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2 years ago ::
Aug 23, 2011 - 5:38AM
#11
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Date Joined:
May 13, 2009
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No, but it's more then likely that people who were very good at their job, and even did a good job, or at least gave it their best, are still fired. And that's sad.
People who had it coming, had it coming. But the guys that did their job great are also being fired, and that sucks for 'em. After all it was not their fault, but they're taking the hurt for it anyway.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Aug 23, 2011 - 9:20AM
#12
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Date Joined:
Jun 24, 2009
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What a wretched game. I'm sorry for the people who lost their jobs, but hopefully we won't see the DnD license demeaned like that any more.
"What is the sort of thing that I do care about is a failure to seriously evaluate what does and doesn't work in favor of a sort of cargo cult posturing. And yes, it's painful to read design notes columns that are all just "So D&D 3.5 sort of had these problems. We know people have some issues with them. What a puzzler! But we think we have a solution in the form of X", where X is sort of a half-baked version of an idea that 4e executed perfectly well and which worked fine." - Lesp "They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - Thecasualoblivion
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2 years ago ::
Aug 23, 2011 - 11:52AM
#13
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Date Joined:
Sep 24, 2009
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What a wretched game. I'm sorry for the people who lost their jobs, but hopefully we won't see the DnD license demeaned like that any more.
You haven't seen the Facebook game yet have you?
Host of the HTL Podcast Series: http://www.holdtheline.com/media/category/htl-podcast.6/
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2 years ago ::
Aug 23, 2011 - 12:03PM
#14
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What a wretched game. I'm sorry for the people who lost their jobs, but hopefully we won't see the DnD license demeaned like that any more.
You haven't seen the Facebook game yet have you?
That's nowhere near as bad as Daggerdale and is not a bad little time sink, by Facebook standards. It's not going to win any awards, but it's better than 99% of the crap on FB.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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2 years ago ::
Aug 23, 2011 - 12:18PM
#15
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Daggerdale has great graphics, but the game functionality denies the character building that a roleplay game requires, especially D&D.
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2 years ago ::
Aug 23, 2011 - 3:14PM
#16
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Date Joined:
Jul 23, 2008
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I'm saddened by this news. I actually liked the game and had fun beating it. I guess I'll not see the Paragon and Epic levels in this series. Pretty cool not having to go down to gamestop and buy the game. I liked downloading it right onto my xbox. Sigh...role-players are so unpleasant sometimes....
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2 years ago ::
Aug 24, 2011 - 3:41AM
#17
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Date Joined:
May 13, 2009
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That's nowhere near as bad as Daggerdale and is not a bad little time sink, by Facebook standards. It's not going to win any awards, but it's better than 99% of the crap on FB.
You could post a picture of a turd with a "like" button next to it and have a game better then 99% of the crap on FB.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago ::
Aug 24, 2011 - 5:53AM
#18
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Date Joined:
Jul 28, 2002
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I'm saddened by this news. I actually liked the game and had fun beating it.
This was my reaction to Daggerdale too. It probably helped that I didn't have huge expectations for it when I first started. After all, except for Baldur's Gate and Planescape: Torment, D&D PC/console games have a very shaky reputation.
Yes, the latest book/release that you don't like is a blatant attempt by Wizards of the Coast to make money off the fanbase. They all are. That's kinda the point of the Free Enterprise system, companies are in it to make money... Spoiler:
Show
You can't! I tried... and the next night masked men came into my house and beat me until I burned up my ranger character sheet and rolled a scout. They told me... if I ever thought of making a non-essential character that they would kill mitsy..... OH GOD THEY ARE COMING BACK AND ARE FORCING ME TO BUY HEROES OF SHADOWS! SOMEONE STOP THEM PLEASE!
Your DM is your friend. He's not trying to screw with you, or dick you around. Play your character how your character would act. Accept that your character won't always be able to do what he's best at, but also know that as a goddamn HERO, he's gonna try to do his best at what he can do.
Roleplay your goddamn character, make the decisions he would make, and roll appropriately. Everything will be fine.
But filling a post with vitriol, hate-filled comments, like "these people should be fired", swearing at us or other ambiguous members of the company - there really is no reason for that. Please share your feedback respectfully, and consider how you would share your ideas if this were a face to face conversation between real people, not faceless names on a screen.
If you see me posting in a thread about editions or Essentials (that isn't simply a rules thread or similar) remind me that I'm trying to stay away from them. (My blood pressure will thank us both.)
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2 years ago ::
Aug 24, 2011 - 6:29AM
#19
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After all, except for Baldur's Gate and Planescape: Torment, D&D PC/console games have a very shaky reputation.
And Gold Box, and Eye of the Beholder, and Neverwinter Nights, and Icewind Dale.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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