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Switch to Forum Live View [WoA] Encounter cards
2 years ago  ::  Aug 28, 2011 - 2:17AM #1
thebobymon
Date Joined: Jul 24, 2011
Posts: 32
This rule by far, is the most confusing/annoying.

Lets say in a 5 player crawl you encounter a particularly tough monster and everyone is in the same tile to deal with it.


If the combat takes 2 full turns of play, each player getting 2 rounds each, does each character have to draw an encounter card each time its their "turn", so 10 cards total for fighting in a room where nobody moves?
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2 years ago  ::  Aug 29, 2011 - 6:44AM #2
Morgothrond
Date Joined: Mar 31, 2011
Posts: 34

Aug 28, 2011 -- 2:17AM, thebobymon wrote:

This rule by far, is the most confusing/annoying.

Lets say in a 5 player crawl you encounter a particularly tough monster and everyone is in the same tile to deal with it.


If the combat takes 2 full turns of play, each player getting 2 rounds each, does each character have to draw an encounter card each time its their "turn", so 10 cards total for fighting in a room where nobody moves?



Yep.
Though it would not be my recommendation to the other players on the table as to how to deal with this.
XD

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2 years ago  ::  Oct 30, 2011 - 7:53PM #3
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714
We save our XP for the endgame and use them to cancel enounter cards while we are fighting the villian.

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1 year ago  ::  Feb 26, 2012 - 1:19PM #4
Astros
Date Joined: Feb 26, 2012
Posts: 3
My group feels you're NOT supposed to keep pulling encounter cards once the final encounter begins (unless we missed the rule)-- 

Two reasons--

1) The dire chamber tiles are all white triangles
2) The Drow sorceress villain (whose name escapes me) has a special power that forces the players to draw encounter cards-- Why would she have this if you were already pulling them?   

But...We could be wrong....  
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