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Switch to Forum Live View I just don't want to suck, A vampire Handbook
2 years ago  ::  Aug 23, 2011 - 7:29AM #171
Talavar
Date Joined: May 31, 2009
Posts: 360

Aug 23, 2011 -- 3:39AM, tiornys wrote:

I'm pretty sure Guardian theme should be Gold for a Vampire.  I mean, the main strength the class has is that you're pretty hard to kill.  The easiest route to extra damage is to get extra attacks.  Why would you possibly pass up a theme that capitalizes on the first to give you the second?

Speaking of extra attacks, is it worth a bit of investment in Str and Wis to get Battle Awareness at some point?  You can't do it with an 18/14 spread, but 16/16/12/12 gets you there in paragon tier.  Or are you better off using your multiclass to get a weapliment for dragonshards?  Are Eladrin gold because they can give you proficiency with staff implements and thus let you do both (not to mention use a staff of ruin)?  Forgot that Eladrin are tied to Int instead of Dex on the non-flex stat.

t~





I prefer the revenant vampire with the iron wolf theme to keep bouncing up and down at 0 HP for tons of free MBAs. For super abuse get a cleric with astral seal.

IMO revenant is the best choice for a vamp simply because you have lots of free feats. May as well optimise being unkillable.

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2 years ago  ::  Aug 23, 2011 - 10:15AM #172
Seeten
Date Joined: Jul 31, 2005
Posts: 526
Snagging Eldritch Strike would certainly make me happy, or as happy as I could be, while still being a member of this sucktastic class.
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2 years ago  ::  Aug 23, 2011 - 1:57PM #173
satanicway
Date Joined: Jul 23, 2006
Posts: 640

Aug 23, 2011 -- 6:06AM, Thorvald_Grimbjorn wrote:

Aug 22, 2011 -- 10:56PM, satanicway wrote:

- Change from implement to weapon keyword all melee attack powers.
- Add the ability to use weapon as implements like the other Ki focus users have.




But then you're changing the class concept of an unarmed predator.





If you really want vampires to never use anything besides theyr "natural weapons", just make it so that vampires can only use "Vampire Claw" weapon for their weapon attack, and make it able to receive enchantments to become "magic weapons". Make it a 1d6 +3 proficiency double weapon and you have a vampire attacking with his claws...

 

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2 years ago  ::  Aug 23, 2011 - 4:09PM #174
Tervola
Date Joined: Nov 8, 2006
Posts: 37

I was looking through the Themes from Dr399 and the Vampire MC feats from Dr400, when I realized that there are some good ways to get those extra healing surges without Novice Power.


For a martial encounter attack there is Guttersnipe, maybe Guardian (if the basic attack after counts).
For arcane encounter attacks you can choose Order Adept or Wizard's Apprentice.
For divine encounter attacks there is Ordained Priest.


Some may work better than others, but it frees up a feat.

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2 years ago  ::  Aug 23, 2011 - 4:46PM #175
TheAmnesiac
Date Joined: Jun 10, 2010
Posts: 359
I like the Student of Evard theme for the Essence of Death encounter power. It adds a nice chunk of damage, and unlike most things that let you take damage for a bonus, it doesn't have "this damage cannot be reduced by any means" attached to it, so at level 2 with a Vryloka vampire, you don't take any damage for using it.
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2 years ago  ::  Aug 23, 2011 - 7:44PM #176
The_Crimson_Dawn
Date Joined: Oct 2, 2005
Posts: 2,553

Aug 23, 2011 -- 7:04AM, TomStarren wrote:

I am playing a vampire character, it sucks not as hard as we all think here. Ofcourse there are some better choises to play but just for fun he is doing quite well. 


but There is only one thing I am just wondering, if you take the revenant (half-elf) dilletante power, wich at will attack power should you advise?
I was thinking for a twin strike, more attacks more damage but in this case it isn't true.  Your normal vampire power do more damage.

What is your opinion ?


            




Twin strike and most of the other normal choices are just not worth it.  IF you go that route you might as well play some other class because teh vampire gives you no help and they bring you nothing new that you can use in a unique fashion.

What might work well would be stuff like ardent strike (or whateever that paladin at will that divine sanctions) to dabble as a defender, a monk at will (mobility), AOE powers (or other control based powers) or a power that is a ranged basic attack (just so that you have one ready though that really isn't worth the effort). 

For instance if you took five storms then you can use it to shift into charge position at will which is nice for a MBA based class like the vampire.  It also has the side benefit of being useful if you are surrounded by enemies (especially minions) which will be a time that could be usefl at will.

If you pick ardent strike you should probably stop thinking of yourself as really a striker and more 5th man.  You would multiclass paladin and swap out your encounter power for interupts and use ardent strike to keep enemies honest.  With a combo of guardian theme you might have enough defender juice to be alright at controlling the battlefield.  Not sure yet that it is good enough though.

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2 years ago  ::  Aug 24, 2011 - 4:54AM #177
malisteen
Date Joined: Feb 12, 2004
Posts: 3,033
If you're going that far, you probably want to hybrid anyway.  Hybrid Vryloka (so you still have the fluffy necrotic resistance) dex/cha Vampire|Chaladin with the guardian theme?  Maybe multiclassed with a martial class for martial vampire?  Fighter maybe, for another 1/encounter immediate attack against enemies not targeting you?
Necromancy: Friendship is Magic

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2 years ago  ::  Aug 24, 2011 - 10:00PM #178
psiclone57
Date Joined: Aug 24, 2011
Posts: 2
Okay, so I don't know much about DPR, but I was looking at Vampire burst damage (IE Novas) and came up with what to me looks like a pretty impressive nova.

Here's my character, at level 5: Viola Darkbough, Drow Vampire
TLDR of char sheet -- Drow Vampire, Dex 20, Cha 18, Feats are Unarmored Agility, Sup Imp (Accurate Holy Symbol), Imp Exp (Holy Symbol), she has a +2 accurate holy symbol, bloodthread cloth armor, and gauntlets of blood

So here's the nova:
Move: move adjacent to enemy
Minor: Cast Cloud of Darkness to blind enemy and gain CA
Standard: Unfettered Hunger for +13 v Reflex, 2d10+13 damage, until end of encounter, +2 to hit, +4 to damage
Action Point: Feral Assault for +15 v Reflex, 2d12+17 damage, +2d8 by spending a Surge

So in one turn that's 2d8, 2d10, 2d12 + 30 damage. It seems pretty respectable to me.
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2 years ago  ::  Aug 28, 2011 - 3:59PM #179
draconisorion
Date Joined: Oct 8, 2009
Posts: 79

Aug 15, 2011 -- 2:56PM, thespaceinvader wrote:

Yes.  See above.

In normal encounters, you probably won't see much benefit from it.  But on the rare occasions when surge-draining comes into play, particularly the things that do you big damage when you don't have surges to drain, you'll be glad you had it.



Playing in LFR, with many of the modules, you can guarantee you are going to be losing Healing Surges, we have 2 of 20 players in our LFR group that have tried Shade Vamps, never gone well unless they start them at level 8.

I would say if you have a regular group that is willing to support you, then yeah they may be ok, but to survive heroics, you need a helluvalot of support, and most characters/players dont like going into a fight knowing they need to devote resources to protect a particular character in addition to their own role.

Just my two coppers!

If I want to play a "Vampire" type character, playing the Vryloka race is the closest right now I would try in LFR until they get more support to survive on their own especially through heroics.



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2 years ago  ::  Sep 06, 2011 - 7:24AM #180
Kroppen
Date Joined: Jul 25, 2005
Posts: 64
Hello.

I like this thread. With so few choises to make it helps to have somebody explaining how it is.

I am wondering, why is this not in the build sticky? I at least did not find it there.

EDIT: with so few choises perhaps put something up about items and skills? A vampier with skills gives a lott of iin game opeturnaties. Items also could help flesh the character out.
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