Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Psionic Power errata
2 years ago  ::  Aug 31, 2011 - 1:17PM #1
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032
Did the new errata nerf any builds?
Quick Reply
Cancel
2 years ago  ::  Aug 31, 2011 - 1:23PM #2
Dedekine
Date Joined: Mar 18, 2010
Posts: 395
Not really for the ardent or battlemind.  Mostly language clarification or fixing stupid omissions.  Auto-damage effects have been capped at once per turn, but I don't think that anybody will notice.  The biggest thing I notice is that Lodestone Lure now requires the full pull, which shuts down some of its more blatant abuses as a pseudo-immobilizer.
Quick Reply
Cancel
2 years ago  ::  Aug 31, 2011 - 1:23PM #3
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
See for yourself:
www.wizards.com/dnd/Article.aspx?x=dnd/u...
Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
2 years ago  ::  Aug 31, 2011 - 1:57PM #4
Rathyr
Date Joined: Dec 3, 2009
Posts: 1,606

Monolithic Vision



Blackstone Guardian Paragon Path feature, page



49:



 



 



Change “pull the target” to “slide the target”.


Laughing Finally.


Quick Reply
Cancel
2 years ago  ::  Aug 31, 2011 - 3:42PM #5
LlamasNotsheep
Date Joined: Jun 24, 2008
Posts: 907
Is it just me or did they break Lodestone Lure in a different way?

Melee 2

Hit: Constitution modifier damage, and you must pull the target 1 square. Until the end of your next turn, the target can move only to squares that are adjacent to you.


Augment 1

Range: Melee 5


Hit: As above, but you must pull the target 4 squares.


Augment 2

Range: Melee 5


Hit: 1[W] + Constitution modifier damage, and you must pull the target 4 squares and knock it prone. Until the end of your next turn, the target can move only to squares that are adjacent to you.



If "you must pull the target x squares" means that you can't pull less than x squares, the power becomes inoperable if the target is fewer than 2/5 squares away.  If the target is adjacent to you, you can't pull it 1 or 4 squares; likewise, if it's 3 squares away, you can't pull it 4.

Herp derp. 
[20:53] [SadisticFish] yeah Llamas convinced me
Quick Reply
Cancel
2 years ago  ::  Aug 31, 2011 - 3:53PM #6
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
My absolute favourite Ardent daily has been nerfed, but it was probably a necessary one - Invitation to Defeat had some fairly ludicrous interactions, particularly with Punishing Eye, allowing a non-damage attack to trigger not one, but two hits of extra damage, and boosting Twin Strike and other multi-attacks to insane levels, since it triggers on taking damage, and Punishing Eye deals separate damage from the attacks which trigger it.

Yes, this came up in my game once.  Yes, it was awesome.  Yes, it was also HELLISH confusing in play, so having it toned down to once per turn isn't a huge issue.  Invitation to Defeat is still a very nice power.  The rest, I couldn't really care less about.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
2 years ago  ::  Aug 31, 2011 - 6:22PM #7
erachima
Date Joined: Sep 4, 2010
Posts: 7,634
The reason Invitation to Defeat got toned down was because the previous version did infinite damage.
Quick Reply
Cancel
2 years ago  ::  Sep 01, 2011 - 12:52AM #8
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Actually, yeah, I suppose it did, I hadn't thought of it stacking with itself.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
2 years ago  ::  Sep 01, 2011 - 12:57AM #9
bgibbons
Date Joined: Aug 22, 2007
Posts: 1,673
While I'm glad they fixed the obvious gaping loophole here, Lodestone  Lure is still one of the best defender powers around, to a degree I find  overpowered.

I'm not sure R&D understands how powerful the  movement denial of this power is.  Given the expansive definition of  "move" in the RC (any means of entering another square, voluntary or  not), there is literally no way that the creature can move to a square  not adjacent to the battlemind, not even by teleporting or through  forced movement.

That's significantly better than slow,  immobilization or even being restrained, and this is an at-will effect  that the battlemind can maintain all encounter, so long as he's hitting  (and as it's a weapon attack vs. Will, there's a good chance of that).

I  wouldn't have minded if they had been a bit more aggressive with the  errata--limiting the effect to "move willingly" would have been a good  step, as well as having the effect last only as long as the battlemind  is adjacent.
Quick Reply
Cancel
2 years ago  ::  Sep 01, 2011 - 1:13AM #10
erachima
Date Joined: Sep 4, 2010
Posts: 7,634
A better way to deal with Invitation to Defeat's problem --as well as numerous other problems-- would simply be to make a rule that single-state recursion is illegal. However, then you have to explain what "single-state recursion" means.

Put in plainer but wordier English, the game needs a general a rule that when an effect or power is triggered it cannot then trigger itself again. That would fix the Beguiling Torment into Beguiling Torment problem, recursive critical hits, the "you take damage whenever you take damage" powers, and so on all in one fell swoop, without requiring we rewrite them all individually, as well as stop any future instances.

Also, they didn't fix Lodestone Lure at all. The problem wasn't "may pull" vs. "must pull" it was "move to" vs. "end movement in". Lodestone Lure prevents an enemy who is not currently adjacent, 1 square away from you, or capable of teleportation from moving in any way whatsoever.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing