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Switch to Forum Live View Lair Assault Team: Dead on Arrival
2 years ago  ::  Aug 25, 2011 - 12:33AM #11
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Aug 25, 2011 -- 12:30AM, mellored wrote:

Ok, yea.  Electic Slide will take Orb Expertise.

Aug 25, 2011 -- 12:21AM, ShakaUVM wrote:

Isn't there a theme that gives you a free MBA when they knock you below 0? At-will?

That seems better than the hospitaler theme.


Iron Wolf.  But that's lvl 10.


Ah, right. Fair enough.

Does seem like a very very good match for Revenants though.

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2 years ago  ::  Aug 25, 2011 - 1:49PM #12
mellored
Date Joined: Jul 8, 2008
Posts: 19,499
Finished the builds and put up some DPR numbers.  Vampire actually comes out on top with his +2 to hit +4 damage daily running.

At least till they drop one of the minotaurs below 0 and trigger ferocity.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Aug 25, 2011 - 5:28PM #13
Malynor
Date Joined: Mar 24, 2010
Posts: 4
I like the build.  I noticed that the revenants tend to be pretty hardy.

My buid to start is:
Race - Revenant (Longtooth Shifter)
1st Feat - Past Soul - for Shifter regen while bloodied. (always have 2 hp at the start of your turn so you have all of your actions)
6th level magic item - Belt of Sonnlinor Righteousness.
Theme - Noble or Wizards Apprentice for the extra lvl 6 common magic item.

Classes I have looked at are -

Bard for the character that covers pretty well all the skills (Feat: Bard of All trades) - He also has a couple good ranged weapon interupt attacks.

Warden - 70 hps at 5th level (Feat: Toughness) - nuff said

Warlock Hexblade (Gloom) - Check out the Bloodcurse rod and the pact boon - when you bloody a creature or a creature you hit or is next to you drops to 0 hit points you become insubstantial and phasing until the end of your next turn!

Those are my tops so far.  I am waiting to see what characters the rest of my group is bringing in and then fitting in whats needed.
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2 years ago  ::  Aug 25, 2011 - 5:45PM #14
Veleria
Date Joined: Mar 19, 2010
Posts: 1,126
Maylnor:
Regeneration does not function when below 1 hp regardless of whether you are unconcious or not. 
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2 years ago  ::  Aug 25, 2011 - 8:54PM #15
Malynor
Date Joined: Mar 24, 2010
Posts: 4
Veleria - Thank you for the clarification - I just checked it out on the Compendium.  I guess I will have to do some tweaking.
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2 years ago  ::  Aug 26, 2011 - 8:07PM #16
Malynor
Date Joined: Mar 24, 2010
Posts: 4
Hi Mellored,

I was trying to recreate your Hybrid Ardent/Cleric in the builder and it does not give access to the feat for Templar's Domain (Sun).  This may be accessible for only straight Cleric (Templar) builds and not the Hybrid.

Any Comments?
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2 years ago  ::  Aug 26, 2011 - 8:13PM #17
Malynor
Date Joined: Mar 24, 2010
Posts: 4
Hi Mellored,

I saw your post on the rules board... so it all depends on how your DM looks at it and whether you want to use the character builder or not.  An alternative is putting in an ardent and a warpriest seperately, but this will reduce your overall DPR due to replacing one of your more hard hitting characters.
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2 years ago  ::  Aug 26, 2011 - 10:43PM #18
Kerrus
  • Dragon Slayer
Date Joined: Jan 29, 2008
Posts: 1,428
Malynor, the CB is not, nor has ever been, a legal rules source.
Oh Content, where art thou?
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2 years ago  ::  Aug 27, 2011 - 3:48AM #19
ShakaUVM
Date Joined: Feb 3, 2003
Posts: 3,825

Aug 26, 2011 -- 10:43PM, Kerrus wrote:

Malynor, the CB is not, nor has ever been, a legal rules source.


It has been in the past. (As was customer service requests.)

It wasn't for a while.

It is now, again. (As a second-class rules source, which is overriden by primary rules sources.)

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2 years ago  ::  Aug 27, 2011 - 6:30AM #20
Shadowshift
Date Joined: Oct 23, 2010
Posts: 112
I like the idea of themed teams.  My idea was Ghost Recon, a party of Shade Warlock|Executioner Assassin hybrids who focus on maximizing stealth so they can't fail the checks and simply go through the whole thing hidden (albiet at a speed of 8 squares a round running)
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