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2 years ago ::
Aug 30, 2011 - 9:17AM
#1
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Date Joined:
Sep 26, 2009
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My group decided that we are going to select themes now, but after going over them, I can't find any that suit a monk very well. A good portion of them seem to be Martial based. Anyone out there know of any good monl themes? your help would be greatly appreciated.
thanks
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2 years ago ::
Aug 30, 2011 - 9:35AM
#2
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Date Joined:
Nov 16, 2007
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What kind of monk? And what source of themes are you allowed/not allowed?
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2 years ago ::
Aug 30, 2011 - 9:46AM
#3
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Date Joined:
Apr 11, 2010
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The monk I'm currently playing has the wilder theme from Dark Sun. It's a psionic striker theme, and it opens up the Resurgent Wilder paragon path, which is a decent path for the path starved monk.
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2 years ago ::
Aug 30, 2011 - 9:59AM
#4
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Pack Outcast just might be the most broken path for Monks (even if your DM doesn't allow you to use weapliments in Wolf Form, you can still use Ki Focus for sure). The real kicker is the level 5 feature (CA against all adjacent melees). Broken awesome for an AoE melee class.
Guardian is pretty great in general (even if your MBA is weak). Noble Adept is really good.
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2 years ago ::
Aug 30, 2011 - 10:22AM
#5
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You should check out the theme handbook handbook. Then once you pick a good theme handbook, you can see which themes are good.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago ::
Aug 30, 2011 - 10:47AM
#6
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Unfortunately, that doesn't have any handbooks for themes for monks. Someone should start one.
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2 years ago ::
Aug 30, 2011 - 12:09PM
#7
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I see what you did there.
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2 years ago ::
Aug 31, 2011 - 11:38AM
#8
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Date Joined:
Sep 26, 2009
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So, I'm a centered breath monk, When I decided to be a monk I knew I wanted to play him like a drunken monk a then I found this build community.wizards.com/go/thread/view/758... which has been fantastic so far. As much as I like the idea of that pack outcast theme It doesn't make a whole lot of sense with my character... not sure..
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2 years ago ::
Aug 31, 2011 - 12:03PM
#9
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Pack Outcast -> Exiled from order?
Fluff is mutable. Mechanics aren't.
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2 years ago ::
Aug 31, 2011 - 1:17PM
#10
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Date Joined:
Sep 26, 2009
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wouldn't I also end up with that atwill where I turn into a wolf? or is that an optional replacement power?
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