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Switch to Forum Live View Are there any good themes for a monk?
2 years ago  ::  Sep 12, 2011 - 2:14AM #31
Enaloindir
Date Joined: Nov 11, 2003
Posts: 141
Too bad monks are not really using the high [W] weapons...
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2 years ago  ::  Sep 12, 2011 - 7:49AM #32
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129
I agree that Iron Wolf is good for monks.  However, monks tend to lack a lot of damage modifiers on melee weapon attacks.  Ie, it's good but not as strong as it first looks unless you use a Blurred Strike Ki Focus, which is a particular build.
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2 years ago  ::  Sep 12, 2011 - 8:02AM #33
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129
I actually just was looking at iron wolf, and the power trigger off of melee attacks.  Monks tend not to make many melee attacks.  Also the powers hit a close target, that probably would have been able to be targeted with an area attack if you used one.  It's not really free damage for monks, so its usefulness is really build dependent for monks.
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2 years ago  ::  Sep 12, 2011 - 8:19AM #34
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,969

Sep 2, 2011 -- 5:32PM, The_Crimson_Dawn wrote:

It got changed when they did the final compilation of the article.


Actually, it was an official errata.  It should be in the compiled errata now.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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2 years ago  ::  Sep 12, 2011 - 9:00AM #35
Rathyr
Date Joined: Dec 3, 2009
Posts: 1,606

Sep 12, 2011 -- 12:25AM, atuthaj wrote:

So I ran the pack outcast theme by my DM an as I thought he would he deemed it to strong. Can't really blame him though, with the build I use I'm already really difficult to hit.I think he just thought it would be a bit overpowered on me. So now I'm deciding between these two other themes, mercenary an gloomwrought emissary. Gloom would kinda work well with the paragon path that I was gonna take ghostwalker, Merc would be good for my defenses when the lvl ten kicks in. one question though, would any of the starter powers work with my area attacks? like could they be applied to a group hit by an area attack or would I have to chose a single creature in the attack to trigger them?




One house rule my group uses is we changed that to ONE target adjacent to you grants CA (and only you, not your allies), if your DM is amendable to those kind of modifications. This quite powerful, but slightly more balanced. I'm a sucker for that level 1 power though.

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