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Switch to Forum Live View Scry and Die, killing from rooms away.
2 years ago  ::  Aug 10, 2011 - 4:54PM #11
mellored
Date Joined: Jul 8, 2008
Posts: 19,482

Aug 10, 2011 -- 4:51PM, Dielzen wrote:

oh, I've figured out the math, I think -- instead of doing the whole hit at 10% you're just doing the gain. In that case you want the full 56 (not 95% of it, and I have no idea how you went from 56 to 59.5 for the base DPR) and 10% of the gain, which comes out to 60.6, the same number you get if you do it the longer way.


It's off either way, bow master doesn't count.  So i loose 2.6 damage.

Suggestions for the open feat?

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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Aug 10, 2011 - 4:56PM #12
Dielzen
Date Joined: Jun 4, 2004
Posts: 1,505

Aug 10, 2011 -- 4:53PM, Mand12 wrote:

Nothing, but the PP feature is not restricted to Shaman powers.



so you can make rogue attacks out of your spirit companion?  neat...I always assumed SC could only make Spirit attacks...I'll have to look in Shaman more for my bard builds.

Thanks for clearing that up  Cool

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2 years ago  ::  Aug 10, 2011 - 5:11PM #13
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
Your spirit poofs if it goes more than 20 squares away from you.  Just something to keep in mind.

"At the end of the creator’s turn, a movable conjuration ends if the creator doesn’t have line of effect to at least 1 square of the conjuration or if the creator isn’t within range (using the power’s range) of at least 1 square of the conjuration." 
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2 years ago  ::  Aug 10, 2011 - 5:13PM #14
Kerrus
  • Dragon Slayer
Date Joined: Jan 29, 2008
Posts: 1,428
As a note: you can't become hidden on the same action that caused you to lose hidden, but since you have other actions you can just make a move check to become hidden or whatever re-hiding your spirit.
Oh Content, where art thou?
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2 years ago  ::  Aug 10, 2011 - 5:18PM #15
Dielzen
Date Joined: Jun 4, 2004
Posts: 1,505

Aug 10, 2011 -- 5:11PM, Cazzeo wrote:

Your spirit poofs if it goes more than 20 squares away from you.  Just something to keep in mind.

"At the end of the creator’s turn, a movable conjuration ends if the creator doesn’t have line of effect to at least 1 square of the conjuration or if the creator isn’t within range (using the power’s range) of at least 1 square of the conjuration." 



I believe the intent is to let it die every turn.

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2 years ago  ::  Aug 10, 2011 - 5:48PM #16
mellored
Date Joined: Jul 8, 2008
Posts: 19,482

Aug 10, 2011 -- 5:13PM, Kerrus wrote:

As a note: you can't become hidden on the same action that caused you to lose hidden, but since you have other actions you can just make a move check to become hidden or whatever re-hiding your spirit.


True, but i got 3 encounter powers that make an exception to that rule.  You remain hidden.

I believe the intent is to let it die every turn.


Basicly.  At least i'm not worried about it dying since it's a free action to summon.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Aug 10, 2011 - 5:57PM #17
Tech-Priest
Date Joined: Apr 27, 2010
Posts: 2,093
Awesome build Mello! Have you actually playtested it out and seen it in action? Can it be done with MC or with a straight up Shaman? (I know |Rogue adds a lot to its bite, I just am not partial to Hybrids)
RIP George! 4-21-11
RIP Abie! 1-2-13


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May 9, 2013 -- 12:18PM, Tech-Priest wrote:

May 9, 2013 -- 12:12PM, CorranHornIsAwesome wrote:


"You notice a large piece of mold clinging to your toothbrush. What do you do?"

"I cast Fireball."

"I run like hell!




Apr 20, 2013 -- 3:26PM, DaBugbear wrote:


The standard d4 is somewhat (SOMEWHAT) rounded on the top, the older models are even flat. The Lego is shaped in such a way that in an emergency, you can use one as a makeshift surgical knife.




Jan 24, 2013 -- 12:25AM, TheeEnthusiast wrote:

Jan 23, 2013 -- 10:31PM, RedSiegfried wrote:

My wife asked me if her pants made her look fat.  What do you think I said?



Wife: Do these pants make me look fat?

RedSiegfried: I just killed a bunch of orc women and children.

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2 years ago  ::  Aug 10, 2011 - 6:39PM #18
mellored
Date Joined: Jul 8, 2008
Posts: 19,482

Aug 10, 2011 -- 5:57PM, Tech-Priest wrote:

Awesome build Mello! Have you actually playtested it out and seen it in action? Can it be done with MC or with a straight up Shaman? (I know |Rogue adds a lot to its bite, I just am not partial to Hybrids)


Not yet.

And you need rogue to stay hidden, though the PP works fine for attacking around corners.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Aug 10, 2011 - 7:00PM #19
Tech-Priest
Date Joined: Apr 27, 2010
Posts: 2,093
But do you need to Hybrid Rogue to do it, or is a MC sufficient?

If you're not even in the room and they can't see you, wouldn't that grant CA?

I'm really liking the build, I'm just wondering about its necessities.
RIP George! 4-21-11
RIP Abie! 1-2-13


Funny Forum Quotes Show

May 9, 2013 -- 12:18PM, Tech-Priest wrote:

May 9, 2013 -- 12:12PM, CorranHornIsAwesome wrote:


"You notice a large piece of mold clinging to your toothbrush. What do you do?"

"I cast Fireball."

"I run like hell!




Apr 20, 2013 -- 3:26PM, DaBugbear wrote:


The standard d4 is somewhat (SOMEWHAT) rounded on the top, the older models are even flat. The Lego is shaped in such a way that in an emergency, you can use one as a makeshift surgical knife.




Jan 24, 2013 -- 12:25AM, TheeEnthusiast wrote:

Jan 23, 2013 -- 10:31PM, RedSiegfried wrote:

My wife asked me if her pants made her look fat.  What do you think I said?



Wife: Do these pants make me look fat?

RedSiegfried: I just killed a bunch of orc women and children.

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Cancel
2 years ago  ::  Aug 10, 2011 - 7:11PM #20
Grondag
Date Joined: Oct 9, 2009
Posts: 151
Wow, that is some fine work, Mellored. 
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