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2 years ago ::
Aug 11, 2011 - 8:43PM
#1
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Date Joined:
Sep 26, 2010
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I am a level 10 rageblood barbarian, and my group wants to nerf me because I deal such good damage to single targets. They say it breaks the balance in the game because I kill the big monsters so quickly. I say just add more big monsters. I am quite annoyed that they want to nerf me because doing single target damage is ALL I do, it's my role, and if they take that away, what good am I? What do you guys think? Do you have any suggestions for balancing the game?
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2 years ago ::
Aug 12, 2011 - 1:28AM
#2
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You're a Striker, and thats what Strikers do!
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2 years ago ::
Aug 12, 2011 - 2:19AM
#3
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Date Joined:
Oct 28, 2010
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What does the rest of the party play?
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2 years ago ::
Aug 12, 2011 - 12:16PM
#4
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If your character actually is ruining the enjoyment the rest of the players receive then I would say you owe it to them to take their comments into consideration. If it’s just one or two people though then I would take what they have to say w/ a grain of salt. It does sound like they don’t understand what a striker is supposed to do though.
Rule one isn’t “The DM is always right.” Rule one is: Everyone should be having fun at the table.
Plans for 5e: Kill the d20, and replace it with a bell curve for task resolution.
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2 years ago ::
Aug 12, 2011 - 12:24PM
#5
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Date Joined:
Jan 29, 2005
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Show them the definition of Striker. Or, play a Ranger and make them wish you were playing your Barbarian.
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2 years ago ::
Aug 12, 2011 - 8:04PM
#6
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First, take BvBPL's suggestions strongly. If your build is annoying the other players in your party to the point that it is affecting their enjoyment of the game, then you should strongly consider modifying your build.
The flip side of that is, yes, the DM could modify the encounters to reduce the effectiveness of a striker in the encounters, such as introducing a larger number of slightly lower level targets (or large numbers of minions) where striker's single target damage is overkill.
The DM could select opponents with a controller who is able to target one of your sacrificed defenses, introduce lurkers or artilarly that force you to move beyond the range of the leader, placing you a significant risk, or introduce terrain that makes engaging certain enemies more difficult.
If your fellow party members are used to earlier versions of D&D where damage capability was similar for most classes, the difference between a defender or leader and a striker in 4th edition could cause some friction.
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2 years ago ::
Aug 12, 2011 - 8:19PM
#7
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Date Joined:
Apr 19, 2008
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I think it really depends on information you haven't given us. If you've optimized significantly over the level of the rest of your party, asking the DM to ramp up the encounters isn't very reasonable. That exposes your party to an unnecessary risk of a TPK and/or adds unnecessary pressure on the DM.
If, as shadewpi has suggested, your player group just isn't used to Striker damage output and its comparison to the DPR of heavy defenders or controllers, then their expectations might be unreasonable.
In any case, I'd advise that you err toward the side of listening to your fellow players. You should still have plenty of fun playing the game even if you scale your character's level of optimization back somewhat. Listening to their concerns may be well worth it.
D&D rules were never meant to exist without the presence of a DM. RAW is a lie.
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2 years ago ::
Aug 13, 2011 - 12:19AM
#8
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Barbarians are really not that great strikers, the only way they "kill things too fast" is if they're critting often or are epic. So if your party thinks you're "doing too much damage" then the problem isn't with you, it's them.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
Show
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2 years ago ::
Aug 13, 2011 - 1:07PM
#9
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Um, it was established in the thread in General (same name, much more posts) that this thread was started based on a miscommunication from another player.
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2 years ago ::
Aug 22, 2011 - 8:00AM
#10
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Date Joined:
Sep 26, 2010
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I can't agree more with the posts above about party balance.
If you fully optimize for combat, and they are more "casual" gamers, taking stuff for "coolness/flavor", or just don't know what they are doing yes, its time to tone it down a bit. The idea is that every single party member is equally important. If you have all the moments of glory or if it becomes a 1 man show, then there is a problem with your barb.
Now on the flip side, if they are just jeleous that you are doing more damage (that you are supposed to be doing), then its them, and need to know the roles.
Not being there and seeing all the chars/builds its hard to say, but here is a general rule.
Are you using additional books/sources that they are not? If the rest of the party is only using the player hand books, then you should only use the players hand books. If others don't use dragon posts, you shouldn't. If they don't use HofR then you shouldn't either. The fact is the new stuff is almost always better (why else would we buy it). A group optomizing using all the sources needs a significantly higher challenge rating then one just using base matteral. If one person uses all the soruces and the rest are using only a few base books, then it does un-balance the group, and adding more monsters is not the solution.
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