 Will: 28
HP: 79 Surges: 7 Surge Value: 19
TRAINED SKILLS
Stealth +33, Bluff +18, Perception +12, Acrobatics +18, Thievery +22, Intimidate +20
UNTRAINED SKILLS
Arcana +7, Diplomacy +13, Dungeoneering +7, Endurance +8, Heal +7, History +6, Insight +7, Nature +7, Religion +6, Streetwise +13, Athletics +12
FEATS
Level 1: Assassin's Escape
Level 2: Weapon Focus (Heavy Blade)
Level 4: Pact Initiate
Level 6: Cursed Shadow
Level 8: Empowering Shadows
Level 10: Versatile Expertise
Level 11: Skill Focus (Stealth)
Level 12: Paragon Defenses
Level 14: Skill Power
POWERS
Assassin at-will 1: Executioner's Noose
Assassin at-will 1: Shadow Storm
Skill Power: Persistent Tail
Assassin encounter 1: Nightmare Shades
Assassin daily 1: Targeted for Death
Assassin utility 2: Cloak of Shades
Assassin encounter 3: Cloaking Mist
Assassin daily 5: Heart of Dust
Assassin utility 6: Shadow Adept
Assassin encounter 7: Captured Shadow
Assassin daily 9: Wall of Shadows
Assassin utility 10: Seeker of Shadow
Assassin encounter 13: Well of Shades (replaces Nightmare Shades)
Assassin daily 15: Blood Shadows (replaces Heart of Dust)
ITEMS
Shadowdancer's Gloves (paragon tier)
Shadowdancer's Mask (heroic tier)
Shadowdancer's Cloak +3
Shadowdancer's Boots (paragon tier)
Shadowflow Drowmesh +3
Iron Armbands of Power (heroic tier)
Blade of the Eldritch Knight Longsword +3
Diamond Cincture (heroic tier)
Pre CombatUsually there is no line-of-sight precombat and Nexa is moving, so the total cover or full concealment condition will be met. Through use of the Shadow Walk (Warlock feature gained by Cursed Shadow feat) Nexa always has concealment at the end of a move (of 3+ squares), so even if Nexa moves into line of sight, she remains hidden. Moving 3+ squares should be easy through use of Shadow Step, which combined with Gloaming Dancer, gives teleport 5 at this level. The disadvantage is that you need to start and end adjacent to creatures.
The Shadowdancers gloves also give Nexa concealment at the start of combat, if somehow she wasn’t moving the turn before that (and this lost concealment from Shadow Walk)
+33 to Stealth should mean an almost automatic success at this level if a roll is required.
Advantages
- Shadowdancer’s Gloves give Nexa +1d6 damage when hidden.
- Being hidden also gives combat advantage (+2 to attacks).
- Being hidden disallows Nexa to be targeted by non-area attacks.
During CombatThe preferred order of actions is: first use attack action, then use move action to be able to roll a Stealth check if you meet the other conditions.
Discovered!
After an attack you are not hiding anymore. This is not what you want! Use these strats to regain Hidden status.
Free
- Shadowdancer’s Cloak item daily power allows a Stealth check to remain hidden after an attack (but just hidden from from the target of the attack) without needing any conditions.
- Seeker of Shadow daily utility power allows one to remain invisible after the first attack of the encounter. Needs to be used when initiative is rolled.
- Shadowdancer’s Mask daily power allows one reroll of a Stealth check.
Immediate Interrupt
Shadow Adept, assassin encounter utility power. Teleports you 3 squares if you lose Hidden status and can then roll a Stealth check to hide even if you just have regular cover or concealment.
Minor
- Cloud of Darkness, a drow racial encounter power. Burst 1 that breaks line of sight until end of next turn.
- Shadow Form, assassin feature encounter power. You don’t need superior cover or total concealment but just regular cover or concealment to hide until end of next turn. Sustain minor.
- Cloak of Shades, assassin encounter utility power. Makes you invisible to all creatures more than 5 squares away.
- Shadowflow Armor encounter power gives you concealment to end of next turn. Handy when you cannot move to take advantage of Shadow Walk.
Move
Tag the target with Persistent Tail, an at will skill power. Next time target moves before your next turn, you can move as immediate reaction and can roll a Stealth check to hide even if you just have regular cover or concealment (which you tend to have due to Shadow Walk).
Standard
- Eyebite, warlock encounter power. If hits makes you invisible to the target until start of your next turn.
- Well of Shades, assassin encounter power in close blast 3. It can make you invisible until the end of your next turn.
- Wall of Shadows, assassing daily power. Creates a shadow wall that blocks line of sight.