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2 years ago ::
Aug 15, 2011 - 10:30AM
#1
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Date Joined:
Nov 25, 2007
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Going over my old toons from past games I discovered some sort of weird backstories, so I was curious as to the nature of everyone else's weirdest character. My weirdest was surprisingly just a human fighter, but his backstory which I wrote several years ago surpised me upon rediscovery. It was pretty long so I spare yall the old copy/paste but basically he was the youngest son of two famous opera performers. He had a sweet high voice as a child and so it was decided for him that he would be a castrato. For those of you who doesn't know what that is, it means his testicles were removed to circumvent some of puberty and preserve his voice. Anyway, he spent his teen years playing female roles and envied his older brothers who played powerful masculine roles. So he starts reading stories of knights of old, and kind of pulls a Don Quixote and becomes obsessed with being a brave and masculine knight. I remember role playing him a little bit. He had lots of complexes (gender confusion, etc), and cross dressed frequently, but always justified it as being tactical (all of his grand plans included him being disguised as a woman). He also had an oversized singing codpiece with a face at the end. I don't remember how he acquired this in the campaign. But yeah weird character. What are your weirdest?
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2 years ago ::
Aug 15, 2011 - 10:48PM
#2
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Date Joined:
Sep 30, 2006
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way back in the 3rd ed days i had some kind of flying half demon guy who would swoop down from trees in the forest and rob people. i cant remember what specific race or class he was but it was fun for a mini weekend game.
these days my characters are pretty grounded in reality.
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2 years ago ::
Aug 16, 2011 - 5:19AM
#3
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I played a female character he was in a male male body, not in a I am a womans trapped in a mans body type of a way, but a I lived most my life as a girl and was cursed irreversably into a guy kinda way. It was a long time ago and I don't really remember my reasons for that character I'm gussing I just wanted to play a girl without having everyone else hitting on me all the time.
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2 years ago ::
Aug 16, 2011 - 6:03AM
#4
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Date Joined:
Sep 24, 2009
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My Eladrin Swordmage of a couple years ago was addicted to teleporting. Any time he could teleport he would. Get a mug of ale across the tavern? BAMF! Going upstairs? BAMF! Getting into bed? BAMF! It progressively got worse as he leveled and got items to increase his potential to teleport. If he hadn't used a teleportation power in a few rounds he got antsy and started showing signs of withdrawl. It was a very fun character to play into Epic.
Host of the HTL Podcast Series: http://www.holdtheline.com/media/category/htl-podcast.6/
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2 years ago ::
Aug 16, 2011 - 1:29PM
#5
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Date Joined:
Apr 16, 2009
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I'd have to go with my Crazy Cat Lady. I'd love to get a good chance to play her. In the original version, prior to the nerfing of the Windrise Ports background (which I thought was unjustified... but just barely so), she was a Human (for the extra at-will power and feat) Swarm Druid|Beastmaster Ranger hybrid multiclassed to Shaman for the spirit companion and to something Arcane for a familiar. Her Beast Companion is a cougar named Sharpness, her Spirit Companion is (she thinks - whether it's true or not is irrelevant) a cat named Mr. Muggles who was her first cat when she was a child and teenager, her familiar is named Lusifee which was the name of cat who took over after Mr. Muggles died, her Wild Shape form is a swarm of housecats, she has a few Druid summon powers which are refluffed as necessary to bring cats, and the 15th-level Druid power Infesting Strike gets refluffed as Dire Fleas.
Infesting Strike Dire FleasDaily Beast Form, Implement, PrimalStandard Action Close burst 1 Target: Each enemy in the burst Attack: Wisdom vs. Fortitude Hit: 2d6 + Wisdom modifier damage. Your swarm infects fleas infest the target (save ends). Enemies that begin their turn infected infested, or that are adjacent to an infected infested enemy, take 5 damage. Adjacent enemies become infected infested upon taking damage (save ends). Aftereffect: The target and enemies adjacent to the target are slowed (save ends). Miss: Half damage, and the target is slowed until the end of your next turn.
I also decided that her Wild Shape form, um, sort of leaks. (For those who've played Changeling in the World of Darkness, think 'slipped seeming'.) When not in Wild Shape, she constantly has a housecat touching her that is of no mechanical significance whatsoever, and doesn't look in any way strange. The age, color, and exact location of this cat are completely mutable and tend to change frequently. Naturally, she now gets the Animal Master theme. And another cat. I think the character would probably be a melee controller kind of like a normal beastform-dominant Druid... but I'm not at all confident of that.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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2 years ago ::
Aug 16, 2011 - 4:16PM
#6
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Date Joined:
Oct 26, 2008
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Well in one of our games I'm currently playing a wild sorcerer, you know where I roll each extended rest for a random element to have resistance to and all.
Anyway, he was originally the captain of the guard for an eladrin mage(he was also an eladrin), but when magic broke(our personal game's way of explaining the change between how things were in 3.5 and changed into 4th, long backstory, wont get into) it was killing the mage and he heard her screams and went up to investigate. When he got to her the magic lashed out and forcefully created the magical ability in him. Doing so though shattered his mind.
So when I roll for the random element each one correlates to an emotion or personality that kinda takes dominance. Not really multiple personalities. Basically like if I roll and get fire, he'll be really agressive and charging into battle(I wield katars w/ blade channeling so I'm not useless in melee), or when I roll force he acts really child like. Others include cold(aloof, not just the element), deceptive, boisterous, jittery/spastic, scared, depressed, and overly helpful.
It's been a blast playing though I tend to roll all the bad personalities and rarely the good ones so I know my character bugs the group sometimes, but it's also way too much fun playing him though exhausting with the switching personalities.
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2 years ago ::
Aug 16, 2011 - 4:31PM
#7
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Date Joined:
May 30, 2010
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In 4e I made a zombie robot ninja pirate from space. Though with the Iron Wolf Barbarian theme and the new Hybrid rules for assassins and vampires I can now make it a Zombie Robot Ninja Pirate Vampire Werefolf from Space.
Revenant (Warforged) Assassin|Warlock (star pact)/Vampire/Sword Coast Corsair/Star Favored Champion - Iron Wolf Barbarian
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2 years ago ::
Aug 16, 2011 - 6:31PM
#8
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Date Joined:
Aug 19, 2007
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After playing for 30 years, I could write a book on odd characters.
My weirdest 4E character is my eladrin feylock mc swordmage Harrow...
(Harrow looks somewhat like a dark non-glam version of David Bowie in Labrynth, but the character is heavily inspired by slasher films and things like that.)
Harrow didn't really sign a Pact, per se. Harrow is his Pact. And technically his own Patron, as well.
An orphaned eladrin raised by humans who had no idea of his fey heritage, the man who would become Harrow was shunned by the folk of his town for his strange appearance. With no knowledge of his true race, Harrow was slowly driven mad by visions of the Feywild as a child, and by teleporting through it when his fey step ability began to develop. He often found himself vanishing in response to stress or suddenly finding himself in a place he was just thinking about, and would regularly scare others by showing up behind them without warning. A borderline psychotic, he was unable to deal with the day-to-day details of earning a living in his small community and lived in a ramshackle hut on the edge of town. Many rumors were whispered about him, including the possibility that he was possessed by demons. Eventually leaving his village to become a wandering madman, Harrow was always one step ahead of the consequences of the last time he lost his temper or his mind.
One day, in a foul mood after wildly attacking a drunkard who'd spilled ale on him and being thrown out of yet another tavern for his outburst, Harrow was travelling through a forest on his way to the next town when a small Tinkerbelle-style faerie flew up to him and introduced herself as Alma(something)dorabella(something,something)-Hannabee-Athella(something)archemediahermesia-hera...something something.... (Her name is over thirty seven syllables long).
By the time that "Alma" (or "that damned mosquito", as Harrow calls her) had finished reciting her whole name... and asking him in a very perky and chipper voice why he wasn't smiling (because everybody knows that smiling makes everything better) and happy... Harrow was so far into a teeth-gnashing, about-to-bleed-from-the-eyes black rage...
That he grabbed her out of the air and ATE her.
Alma, being an immortal fey, didn't exactly die - she's now inside Harrow, who drains off her ever-renewing magic to power his abilities. Being immortal, but digested and dispersed throughout Harrow's body, Alma's body regrew into a new form within him, forming something almost like a second central nervous system. She's now just as dependent on Harrow's lifeforce as he is so they currently exist as a symbiotic being, Harrow unable to survive the loss of Alma's power, Alma unable to exist in the real world without Harrow's physical form.
Alma, previously an obliviously happy, cheerful, and annoyingly outgoing fey, has been driven mind-rippingly insane by the whole process, and now constantly projects her insane ravings, emotional outbursts, and scattered thoughts into Harrow's mind like a "little voice in the back of his head" on steroids...
Harrow had always been rather dark and nasty, and one more messed-up voice in his head didn't improve anything. He and Alma have a very co-dependent and dysfunctional relationship, and he has a tendency to fall into screaming, foaming fits, rolling on the ground and babbling in multiple voices while the two of them argue in his mind.
All of Harrow's powers are flavored as either horror movie special effects or as a glowing green image of Alma coming forth and doing things.
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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2 years ago ::
Aug 17, 2011 - 12:40AM
#9
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Date Joined:
Nov 25, 2007
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All these are pretty hilarious. Mad_Jack, your story sounds a lot like a back story from a Guilty Gear character. I don't know if any of yall played that. It's like an over the top Japanese 2D fighting game. Normally I don't like over the top anime stuff, but its a smooth game. Anyway, more on point, the characters have some pretty crazy stories. On another note, I've always liked to roll characters with weird qualities. I had sort of an overpowered character in 3.5 (DM let me get away with a lil too much in character creation). But he was like a troll who developed multiple personality disorder (or dissociative personality disorder or whatever they call it these days) and thought he was an opulent human noble and perfumier. He was a runt of a troll and lived in a filthy filthy human town which he quickly made himself the ruler of (no one realized he was a troll since everyone was so filthy), and his solution to everything was to spray his people with new perfumes he made. It was an evil campaign, and we all rolled somewhat OP characters to play from the role of major villains. Pretty fun.
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2 years ago ::
Aug 17, 2011 - 3:38PM
#10
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Date Joined:
Feb 22, 2011
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I think I just put together my weirdest character... My favorite of the cursed floating spheres thread, the revenant shaman|ranger-in-a-box. Physically, he is a revenant inside a 3' spherical shell of 1/4" magically strengthened steel with the appearance of ruddy bronze. He summons his spirit companion, fluffed to be his own soul, outside of the shell and projects all of his ranged and area attacks from it. His shell is carried on a Tenser's Floating Disk with Tenser's Circular Shield, and must drag his body along with him or else he will vanish outside of its range.
An angry corpse, trapped inside a shell he cannot escape, his spirit lugging around his coffin because it's tethered to his physical body. I imagine him having dug his own grave up, getting frustrated at vanishing every time he was outside of 20 squares of his body, deciding to drag the damn thing around with him because he sure as hell wasn't staying in the damn ground, haunting that pathetic cemetary for all eternity. The triumph of realizing his sheer determination affected the world around him enough to still draw his bow and hunt down those who buried him in their fear, and the elation of knowing his purpose did not end there and he could still accomplish whatever goal he was brought back to life for - whenever he figures out what that is. In the meanwhile, he is one pissed off ghost dragging along his own coffin.
... congratulations, Monkeygentleman. You won the unwinnable.
| monkeygentleman, you are the worst thing to happen to the CharOp forums since Mearls took over WotC.
| Spoiler:
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