Community

 
Jump Menu:
Pause Switch to Standard View Lair Assault Team: Dead on Arrival
Show More
Loading...
Flag mellored August 24, 2011 9:05 AM PDT
Dead on Arrival:

Team DoA takes advantage of sub-zero fighting.  Everyone on the team has +9 to death saves (Harbringer of Rebirth, Sun domain, Haunted/Bloodthread armor), stay's concious for a turn while below 0, belt of sollinor righoutness, and has the knight hospitaliter theme.  Should be very diffiuclt to kill any of them.

For offense, we put Stormhawk vengence, battlecrazed, feroicity, potion of clairity, plauge of the dragon alter to good effect.

Death's Gatekeeper forms the core of team DoA granting +7 to death savesa and the ability to stay up.   Note that she only get's +4 to death saves, so she needs a little protection.  Heals and grants occasional extra attack.  Covers the Cha skills.
Death's Gatekeeper Show

Revenant
Hybrid Ardent|Cleric
20 Cha/16 Wis

Feats:
Unnatrual Mantle
Harbringer of Rebirth
Templar's Domain (sun)

Powers:
Irestrike
Astral Seal

Resergent Sun

Battleborn Acuity
Concecrated Ground

Bless

Items:
Longsword
Potion of Clarity x2 (100)
Battlestandard of Healing (680)
Symbol of the Dragon (lvl 3)
Verve Armor (lvl 4)
Belt of Sollinor Rightousness (lvl 6)


Electric Slide:  Force movement focus, Since we need to remain somewhat close to eachother, moving enemies around is a good thing.  Has his own "regen" with tome of replenishing flame.  Should put out some solid damage and cover's Int skills.
Electic Slide Show

Genasi Wizard
20 Int/18 Str

Feats:
Mark of storms
Elemental Empowerment
Orb Expertise

Powers:
Arc Lightning
Thunderwave

Orbmaster's Incdiary Detonation
Shock Sphere

Flaming Sphere.
Wizard's Fury

Items:
Potion of Clarity x2 (100)
Tome of Replenishing Flame (520)
Orb of Menacing Impluse (lvl 4)
Bloodthread Armor (lvl 5)
Belt of Sollinor Rightousness (lvl 6)


The butcher:  Straight damage melee striker with minor foced movement.  Feriocity makes use of frequent trips below 0.  Provdes Wis skills.
The butcher Show

Minotaur
Persuit Avenger
20 Wis/ 16 Dex

Feats:
Power of Skill
Stormhawk Vengence
Avenging Reslove

Powers:
Overwhelming Strike

Raging Tempest
Fury's Advance

Temple of Light
Menacing Presence

Loyal Sanctions

Items:
Potion of Clarity x2 (100)
Plague of the Dragon's Altar (680)
Battlecrazed Falchion (lvl 4)
Bloodthread Armor (lvl 5)
Belt of Sollinor Rightousness (lvl 6)


Horned Protector:  The spot where all the forced movement get's focused.  Covers Str skills.
Horned Protector Show

Minotaur Knight
20 Str 18 Con

Feats:
Stormhawk Vengence
Feroicious Frenzy
Heavyblade Expertise

Powers:
Poised Assault

Glowering Threat

Items:
Heavy Shield
Potion of Clarity x2 (100)
Plague of the Dragon's Altar (680)
Verve Armor (lvl 4)
Battlecrazed Longsword (lvl 4)
Belt of Sollinor Rightousness (lvl 6)


Sucker:  Mixed ranged and melee, and forced movement.  Cover Dex skills and has darkvision.
sucker Show

Drow
Vampire
20 Cha 18 Dex

Feats:
Stormhawk Vengence
Ki Focus Expertise
Superior Ki focus (accurate)

Powers:
Cloud of Darkness

Items:
Potion of Clarity x2 (100)
Symbol of the Dragon (680)
Plague of the Dragon's Altar (lvl 3)
Bloodthread Armor (lvl 5)
Belt of Sollinor Rightousness (lvl 6)

Flag mellored August 24, 2011 9:06 AM PDT
Quick DPR

Death's Gatekeeper: +10 vs Ref (.65)
Damage 0

Electic Slide: +9 vs Ref (.60)
1d6(3.5)+5+4+1 = 13.5 * .60
= 8.1
Wizard's Fury = 7
= 15.1

Butcher: +11 vs AC-2  roll 2x (.91)
2d4(6.5)+1d6(4)+5 = 15.5 * .91
=14.105
Dragon Alter 5
19.105

Horned Protector: +12 vs AC (.65)
1d8(4.5) + 1d6(3.5)+5+1 = 14
9.1
Dragon Alter 5
14.1

Sucker: +13 vs Will (.80)
1d6+5+7+4 = 19.5 * .8
15.6
Dragon Alter 5
21.6

15.1+19.105+14.1+21.6
=69.90500

Which is enough to kill 1 creature per round.

Note that it does not take into consideration any extra attacks from ferocity, irestrike, encounter powers, or stormhawk vengence.

PEACH
Flag Jay_Ibero_911 August 24, 2011 11:15 AM PDT
I would love to actually play as part of this team given the chance.
Flag VileSin August 24, 2011 12:34 PM PDT
I reread the Mantles. Interesting build idea. But if your Revenant never becomes bloodied...
Flag Mand12 August 24, 2011 12:38 PM PDT
Ardent Mantle is a passive benefit to anyone within 5 squares that depends on which one you choose, as well as an encounter power.  Example:

Mantle of Clarity
You and each ally within 5 squares of you  gain a bonus to all defenses against opportunity attacks. The bonus  equals your Wisdom modifier. In addition, each ally within 5 squares of  you gains a +2 bonus to Insight checks and Perception checks. (If a  character is in the radius of more than one Mantle of Clarity, the  bonuses are not cumulative. Only the highest ones apply to him or her.)

You also gain the ardent alacrity power.
Flag VileSin August 24, 2011 12:40 PM PDT
Geez. I need to read more. Ok, there's the mantle and the associated power with the chosen mantle. I got it now.
Flag Ladaas August 24, 2011 8:35 PM PDT
I am curious about what the point of the Heavy Blade Implement Proficiency is for. Is it just so you can use a battlecrazed weapon?
Flag mellored August 24, 2011 11:29 PM PDT
+1d6 damage is a solid boost.  Though i've been debating that one alot thinking a superior implement might be better...
Flag ShakaUVM August 25, 2011 12:21 AM PDT
Isn't there a theme that gives you a free MBA when they knock you below 0? At-will?

That seems better than the hospitaler theme.
Flag mellored August 25, 2011 12:30 AM PDT
Ok, yea.  Electic Slide will take Orb Expertise.

Aug 25, 2011 -- 12:21AM, ShakaUVM wrote:

Isn't there a theme that gives you a free MBA when they knock you below 0? At-will?

That seems better than the hospitaler theme.


Iron Wolf.  But that's lvl 10.

Flag ShakaUVM August 25, 2011 12:33 AM PDT

Aug 25, 2011 -- 12:30AM, mellored wrote:

Ok, yea.  Electic Slide will take Orb Expertise.

Aug 25, 2011 -- 12:21AM, ShakaUVM wrote:

Isn't there a theme that gives you a free MBA when they knock you below 0? At-will?

That seems better than the hospitaler theme.


Iron Wolf.  But that's lvl 10.


Ah, right. Fair enough.

Does seem like a very very good match for Revenants though.

Flag mellored August 25, 2011 1:49 PM PDT
Finished the builds and put up some DPR numbers.  Vampire actually comes out on top with his +2 to hit +4 damage daily running.

At least till they drop one of the minotaurs below 0 and trigger ferocity.
Flag Malynor August 25, 2011 5:28 PM PDT
I like the build.  I noticed that the revenants tend to be pretty hardy.

My buid to start is:
Race - Revenant (Longtooth Shifter)
1st Feat - Past Soul - for Shifter regen while bloodied. (always have 2 hp at the start of your turn so you have all of your actions)
6th level magic item - Belt of Sonnlinor Righteousness.
Theme - Noble or Wizards Apprentice for the extra lvl 6 common magic item.

Classes I have looked at are -

Bard for the character that covers pretty well all the skills (Feat: Bard of All trades) - He also has a couple good ranged weapon interupt attacks.

Warden - 70 hps at 5th level (Feat: Toughness) - nuff said

Warlock Hexblade (Gloom) - Check out the Bloodcurse rod and the pact boon - when you bloody a creature or a creature you hit or is next to you drops to 0 hit points you become insubstantial and phasing until the end of your next turn!

Those are my tops so far.  I am waiting to see what characters the rest of my group is bringing in and then fitting in whats needed.
Flag Veleria August 25, 2011 5:45 PM PDT
Maylnor:
Regeneration does not function when below 1 hp regardless of whether you are unconcious or not. 
Flag Malynor August 25, 2011 8:54 PM PDT
Veleria - Thank you for the clarification - I just checked it out on the Compendium.  I guess I will have to do some tweaking.
Flag Malynor August 26, 2011 8:07 PM PDT
Hi Mellored,

I was trying to recreate your Hybrid Ardent/Cleric in the builder and it does not give access to the feat for Templar's Domain (Sun).  This may be accessible for only straight Cleric (Templar) builds and not the Hybrid.

Any Comments?
Flag Malynor August 26, 2011 8:13 PM PDT
Hi Mellored,

I saw your post on the rules board... so it all depends on how your DM looks at it and whether you want to use the character builder or not.  An alternative is putting in an ardent and a warpriest seperately, but this will reduce your overall DPR due to replacing one of your more hard hitting characters.
Flag Kerrus August 26, 2011 10:43 PM PDT
Malynor, the CB is not, nor has ever been, a legal rules source.
Flag ShakaUVM August 27, 2011 3:48 AM PDT

Aug 26, 2011 -- 10:43PM, Kerrus wrote:

Malynor, the CB is not, nor has ever been, a legal rules source.


It has been in the past. (As was customer service requests.)

It wasn't for a while.

It is now, again. (As a second-class rules source, which is overriden by primary rules sources.)

Flag Shadowshift August 27, 2011 6:30 AM PDT
I like the idea of themed teams.  My idea was Ghost Recon, a party of Shade Warlock|Executioner Assassin hybrids who focus on maximizing stealth so they can't fail the checks and simply go through the whole thing hidden (albiet at a speed of 8 squares a round running)
Flag Nightray August 29, 2011 7:19 PM PDT

Mellord, I always love the Revenant stuff you post, I hope you don't mind too much But I created a party similar to yours. I think in the long haul you will do more damage with your mino's though.. I created a whole mob, but didn't want to encourage folks charging out of my ardent range.

Revenant Ardent Cleric- feats=Unnatural mantle, Harbinger of rebirth, and Stormhawk- Items=Belt of Broken, symb of Dragon, BS of Heal, and Pelaurm chain

Revenant paly\warlock- Feats= Revenant Challenge, Full blade, and paly armor Items= Pelaurm Plate, Iron Armbands, Exsiccating Full blade, Plague of Drag Altar

Drow Vamp Feats= KiFocus, an sup imp train, Stormhawk Items= Belt of Broken, Bloodthread pantyhose, Abduction Ki focus, and Plague of Drag Alter

Bugbear Rogue Feats= Berserk Fury, Light Blade Expt, Vigilante Justice Style items= large Shade Rapier, gaunt of blood, Genasi Soul leather,

Dwarf Warlord \Fighter Feats=Hybrid talent (Grappler), Inescapable hold, imp Grab Items= Pelaurm chain, Plague of Drag Alter, Shade Spiked Gaunt, Iron Armband

Genasi stormsoul Wizard Feats= Elemental Empowerment, mark of storm, Orb Expertise Items = Orb of Harmonic Agony, Shadowdance cloth, Belt of broken Tome of Striking Lighting, and BS of Heal

Hope to trigger vulnerability to necrotic via the palys Multi mark abilities. Hope to grab someone with grappler inflict decent auto damage (minor) and give standard to another cha via direct the strike. While abusing stormhawk, belt of broken and the Revenant’s mantle.

Flag mellored August 29, 2011 8:33 PM PDT

Aug 29, 2011 -- 7:19PM, Nightray wrote:


Mellord, I always love the Revenant stuff you post, I hope you don't mind too much But I created a party similar to yours. I think in the long haul you will do more damage with your mino's though.. I created a whole mob, but didn't want to encourage folks charging out of my ardent range.


that's why i have 3 people with forced movement and chose the vampire.  To bring the enemies to me.

Flag Aanthrax September 11, 2011 7:32 AM PDT
Mellored - I took your Revenant Ardent Cleric for a spin yesterday and the look on my DMs face when I told him the negative HP defender was still conscious was priceless!

Oh and let me add... We were at the last round, DM is adamant that Vell is taking out the troublesome healer, drops me to -2 HPs, triggers Belt of Sonn, Vell dies by the zero damage healer, priceless look again on DMs face!  Damn hilarious!

Thanks for that!
Flag JamesCarda September 11, 2011 6:07 PM PDT

Sep 11, 2011 -- 7:32AM, Aanthrax wrote:

Mellored - I took your Revenant Ardent Cleric for a spin yesterday and the look on my DMs face when I told him the negative HP defender was still conscious was priceless!   Oh and let me add... We were at the last round, DM is adamant that Vell is taking out the troublesome healer, drops me to -2 HPs, triggers Belt of Sonn, Vell dies by the zero damage healer, priceless look again on DMs face!  Damn hilarious!  Thanks for that!





And that's exactly why I'm requiring brand new characters for the next LA game I run. That healer of yours is now comfortably RE-TIE-ER-DUH and running a tavern somewhere.


Flag Zanendithas September 11, 2011 9:38 PM PDT
====== Created Using Wizards of the Coast D&D Character Builder ======
Kaotic, level 5
Genasi, Swordmage
Build: Assault Swordmage

Swordmage Aegis Option: Aegis of Assault
Elemental Manifestation Option: Cindersoul
Inherent Bonuses
Auspicious Birth (Auspicious Birth Benefit)
Theme: Noble 

FINAL ABILITY SCORES

STR 15, CON 14, DEX 10, INT 20, WIS 10, CHA 8 

STARTING ABILITY SCORES

STR 14, CON 11, DEX 10, INT 18, WIS 10, CHA 8  

AC: 23 Fort: 17 Ref: 19 Will: 16
HP: 59 Surges: 10 Surge Value: 14 

TRAINED SKILLS

Arcana +12, Athletics +9, Endurance +11, Intimidate +6 UNTRAINED SKILLSAcrobatics +2, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +7, Insight +2, Nature +4, Perception +2, Religion +7, Stealth +2, Streetwise +1, Thievery +2 POWERS

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Utility: Noble Presence
Genasi Racial Power: Firedeath
Swordmage Feature: Aegis of Assault
Swordmage Attack 1: Frostwind Blade
Swordmage Attack 1: Booming Blade
Swordmage Attack 1: Chilling Blow
Swordmage Attack 1: Frost Backlash
Swordmage Utility 2: Fear No Elements
Swordmage Attack 3: Blazing Lunge
Swordmage Attack 5: Deep Freeze 

FEATS
Level 1: Manifest Resistance
Level 2: Weapon Proficiency (Fullblade)
Level 4: Heavy Blade Expertise 

ITEMS

Shielding Blade Fullblade +1 x1
Magic Leather Armor +2 x1
Wavestrider Boots (heroic tier) x1
Amulet of Protection +2 x1
Adventurer's Kit
Backpack (empty)
Grappling Hook
Climber's KitChain (10 ft.)Waterskin
Potion of Regeneration (heroic tier)
Potion of Vigor (heroic tier)
====== End ======
10 fire resist. +12 to hit. 
Would this be a good build to go with for the Lair Assaults?
Flag TheMalteseFalchion October 14, 2011 9:32 AM PDT
Sadly, I can't get Templar's Domain to come up in the builder, even though the character hits the requirements for it.  Any ideas?
Flag mellored October 14, 2011 12:03 PM PDT

Oct 14, 2011 -- 9:32AM, TheMalteseFalchion wrote:

Sadly, I can't get Templar's Domain to come up in the builder, even though the character hits the requirements for it.  Any ideas?


It's in the builder, but not avalible to hybrid clerics.  Not sure if that's intended or just a bug.

Possibly cause it requires a "templar", and hybrid cleric is just a "cleric".

Flag Cybit October 14, 2011 12:09 PM PDT
That group should have severe issues in the final room, IIRC, as once something goes below 0 HP, it becomes dominated (no save, no nothing). 

At least I think it specifies 0 HP as opposed to unconscious.  Don't have the document with me, though. 
Flag mellored October 14, 2011 12:51 PM PDT

Oct 14, 2011 -- 12:09PM, Cybit wrote:

That group should have severe issues in the final room, IIRC, as once something goes below 0 HP, it becomes dominated (no save, no nothing). 

At least I think it specifies 0 HP as opposed to unconscious.  Don't have the document with me, though. 


Still works since everyone has a reaction heal, concecrated ground, 2 minor actions heals, and a battlestandard of healing.   As well as astral seal + ire strike.

Or just let the dominated minotaur kill the other minotaur, which get's a free attack on what he was attacking, and hope he rolls 10 on his death save.

Though yea... there's probably a better use for the death save feats/items, this team was up before lair assault started.

Flag Cybit October 14, 2011 1:04 PM PDT
Maybe.  Though I think the lair takes everything over, so if multiple guys are at 0 HP, at the beginning of the round it takes control of them all. 

Just saying that I think they planned for that contingency somewhat. 
Flag mellored October 14, 2011 1:13 PM PDT

Oct 14, 2011 -- 1:04PM, Cybit wrote:

Maybe.  Though I think the lair takes everything over, so if multiple guys are at 0 HP, at the beginning of the round it takes control of them all. 

Just saying that I think they planned for that contingency somewhat. 


They stay dominated?  Or just while below 0?

Cause the first would make the build useless.  Unless you can stay out of the final room.

Flag Cybit October 14, 2011 1:18 PM PDT
If I remember correctly, if someone starts or ends their turn at 0 HP in the final room, the creature is dominated (and it's not even dominated the condition, it's just "the DM gets to make attacks with it", so any anti-dominate stuff doesn't work on it)  till the end of the encounter.  I might be wrong on parts of this, though. 

I might be making it way nastier than it is, though.  But I just remember seeing it and going "well, there goes the entire -HP idea". 
Flag awaken_D_M_golem October 14, 2011 1:19 PM PDT

(wink) ... I guess Mello - Fuchsia doesn't have quite the same ring to it.
Flag mellored October 14, 2011 1:23 PM PDT

Oct 14, 2011 -- 1:18PM, Cybit wrote:

If I remember correctly, if someone starts or ends their turn at 0 HP in the final room, the creature is dominated (and it's not even dominated the condition, it's just "the DM gets to make attacks with it", so any anti-dominate stuff doesn't work on it)  till the end of the encounter.  I might be wrong on parts of this, though. 

I might be making it way nastier than it is, though.  But I just remember seeing it and going "well, there goes the entire -HP idea". 


Good thing you get to order the start of your own turn....

But yea, that makes the death save bonuses useless.

Flag finlanderboy October 7, 2012 9:01 PM PDT
I beat it with 4 wizard/arcanists that bused magic missile  Easy peasy
Post Your Reply
<CTRL+Enter> to submit
Please login to post a reply.
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing