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Switch to Forum Live View Lair Assault Team: Dead on Arrival
2 years ago  ::  Aug 29, 2011 - 7:19PM #21
Nightray
Date Joined: Mar 25, 2005
Posts: 198

Mellord, I always love the Revenant stuff you post, I hope you don't mind too much But I created a party similar to yours. I think in the long haul you will do more damage with your mino's though.. I created a whole mob, but didn't want to encourage folks charging out of my ardent range.

Revenant Ardent Cleric- feats=Unnatural mantle, Harbinger of rebirth, and Stormhawk- Items=Belt of Broken, symb of Dragon, BS of Heal, and Pelaurm chain

Revenant paly\warlock- Feats= Revenant Challenge, Full blade, and paly armor Items= Pelaurm Plate, Iron Armbands, Exsiccating Full blade, Plague of Drag Altar

Drow Vamp Feats= KiFocus, an sup imp train, Stormhawk Items= Belt of Broken, Bloodthread pantyhose, Abduction Ki focus, and Plague of Drag Alter

Bugbear Rogue Feats= Berserk Fury, Light Blade Expt, Vigilante Justice Style items= large Shade Rapier, gaunt of blood, Genasi Soul leather,

Dwarf Warlord \Fighter Feats=Hybrid talent (Grappler), Inescapable hold, imp Grab Items= Pelaurm chain, Plague of Drag Alter, Shade Spiked Gaunt, Iron Armband

Genasi stormsoul Wizard Feats= Elemental Empowerment, mark of storm, Orb Expertise Items = Orb of Harmonic Agony, Shadowdance cloth, Belt of broken Tome of Striking Lighting, and BS of Heal

Hope to trigger vulnerability to necrotic via the palys Multi mark abilities. Hope to grab someone with grappler inflict decent auto damage (minor) and give standard to another cha via direct the strike. While abusing stormhawk, belt of broken and the Revenant’s mantle.

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2 years ago  ::  Aug 29, 2011 - 8:33PM #22
mellored
Date Joined: Jul 8, 2008
Posts: 19,723

Aug 29, 2011 -- 7:19PM, Nightray wrote:


Mellord, I always love the Revenant stuff you post, I hope you don't mind too much But I created a party similar to yours. I think in the long haul you will do more damage with your mino's though.. I created a whole mob, but didn't want to encourage folks charging out of my ardent range.


that's why i have 3 people with forced movement and chose the vampire.  To bring the enemies to me.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Sep 11, 2011 - 7:32AM #23
Aanthrax
Date Joined: Jan 20, 2011
Posts: 1
Mellored - I took your Revenant Ardent Cleric for a spin yesterday and the look on my DMs face when I told him the negative HP defender was still conscious was priceless!

Oh and let me add... We were at the last round, DM is adamant that Vell is taking out the troublesome healer, drops me to -2 HPs, triggers Belt of Sonn, Vell dies by the zero damage healer, priceless look again on DMs face!  Damn hilarious!

Thanks for that!
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2 years ago  ::  Sep 11, 2011 - 6:07PM #24
JamesCarda
Date Joined: Jun 1, 2009
Posts: 39

Sep 11, 2011 -- 7:32AM, Aanthrax wrote:

Mellored - I took your Revenant Ardent Cleric for a spin yesterday and the look on my DMs face when I told him the negative HP defender was still conscious was priceless!   Oh and let me add... We were at the last round, DM is adamant that Vell is taking out the troublesome healer, drops me to -2 HPs, triggers Belt of Sonn, Vell dies by the zero damage healer, priceless look again on DMs face!  Damn hilarious!  Thanks for that!





And that's exactly why I'm requiring brand new characters for the next LA game I run. That healer of yours is now comfortably RE-TIE-ER-DUH and running a tavern somewhere.


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2 years ago  ::  Sep 11, 2011 - 9:38PM #25
Zanendithas
Date Joined: Jan 19, 2011
Posts: 39
====== Created Using Wizards of the Coast D&D Character Builder ======
Kaotic, level 5
Genasi, Swordmage
Build: Assault Swordmage

Swordmage Aegis Option: Aegis of Assault
Elemental Manifestation Option: Cindersoul
Inherent Bonuses
Auspicious Birth (Auspicious Birth Benefit)
Theme: Noble 

FINAL ABILITY SCORES

STR 15, CON 14, DEX 10, INT 20, WIS 10, CHA 8 

STARTING ABILITY SCORES

STR 14, CON 11, DEX 10, INT 18, WIS 10, CHA 8  

AC: 23 Fort: 17 Ref: 19 Will: 16
HP: 59 Surges: 10 Surge Value: 14 

TRAINED SKILLS

Arcana +12, Athletics +9, Endurance +11, Intimidate +6 UNTRAINED SKILLSAcrobatics +2, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +7, Insight +2, Nature +4, Perception +2, Religion +7, Stealth +2, Streetwise +1, Thievery +2 POWERS

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Utility: Noble Presence
Genasi Racial Power: Firedeath
Swordmage Feature: Aegis of Assault
Swordmage Attack 1: Frostwind Blade
Swordmage Attack 1: Booming Blade
Swordmage Attack 1: Chilling Blow
Swordmage Attack 1: Frost Backlash
Swordmage Utility 2: Fear No Elements
Swordmage Attack 3: Blazing Lunge
Swordmage Attack 5: Deep Freeze 

FEATS
Level 1: Manifest Resistance
Level 2: Weapon Proficiency (Fullblade)
Level 4: Heavy Blade Expertise 

ITEMS

Shielding Blade Fullblade +1 x1
Magic Leather Armor +2 x1
Wavestrider Boots (heroic tier) x1
Amulet of Protection +2 x1
Adventurer's Kit
Backpack (empty)
Grappling Hook
Climber's KitChain (10 ft.)Waterskin
Potion of Regeneration (heroic tier)
Potion of Vigor (heroic tier)
====== End ======
10 fire resist. +12 to hit. 
Would this be a good build to go with for the Lair Assaults?
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2 years ago  ::  Oct 14, 2011 - 9:32AM #26
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 760
Sadly, I can't get Templar's Domain to come up in the builder, even though the character hits the requirements for it.  Any ideas?

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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2 years ago  ::  Oct 14, 2011 - 12:03PM #27
mellored
Date Joined: Jul 8, 2008
Posts: 19,723

Oct 14, 2011 -- 9:32AM, TheMalteseFalchion wrote:

Sadly, I can't get Templar's Domain to come up in the builder, even though the character hits the requirements for it.  Any ideas?


It's in the builder, but not avalible to hybrid clerics.  Not sure if that's intended or just a bug.

Possibly cause it requires a "templar", and hybrid cleric is just a "cleric".

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Oct 14, 2011 - 12:09PM #28
Cybit
Date Joined: Jul 8, 2006
Posts: 530
That group should have severe issues in the final room, IIRC, as once something goes below 0 HP, it becomes dominated (no save, no nothing). 

At least I think it specifies 0 HP as opposed to unconscious.  Don't have the document with me, though. 
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2 years ago  ::  Oct 14, 2011 - 12:51PM #29
mellored
Date Joined: Jul 8, 2008
Posts: 19,723

Oct 14, 2011 -- 12:09PM, Cybit wrote:

That group should have severe issues in the final room, IIRC, as once something goes below 0 HP, it becomes dominated (no save, no nothing). 

At least I think it specifies 0 HP as opposed to unconscious.  Don't have the document with me, though. 


Still works since everyone has a reaction heal, concecrated ground, 2 minor actions heals, and a battlestandard of healing.   As well as astral seal + ire strike.

Or just let the dominated minotaur kill the other minotaur, which get's a free attack on what he was attacking, and hope he rolls 10 on his death save.

Though yea... there's probably a better use for the death save feats/items, this team was up before lair assault started.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Oct 14, 2011 - 1:04PM #30
Cybit
Date Joined: Jul 8, 2006
Posts: 530
Maybe.  Though I think the lair takes everything over, so if multiple guys are at 0 HP, at the beginning of the round it takes control of them all. 

Just saying that I think they planned for that contingency somewhat. 
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