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2 years ago ::
Aug 28, 2011 - 12:29PM
#21
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Date Joined:
Mar 25, 2011
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Sorry, scratch out my previous post, I wrote it using my Ipod and I could not read it over before i posted it. So let me try this again.
Our Player composition is: Player 1(OP) He is the warlord, and is the only leader that does any healing.
Player 2(Me) I made a fighter to be our defender. Then during one of our sessions, an oppurtunity came up where I could get a free character to play. Our DM made a sorcerer and gave it to me to play during combat situations. Outside of that, the DM would play it, for roleplaying purposes. But this striker cannot hit with a +9 to attack and damage rolls at level 7.
Player 3 is a bard and an assassin. At first he had only a bard, but the bard suffered severe damage that would of normally killed him. But our DM does not like character deaths. So when we got back to a town he was sent to a doctor for a week. Now he had no character to play, and I do not remember how we came about bringing in the new character, but after the bard was back, the dm let him keep both characters to play.
Player 4 is the hybrid druid/shaman. The favorite. This is his third character, the first ,a barbarian, died because of his own background, something about saving his clan ,that has been scattered around the continent, bu fighting them in a duel to the death, which his lost. His head was cut off and the body burned. He appeared before the god that he worshipped and the god choose to grant him a second life. He was reborn in a random spot without any gear, and he was given one of the powers that divine classes get for worshiping a god. His second one actually died and stayed dead, but the DM asked him if he wanted the character, he did not care, so it died. The third, the hybrid, died and then these 2 evil npcs that we had to follow to get through the underdark, came over and ressurected him and he is now a revanant. There is a timer on his chest, where he has to do something to reset it or get rid of it. He probably just has to do some evil things to keep the timer from ticking down.
But when everyone elses characters die, we jsut get a negative to a stat. My fighter has lost a healing surge, which we need every surge we have because combat takes so long. The sorcerer has lost a hand, a healing surge, and has a -2 to constitution.
On the gold situation, we have no gold, only enough for food and lodging. We cannot purchase any gear like rope or weapons that break due to the Crit fail table. We think this is due to the fact that the bard made alot of gold by enchanting weapons and selling them for a business, giving him about 6000 gold, and the DM thinks that is all the gold we ever need for our whole party. The gold we do get now is from selling the gear our enemies we have slain.
I hope this makes more sense than my previous one.
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2 years ago ::
Aug 28, 2011 - 2:17PM
#22
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Date Joined:
Jun 15, 2008
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Oh lordy!
How old is this DM? If under 11 I can understand but only barely.
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2 years ago ::
Aug 28, 2011 - 2:41PM
#23
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Date Joined:
Jan 27, 2008
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Player 2(Me) I made a fighter to be our defender. Then during one of our sessions, an oppurtunity came up where I could get a free character to play. Our DM made a sorcerer and gave it to me to play during combat situations. Outside of that, the DM would play it, for roleplaying purposes. But this striker cannot hit with a +9 to attack and damage rolls at level 7.
What level ar the threats, because that is in line for a level 7 PC's attacks Vs. a NAD. 4 base stat, 3 level +2 item = +9 If he can not hit, try varying the NAD he targets.
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2 years ago ::
Aug 28, 2011 - 5:49PM
#24
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Date Joined:
Jul 22, 2001
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Apply this thought to the game...
Sergent at arms of the house of trolls. Est Solarus oth Mithas
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2 years ago ::
Aug 28, 2011 - 6:09PM
#25
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Date Joined:
Apr 16, 2009
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2. trivialize his encounters by bringing in a strong pc since he is used to no strikers and almost paragon PC's with less than a plus 10 to hit (don't worry i have a plus 15)
"Almost paragon" = level 10?
At level 10, the constant attack bonus should be at least:
- 5 for half level
- 2 or 3 for weapon proficiency (for weapon users; implement users usually attack a NAD which will average 2 lower, amounting to the same thing)
- 5 or 6 for stat bonus
- 1 for weapon/implement expertise, for most characters
- 2 or 3 for enhancement bonus
In other words, at level 10 an attack bonus below 15 (against AC, 13 against a NAD) is hard to explain, and an attack bonus of 18 is easy to explain. Situational modifiers (charging, combat advantage, leader bonuses, etc.) are in addition to that.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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2 years ago ::
Sep 08, 2011 - 7:38PM
#26
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Date Joined:
Apr 10, 2010
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Soviet:
For a DM "that doesnt like characters to die" I have never heard of so many character's dying. In this case, actions speak much louder than words, unless your characters are just running headlong into acid pits, though from your description, that may not be far from the truth.
And what's this about "We cannot purchase any gear like rope or weapons that break due to the Crit fail table."? Officially, there is no automatic result in rolling a 1 (unlike previous versions). This is often housefulled, but, once again, it appears your DM has made a houserule to make the game even more dreadfully dull. And in 4e, you normally cannot sell mundane equipment, and even when the DM allows it, it sells at 1/5 its normal value.
Next, you are gonna tell me your characters have to take bathroom breaks or suffer damage. Or perhaps they need to carry with them several changes of underware or suffer a charisma penalty!
Seeing your party line-up was bad enough. I would hate to see your equipment list. If he has such a miserly view of gold, I can't imagine his willingness to part with magic items.
Your DM has no idea what he's doing. He has houseruled your game to be a dreary grinding mess.
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2 years ago ::
Sep 09, 2011 - 11:22AM
#27
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Burn it. Burn it with fire...or perhaps some very cold air.
fireball, ice bolt or for extra flavor lightning
another option might be switching around who dms. let him play for a bit while someone else gives dming a go
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2 years ago ::
Sep 10, 2011 - 4:05PM
#28
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I like the idea of a character with a timer embedded in his chest, that's pretty cool. It would be interesting to get the DM's perspective on how he thinks the game is going. I'd suggest that you sit down with the DM and ask for feedback on you both as players, and then you give the DM feedback on his DMing. You might gain some interesting insights into why he is favouring the one player and perhaps come up with a creative way to wipe out the bard's gold hoard (buying a party base for example).
My gut on this is that you've got a potentially good DM there that's just lost his way, probably due to a lack of experience.
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2 years ago ::
Sep 13, 2011 - 5:41PM
#29
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^and very little understanding of the rules
just be honest with him, and let him know your concerns or see if you can have a go at DMing, and pay attention to what the DMG says on how to do it right.
if you can, DM, do it right, and set an example for the rest of your group
also, you guys are a beginner group, stick with mechanically simple concepts...trust me it'll do wonders...
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2 years ago ::
Sep 16, 2011 - 5:40AM
#30
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Date Joined:
Jun 30, 2008
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In situations like this it's usually the wisest to just come out frank and tell the others that you aren't having fun anymore. Depending on how they react you could either start a discussion on how to make the game fun again or leave the group. I think you're probably better off leaving the group and staring a new one, but it's usually best to try to work it out first. The main thing is: This guy is being a jerkass DM and he's wasting everyone's time by doing so. Don't put up with it.
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