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Dungeons & Dra.. 4e Character Optim.. Aim to Please: +52 to Hit At-Will (Caution: Silly)
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Switch to Forum Live View Aim to Please: +52 to Hit At-Will (Caution: Silly)
2 years ago  ::  Aug 30, 2011 - 10:53AM #1
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391


I wanted to see how high of an at-will accuracy I could get. No regard  towards damage, defenses or survivability.
He's just gonna hit.

UPDATE: Currently at 54/56 to-hit at-will, with a reroll (+2).

Level 30 Revenant Deva|Tiefling|Human Warlock|Fighter/Sorcerer  Academy Master  Soul of the World
Background: Tarmalune

STATS:
30 Cha 15 Dex 13 Int

FEATS:
Hybrid Talent: One-handed Weapon Talent
Arcane Prodigy
Light Blade Expertise
Nimble Blade
Superior Implement Proficiency: Accurate Dagger
Reckless Charge
Reckless Curse
Arcane Familiar
Spellseer Familiar
Sorcerous Reserves
Restless Dead
Arcane Spellfury
Potent Rebirth
Hellfire Blood
Ghostly Vitality
Arcane Admixture: Fire
Darren Gambler
[one open slot]

BONUSES TO-HIT:
+15 half level
+9 charisma
+1 charge
+6 enhancement
+3 proficiency
+2 combat advantage
+1 fighter weapon talent
+3 expertise
+1 nimble blade
+1 accurate dagger
+1 arcane spellfury (hit)
+2 restless dead
+2 deva's potent rebirth
+1 spellseer familiar
+1 sorcerous reserves
+1 hellfire blood
+1 reckless charge
+1 reckless curse
+1 academy master
+1 master's blade (while in stance)
+1 barrage bracers (hit)
+1 charger's headdress
+reroll (martial supremacy)
+2 on reroll (darren gambler)

TOTAL:
56 to-hit at-will charge + reroll (+2)
54 to-hit at-will the first attack+ reroll (+2)

ITEMS:
Master's Blade Accurate Dagger +6
Shadow Warlock Armor
Life Charm
Belt of Sonnlinor Righteousness
Zephyr Boots (for flying enemies)
Barrage Bracers
Charger's Headdress

SUMMARY:
Revenant deva warlock|fighter qualifies for potent rebirth/hybrid talent (one-handed weapon talent) to use Ensorcelled Blade (when he gets it as Soul of the World) with +3 CA from SWA and +1 from fighter weapon talent. Arcane prodigy makes him a sorcerer, which qualifies for sorcerous reserves/accurate dagger proficiency so he gains +2 to all arcane attacks. Academy master and arcane spellfury give him +2 if he hits. Arcane familiar/spellseer familiar gives him +1 to hit with his familiar placed near his target. Light blade expertise, nimble blade, reckless charge gives him +5 to his attacks (on a charge). Soul of the World lets him become both a Tiefling and a Human which qualifies him for reckless curse and hellfire blood (with arcane admixture taking care of the fire requirement). Ghostly vitality is so he can survive while qualifying for the bloodied requirements of other feats, including restless dead. Master's Blade gives him +1 to hit whenever in a stance, Martial Supremacy lets him reroll any basic attacks as an encounter stance, and darren gambler gives a +2 bonus to that reroll.

I'm pretty sure I covered all the myriad requirements and  pre-requisites. He curses, stances, then charges at +52 to hit. If he hits (and he must) and continues hitting, it'll  be an at-will +54 to hit. That's enough to auto-hit Vecna, although  he'll do maybe 15 damage. Catch them by surprise, certainly, as this odd  creature swoops down for an unnaturally accurate strike only to poke  them with a sharp stick.

Did I forget anything? Miss any good alternatives? Forget to spot the  old build that did +66 at-will and actually does damage that I hadn't  noticed?

I love this game.

EDIT: Replaced Druid with Rogue, Dragonborn with Deva, Raging Drake Form for Potent Rebirth for a net increase +1. Reckless Curse dropped, one slot open.
EDIT: Added Arcane Admixture: Fire to keep fire damage while using Master's Blade for +1 to attack while in a stance. Can still drop Disciple of Inspiration if needed, as he is now practically unable to miss.
EDIT: Replaced Reincarnate Champion with Soul of the World since he lost the primal class, gained sorcerer at-will. Replaced hybrid rogue with hybrid fighter for Martial Supremacy for rerolls (for some reason) and stance bonus, replaced rogue weapon talent with fighter weapon talent for no net loss. Replaced Half-Elf with Human for Reckless Curse.
EDIT: With Tarmalune & Darren Gambler, reroll on Martial Supremacy now has +2 bonus, for an effective 54/56 to hit.
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2 years ago  ::  Aug 30, 2011 - 11:07AM #2
ChaosMage
  • Dragon Slayer
Date Joined: Apr 22, 2001
Posts: 2,838
Revenant half-elves don't have the half-elf racial feature that lets them take human feats; reckless curse is out.
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2 years ago  ::  Aug 30, 2011 - 11:10AM #3
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Damn, I didn't notice it was a racial feature and not something automatic. Down to +51 to hit. 

Replace it with Impending Victory for +1 against bloodied enemies.
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2 years ago  ::  Aug 30, 2011 - 11:32AM #4
mellored
Date Joined: Jul 8, 2008
Posts: 19,716
If you can squeese it..  Deva's Potent Rebirth = +2.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Aug 30, 2011 - 11:36AM #5
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Dropping Dragonborn for Deva would remove Raging Drake Form and add Deva's Potent Rebirth for a net of +1 accuracy and an open hybrid slot and Wild Dilettante feat slot, which we can replace with Rogue and Rogue Weapon Talent for another +1. Now we're at 53, with one feat slot open.
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2 years ago  ::  Aug 30, 2011 - 11:44AM #6
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,258
Wild dilettante feat required it be an implement at-will, so you can't use it with ensorcelled blade.
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2 years ago  ::  Aug 30, 2011 - 11:47AM #7
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Made irrelevant by dropping druid/wild shape/dragonborn/raging drake form for rogue/rogue talent/deva/potent rebirth. Good to know though.

Considering dropping Disciple of Inspiration because... well, he's not going to miss, even with only +50 to hit. That gives two feat slots for whatever else might help.
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2 years ago  ::  Aug 30, 2011 - 12:00PM #8
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Adding a Master's Blade means any time he uses any of his rogue stances (at least 3, by level 30) he also gets +1 to attack.

It would lose fire damage, so adding Arcane Admixture (fire) would keep it, to qualify for Hellfire Blood.

+1 to all attacks again. Up to 54.
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2 years ago  ::  Aug 30, 2011 - 12:15PM #9
mellored
Date Joined: Jul 8, 2008
Posts: 19,716
Rerolls would probably be the only way to boost this.  Since you roll a 1  5% of the time, and roll a double 1  0.25% of the time.  Can you squeese avenger/Martial Supremacy?

Oh, and there's a few attacks that have built in bonuses (astral seal, careful attack).  Probably not worth it though.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Aug 30, 2011 - 12:36PM #10
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Losing Sorcerer would lose Sorcerous Reserves +1 and Arcane Spellfury +1.
MC fighter + Martial Supremacy would add rerolls.

You can do the math (I can't), what's the turnout on that one?

If we did that, adding Hybrid Avenger would lose Rogue Weapon Talent +1, and require an avenger at-will, which would lose all the feats that require an arcane at-will - I don't think it'll work.

Also, attacks with built in bonuses need to be arcane and usable as MBAs to work with this build. That more or less limits it to some Sorcerer attacks and Eldritch Strike.
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Dungeons & Dra.. 4e Character Optim.. Aim to Please: +52 to Hit At-Will (Caution: Silly)
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