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2 years ago ::
Aug 28, 2011 - 2:17AM
#1
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Date Joined:
Jul 24, 2011
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This rule by far, is the most confusing/annoying.
Lets say in a 5 player crawl you encounter a particularly tough monster and everyone is in the same tile to deal with it.
If the combat takes 2 full turns of play, each player getting 2 rounds each, does each character have to draw an encounter card each time its their "turn", so 10 cards total for fighting in a room where nobody moves?
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2 years ago ::
Aug 29, 2011 - 6:44AM
#2
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Date Joined:
Mar 31, 2011
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This rule by far, is the most confusing/annoying.
Lets say in a 5 player crawl you encounter a particularly tough monster and everyone is in the same tile to deal with it.
If the combat takes 2 full turns of play, each player getting 2 rounds each, does each character have to draw an encounter card each time its their "turn", so 10 cards total for fighting in a room where nobody moves?
Yep. Though it would not be my recommendation to the other players on the table as to how to deal with this. XD
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2 years ago ::
Oct 30, 2011 - 7:53PM
#3
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We save our XP for the endgame and use them to cancel enounter cards while we are fighting the villian.
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1 year ago ::
Feb 26, 2012 - 1:19PM
#4
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Date Joined:
Feb 26, 2012
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My group feels you're NOT supposed to keep pulling encounter cards once the final encounter begins (unless we missed the rule)-- Two reasons-- 1) The dire chamber tiles are all white triangles 2) The Drow sorceress villain (whose name escapes me) has a special power that forces the players to draw encounter cards-- Why would she have this if you were already pulling them? But...We could be wrong....
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