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2 years ago  ::  Aug 22, 2011 - 4:42PM #1
MugofAiel
Date Joined: Jul 24, 2009
Posts: 4
i've been DMing a DS game for about 5 months now (3 players starting at  5th level) and i'm curious what the consensus on the forums was as to  other parties starting level and size. it was hard enough finding 3 like  minded people to play a regular DS game in my neck of the woods, so we  stuck with 3 and just started mid heroic tier to allow larger battles  and the like. do you play heroic or do you prefer swing against more  substantial enemies in paragon?  also, for any DMs out there, do you run  mostly prewritten adventures, adaptations of old DS material, or do you  make it up from scratch (like me )
 i look forward to reading about your games!

-Mug
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2 years ago  ::  Aug 22, 2011 - 5:29PM #2
DontEatRawHagis
Date Joined: Sep 20, 2010
Posts: 870
I like to roll with a heroic tier party, keeping track of the encounters, xp and character abilities is easy for me at low level, when I get to epic it gets too tough especially with triggered at-wills to keep track of. If a character has more than one I usually forget about them.

My current campaign I have about three confirmed players and one other who may or may not join. I'm still debating about the fourth guy because he has a close friend who is a major power gamer. Most of the gamers will be noobs to Dark Sun and a couple havn't even touched 4e.

 As for my campaign, it is going to be completely home made.
Ant Farm
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2 years ago  ::  Aug 23, 2011 - 5:44PM #3
pelagorn
Date Joined: Sep 13, 2010
Posts: 16

Aug 22, 2011 -- 4:42PM, MugofAiel wrote:

do you play heroic or do you prefer swing against more  substantial enemies in paragon?  also, for any DMs out there, do you run  mostly prewritten adventures, adaptations of old DS material, or do you  make it up from scratch (like me  )


I started a DS campaign last September with 5-6 players. I started them at level 3 and just completed a story arc (leaving them at 6th level). We're taking our time so no rush to paragon.

I cannibalize parts of pre-made 4e adventures where I can (and use DS 2e for inspiration and fluff) but 70-100%of each adventure is usually custom-made.  

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2 years ago  ::  Aug 23, 2011 - 9:49PM #4
BlackKnight1239
Date Joined: Sep 22, 2006
Posts: 1,311
I started up a 4-player group 4 weeks about, and we are three sessions into heroic tier. The players just crested 2nd level, and are just about to wrap up a little plotline about finding a well out in the tablelands (which is far too good to be true, of course). I've already introduced agents of the True to them, so I'm hoping they evolve over the next few levels and become something the players are really determined to bring down. One member is a Vieled Alliance Wizard, so that might be easier for that person.

I write most of my own material, while gladly stealing and adpating encounters and plots that I find interesting to my needs. So far, I'm still trying to find my style as a DM, but I prefer a slightly more heroic style with the players doing awesome things for fun a profit. Though, I made sure Athas was meant to take seriously. So far, out of three adventures, two ended with at least two player resting at 0 healing surges. At the very least, I make them squrim. I'm hoping to end it at around level 10, maybe with the players hitting 11th and getting a chance to try out a paragon path of an adventure before wrapping it up.
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2 years ago  ::  Aug 24, 2011 - 12:41PM #5
Chimpy20
Date Joined: Mar 16, 2011
Posts: 469

My groups have always started at level 1 and worked up. I/we quite like starting small and looking forward.

So far I have always written my own adventures and I've kind of got to keep doing so because I'm in mid-campaign. However it's very time consuming and I think I will use some published ones after the current campaign has finished to give me a break.

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2 years ago  ::  Aug 25, 2011 - 6:22PM #6
hairyscotsman2
Date Joined: Apr 20, 2009
Posts: 165
Been DM'ing a DS campaign. All home-brew in and around Raam 1st to 6th level but in  Nibenay I've modified an old copy of Marauders of Nibenay to 4E. One  thing that stands out converting between editions are the spell  trap/lock removal challenges.
D&D is like religion. People focus far too much on the differences rather than the similarities.
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