Team DoA takes advantage of sub-zero fighting. Everyone on the team has +9 to death saves (Harbringer of Rebirth, Sun domain, Haunted/Bloodthread armor), stay's concious for a turn while below 0, belt of sollinor righoutness, and has the knight hospitaliter theme. Should be very diffiuclt to kill any of them.
For offense, we put Stormhawk vengence, battlecrazed, feroicity, potion of clairity, plauge of the dragon alter to good effect.
Death's Gatekeeper forms the core of team DoA granting +7 to death savesa and the ability to stay up. Note that she only get's +4 to death saves, so she needs a little protection. Heals and grants occasional extra attack. Covers the Cha skills. Death's GatekeeperShow
Revenant Hybrid Ardent|Cleric 20 Cha/16 Wis
Feats: Unnatrual Mantle Harbringer of Rebirth Templar's Domain (sun)
Powers: Irestrike Astral Seal
Resergent Sun
Battleborn Acuity Concecrated Ground
Bless
Items: Longsword Potion of Clarity x2 (100) Battlestandard of Healing (680) Symbol of the Dragon (lvl 3) Verve Armor (lvl 4) Belt of Sollinor Rightousness (lvl 6)
Electric Slide: Force movement focus, Since we need to remain somewhat close to eachother, moving enemies around is a good thing. Has his own "regen" with tome of replenishing flame. Should put out some solid damage and cover's Int skills. Electic SlideShow
Genasi Wizard 20 Int/18 Str
Feats: Mark of storms Elemental Empowerment Orb Expertise
Powers: Arc Lightning Thunderwave
Orbmaster's Incdiary Detonation Shock Sphere
Flaming Sphere. Wizard's Fury
Items: Potion of Clarity x2 (100) Tome of Replenishing Flame (520) Orb of Menacing Impluse (lvl 4) Bloodthread Armor (lvl 5) Belt of Sollinor Rightousness (lvl 6)
The butcher: Straight damage melee striker with minor foced movement. Feriocity makes use of frequent trips below 0. Provdes Wis skills. The butcherShow
Minotaur Persuit Avenger 20 Wis/ 16 Dex
Feats: Power of Skill Stormhawk Vengence Avenging Reslove
Powers: Overwhelming Strike
Raging Tempest Fury's Advance
Temple of Light Menacing Presence
Loyal Sanctions
Items: Potion of Clarity x2 (100) Plague of the Dragon's Altar (680) Battlecrazed Falchion (lvl 4) Bloodthread Armor (lvl 5) Belt of Sollinor Rightousness (lvl 6)
Horned Protector: The spot where all the forced movement get's focused. Covers Str skills. Horned ProtectorShow
Items: Heavy Shield Potion of Clarity x2 (100) Plague of the Dragon's Altar (680) Verve Armor (lvl 4) Battlecrazed Longsword (lvl 4) Belt of Sollinor Rightousness (lvl 6)
Sucker: Mixed ranged and melee, and forced movement. Cover Dex skills and has darkvision. suckerShow
Drow Vampire 20 Cha 18 Dex
Feats: Stormhawk Vengence Ki Focus Expertise Superior Ki focus (accurate)
Powers: Cloud of Darkness
Items: Potion of Clarity x2 (100) Symbol of the Dragon (680) Plague of the Dragon's Altar (lvl 3) Bloodthread Armor (lvl 5) Belt of Sollinor Rightousness (lvl 6)
Dead on Arrival:Team DoA takes advantage of sub-zero fighting. Everyone on the team has +9 to death saves (Harbringer of Rebirth, Sun domain, Haunted/Bloodthread armor), stay's concious for a turn while below 0, belt of sollinor righoutness, and has
Ardent Mantle is a passive benefit to anyone within 5 squares that depends on which one you choose, as well as an encounter power. Example:
Mantle of Clarity You and each ally within 5 squares of you gain a bonus to all defenses against opportunity attacks. The bonus equals your Wisdom modifier. In addition, each ally within 5 squares of you gains a +2 bonus to Insight checks and Perception checks. (If a character is in the radius of more than one Mantle of Clarity, the bonuses are not cumulative. Only the highest ones apply to him or her.)
You also gain the ardent alacrity power.
Ardent Mantle is a passive benefit to anyone within 5 squares that depends on which one you choose, as well as an encounter power. Example:Mantle of ClarityYou and each ally within 5 squares of you gain a bonus to all defenses against opportunity a
Finished the builds and put up some DPR numbers. Vampire actually comes out on top with his +2 to hit +4 damage daily running.
At least till they drop one of the minotaurs below 0 and trigger ferocity.
Finished the builds and put up some DPR numbers. Vampire actually comes out on top with his +2 to hit +4 damage daily running.At least till they drop one of the minotaurs below 0 and trigger ferocity.
I like the build. I noticed that the revenants tend to be pretty hardy.
My buid to start is: Race - Revenant (Longtooth Shifter) 1st Feat - Past Soul - for Shifter regen while bloodied. (always have 2 hp at the start of your turn so you have all of your actions) 6th level magic item - Belt of Sonnlinor Righteousness. Theme - Noble or Wizards Apprentice for the extra lvl 6 common magic item.
Classes I have looked at are -
Bard for the character that covers pretty well all the skills (Feat: Bard of All trades) - He also has a couple good ranged weapon interupt attacks.
Warden - 70 hps at 5th level (Feat: Toughness) - nuff said
Warlock Hexblade (Gloom) - Check out the Bloodcurse rod and the pact boon - when you bloody a creature or a creature you hit or is next to you drops to 0 hit points you become insubstantial and phasing until the end of your next turn!
Those are my tops so far. I am waiting to see what characters the rest of my group is bringing in and then fitting in whats needed.
I like the build. I noticed that the revenants tend to be pretty hardy.My buid to start is:Race - Revenant (Longtooth Shifter)1st Feat - Past Soul - for Shifter regen while bloodied. (always have 2 hp at the start of your turn so you have all of you
I was trying to recreate your Hybrid Ardent/Cleric in the builder and it does not give access to the feat for Templar's Domain (Sun). This may be accessible for only straight Cleric (Templar) builds and not the Hybrid.
Any Comments?
Hi Mellored,I was trying to recreate your Hybrid Ardent/Cleric in the builder and it does not give access to the feat for Templar's Domain (Sun). This may be accessible for only straight Cleric (Templar) builds and not the Hybrid.Any Comments?
I saw your post on the rules board... so it all depends on how your DM looks at it and whether you want to use the character builder or not. An alternative is putting in an ardent and a warpriest seperately, but this will reduce your overall DPR due to replacing one of your more hard hitting characters.
Hi Mellored,I saw your post on the rules board... so it all depends on how your DM looks at it and whether you want to use the character builder or not. An alternative is putting in an ardent and a warpriest seperately, but this will reduce your ove
Malynor, the CB is not, nor has ever been, a legal rules source.
It has been in the past. (As was customer service requests.)
It wasn't for a while.
It is now, again. (As a second-class rules source, which is overriden by primary rules sources.)
It has been in the past. (As was customer service requests.)It wasn't for a while.It is now, again. (As a second-class rules source, which is overriden by primary rules sources.)
I like the idea of themed teams. My idea was Ghost Recon, a party of Shade Warlock|Executioner Assassin hybrids who focus on maximizing stealth so they can't fail the checks and simply go through the whole thing hidden (albiet at a speed of 8 squares a round running)
I like the idea of themed teams. My idea was Ghost Recon, a party of Shade Warlock|Executioner Assassin hybrids who focus on maximizing stealth so they can't fail the checks and simply go through the whole thing hidden (albiet at a speed of 8 square
Mellord, I always love the Revenant stuff you post, I hope you don't mind too much But I created a party similar to yours. I think in the long haul you will do more damage with your mino's though.. I created a whole mob, but didn't want to encourage folks charging out of my ardent range.
Revenant Ardent Cleric- feats=Unnatural mantle, Harbinger of rebirth, and Stormhawk- Items=Belt of Broken, symb of Dragon, BS of Heal, and Pelaurm chain
Revenant paly\warlock- Feats= Revenant Challenge, Full blade, and paly armor Items= Pelaurm Plate, Iron Armbands, Exsiccating Full blade, Plague of Drag Altar
Drow Vamp Feats= KiFocus, an sup imp train, Stormhawk Items= Belt of Broken, Bloodthread pantyhose, Abduction Ki focus, and Plague of Drag Alter
Genasi stormsoul Wizard Feats= Elemental Empowerment, mark of storm, Orb Expertise Items = Orb of Harmonic Agony, Shadowdance cloth, Belt of broken Tome of Striking Lighting, and BS of Heal
Hope to trigger vulnerability to necrotic via the palys Multi mark abilities. Hope to grab someone with grappler inflict decent auto damage (minor) and give standard to another cha via direct the strike. While abusing stormhawk, belt of broken and the Revenant’s mantle.
Mellord, I always love the Revenant stuff you post, I hope you don't mind too much But I created a party similar to yours. I think in the long haul you will do more damage with your mino's though.. I created a whole mob, but didn't want to encourage
Mellord, I always love the Revenant stuff you post, I hope you don't mind too much But I created a party similar to yours. I think in the long haul you will do more damage with your mino's though.. I created a whole mob, but didn't want to encourage folks charging out of my ardent range.
that's why i have 3 people with forced movement and chose the vampire. To bring the enemies to me.
that's why i have 3 people with forced movement and chose the vampire. To bring the enemies to me.
Mellored - I took your Revenant Ardent Cleric for a spin yesterday and the look on my DMs face when I told him the negative HP defender was still conscious was priceless!
Oh and let me add... We were at the last round, DM is adamant that Vell is taking out the troublesome healer, drops me to -2 HPs, triggers Belt of Sonn, Vell dies by the zero damage healer, priceless look again on DMs face! Damn hilarious!
Thanks for that!
Mellored - I took your Revenant Ardent Cleric for a spin yesterday and the look on my DMs face when I told him the negative HP defender was still conscious was priceless! Oh and let me add... We were at the last round, DM is adamant that Vell is taki
Mellored - I took your Revenant Ardent Cleric for a spin yesterday and the look on my DMs face when I told him the negative HP defender was still conscious was priceless! Oh and let me add... We were at the last round, DM is adamant that Vell is taking out the troublesome healer, drops me to -2 HPs, triggers Belt of Sonn, Vell dies by the zero damage healer, priceless look again on DMs face! Damn hilarious! Thanks for that!
And that's exactly why I'm requiring brand new characters for the next LA game I run. That healer of yours is now comfortably RE-TIE-ER-DUH and running a tavern somewhere.
And that's exactly why I'm requiring brand new characters for the next LA game I run. That healer of yours is now comfortably RE-TIE-ER-DUH and running a tavern somewhere.
Shielding Blade Fullblade +1 x1 Magic Leather Armor +2 x1 Wavestrider Boots (heroic tier) x1 Amulet of Protection +2 x1 Adventurer's Kit Backpack (empty) Grappling Hook Climber's KitChain (10 ft.)Waterskin Potion of Regeneration (heroic tier) Potion of Vigor (heroic tier) ====== End ====== 10 fire resist. +12 to hit. Would this be a good build to go with for the Lair Assaults?
====== Created Using Wizards of the Coast D&D Character Builder ======Kaotic, level 5Genasi, SwordmageBuild: Assault SwordmageSwordmage Aegis Option: Aegis of AssaultElemental Manifestation Option: CindersoulInherent BonusesAuspicious Birth (Auspicio
Sadly, I can't get Templar's Domain to come up in the builder, even though the character hits the requirements for it. Any ideas?
It's in the builder, but not avalible to hybrid clerics. Not sure if that's intended or just a bug.
Possibly cause it requires a "templar", and hybrid cleric is just a "cleric".
It's in the builder, but not avalible to hybrid clerics. Not sure if that's intended or just a bug.Possibly cause it requires a "templar", and hybrid cleric is just a "cleric".
That group should have severe issues in the final room, IIRC, as once something goes below 0 HP, it becomes dominated (no save, no nothing).
At least I think it specifies 0 HP as opposed to unconscious. Don't have the document with me, though.
That group should have severe issues in the final room, IIRC, as once something goes below 0 HP, it becomes dominated (no save, no nothing). At least I think it specifies 0 HP as opposed to unconscious. Don't have the document with me, though.
That group should have severe issues in the final room, IIRC, as once something goes below 0 HP, it becomes dominated (no save, no nothing).
At least I think it specifies 0 HP as opposed to unconscious. Don't have the document with me, though.
Still works since everyone has a reaction heal, concecrated ground, 2 minor actions heals, and a battlestandard of healing. As well as astral seal + ire strike.
Or just let the dominated minotaur kill the other minotaur, which get's a free attack on what he was attacking, and hope he rolls 10 on his death save.
Though yea... there's probably a better use for the death save feats/items, this team was up before lair assault started.
Still works since everyone has a reaction heal, concecrated ground, 2 minor actions heals, and a battlestandard of healing. As well as astral seal + ire strike.Or just let the dominated minotaur kill the other minotaur, which get's a free attack on
Maybe. Though I think the lair takes everything over, so if multiple guys are at 0 HP, at the beginning of the round it takes control of them all.
Just saying that I think they planned for that contingency somewhat.
Maybe. Though I think the lair takes everything over, so if multiple guys are at 0 HP, at the beginning of the round it takes control of them all. Just saying that I think they planned for that contingency somewhat.
If I remember correctly, if someone starts or ends their turn at 0 HP in the final room, the creature is dominated (and it's not even dominated the condition, it's just "the DM gets to make attacks with it", so any anti-dominate stuff doesn't work on it) till the end of the encounter. I might be wrong on parts of this, though.
I might be making it way nastier than it is, though. But I just remember seeing it and going "well, there goes the entire -HP idea".
If I remember correctly, if someone starts or ends their turn at 0 HP in the final room, the creature is dominated (and it's not even dominated the condition, it's just "the DM gets to make attacks with it", so any anti-dominate stuff doesn't work on
If I remember correctly, if someone starts or ends their turn at 0 HP in the final room, the creature is dominated (and it's not even dominated the condition, it's just "the DM gets to make attacks with it", so any anti-dominate stuff doesn't work on it) till the end of the encounter. I might be wrong on parts of this, though.
I might be making it way nastier than it is, though. But I just remember seeing it and going "well, there goes the entire -HP idea".
Good thing you get to order the start of your own turn....
But yea, that makes the death save bonuses useless.
Good thing you get to order the start of your own turn....But yea, that makes the death save bonuses useless.