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Dungeons & Dra.. 4e General Discuss.. Are monsters too weak? Or are Defender's too...
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Switch to Forum Live View Are monsters too weak? Or are Defender's too tough?
2 years ago  ::  Sep 04, 2011 - 4:07PM #11
Xeviat-DM
Date Joined: Jan 20, 2002
Posts: 1,586
See, I'm not sure if they're too weak or if they're working as intended. The main concern of this thread is "why do defenders get +2 more AC than what would be enough?" Most defenders make a choice between higher damage and higher AC (two-hander vs. a shield), but that doesn't really feel like a choice to me; I'd always go with the AC as a defender. 
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2 years ago  ::  Sep 06, 2011 - 1:28AM #12
TheNinjaD
Date Joined: Apr 22, 2007
Posts: 293
That choice is probably intentional. It really depends on what the group needs. (At least, I hope that's how most players look at it.)

If I were looking to go full defender, mechanically, I would also choose the higher AC. What if that doesn't fit with the player's concept for or image of their character, though? Maybe they want their character to be a berzerker and, for that, they like the idea of marking representing that the enemy remains intimidated or that once they strike out at an enemy, they don't stop. Maybe they're even mechanically a multiclass barbarian. In that case, going for a big weapon makes sense. In this hypothetical situation, maybe this player didn't even want to play a defender class but they "took one for the team" and are playing a fighter instead of the barbarian that they wanted to play.

I guess I can't help with the nitty gritty details of what things should, ideally, be like. I think most players are like me in that, though. We have a firm grasp of the system, we may even know a trick or exploit or two, but we're not hardcore min/maxers. Since most groups are probably like that, perfection might not be intended in the design. I like that non-ideal options are left available to me.

Knowing you, this probably isn't helpful or easing in any way. Sorry about that. I'm just trying to put a different perspective on it. I might even be right and it's why things are the way they are.

PS: The guild misses you, as we do all our wandering brothers.

PPS: Didn't you start using your own system, anyway?
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2 years ago  ::  Sep 06, 2011 - 1:31AM #13
Xeviat-DM
Date Joined: Jan 20, 2002
Posts: 1,586

Sep 6, 2011 -- 1:28AM, TheNinjaD wrote:

PS: The guild misses you, as we do all our wandering brothers.

PPS: Didn't you start using your own system, anyway?




Miss you too. I'm getting stuff together again, intending to post some more soon and just hang around more.

I started fiddling with M&M, but my group (read: my wife) dragged me back to D&D. 

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