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Switch to Forum Live View Reliable way to deal fire damage to yourself?
2 years ago  ::  Aug 10, 2011 - 2:22PM #1
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154
I was looking at the power Pheonix Step and wondering if there is a reliable way to deal fire damage to yourself -- through item/power/feature whatever. Does anyone know of some?

I want to avoid just attacking yourself with fire powers since that will eat your standard action...although I suppose you could include yourself in the AoE (if it is one). I would prefer ways that work as free or interrupt actions.

Thanks!

 
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2 years ago  ::  Aug 10, 2011 - 2:39PM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,715
Devil's pawn theme let's you make a firey zone.
Numee's(?) Atonment let's you take damage that you delt to an ally.

You could also start a campfire. 
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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Aug 10, 2011 - 3:10PM #3
peacemind
Date Joined: Aug 2, 2010
Posts: 29
Step 1: obtain torch.

Step 2: grab hot end.

Step 3: burn/profit. 
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2 years ago  ::  Aug 10, 2011 - 4:01PM #4
nglasob
Date Joined: Jul 3, 2008
Posts: 9
what class are you? I know as a wizard there are several ways like flaming sphere.
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2 years ago  ::  Aug 10, 2011 - 4:05PM #5
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Aug 10, 2011 -- 4:01PM, nglasob wrote:

what class are you? I know as a wizard there are several ways like flaming sphere.




Wasn't concerned with a particular class...since you can get pheonix step through Order Adept (theme). That leaves more options.
 

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2 years ago  ::  Aug 10, 2011 - 9:14PM #6
Kelandrae
Date Joined: Mar 15, 2011
Posts: 154
Oil flask
Pour oil on self
Light oil on fire
Burn for the duration of the encounter.
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2 years ago  ::  Aug 11, 2011 - 7:31AM #7
crayne
Date Joined: Dec 18, 2009
Posts: 1,133
I'm playing a magma sould genasi in a home campaign. They have a racial feature that let's th em deal +1d6 extra fire damage on melee attacks, if they took fire damage until end of next turn. We're going with the torch variant, but it's house ruled, so not LFR legal.
Want anime-style Power cards? Then try the Touhou Power Cards!
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2 years ago  ::  Aug 11, 2011 - 8:23AM #8
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
I'm sure you could find book support for ongoing mundane fire damage. If you can find some way of resisting fire (which is easy) you could even light yourself on fire and ignore it, depending on whether or not resisting more fire damage than you take still counts as taking fire damage. My DM rules you still take at least 1 damage from ongoing damage, even if you resist it, but I think that might be a house rule.
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2 years ago  ::  Aug 11, 2011 - 8:32AM #9
Mand12
Date Joined: Jun 17, 2010
Posts: 17,319
That's definitely a houserule, you can absolutely reduce ongoing damage to 0.
D&D Next = D&D:  Quantum Edition
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2 years ago  ::  Aug 11, 2011 - 8:47AM #10
mellored
Date Joined: Jul 8, 2008
Posts: 19,715
Also, you HAVE to save against it.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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