Community

 
Jump Menu:
Post Reply
Page 1 of 16  •  1 2 3 4 5 6 ... 16 Next
Switch to Forum Live View How is the VT coming along
2 years ago  ::  Aug 10, 2011 - 1:15PM #1
Rian_king
Date Joined: Sep 3, 2008
Posts: 4,164
I haven't played DnD in 6months.  When I stopped playing the VT was in the testing phase.
Quick Reply
Cancel
2 years ago  ::  Aug 10, 2011 - 1:16PM #2
Lawnikky
Date Joined: Aug 31, 2009
Posts: 153
think back 6 months to what you can remember about the VT .... now fast forward 6 months anf apply what you know from then ... nothing has changed and looks to not change for another 6 months ... slow!
GMT +10 (Aussie, Aussie, Aussie ....)
Quick Reply
Cancel
2 years ago  ::  Aug 10, 2011 - 1:42PM #3
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,120
That's rather harsh, lawnikky. I think the VTT has made great strides. It fully meshes with the online Character Builder, for example, and finding and managing games seems to be easier.
Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

I am a hero, not a chump.

Quick Reply
Cancel
2 years ago  ::  Aug 10, 2011 - 1:48PM #4
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
Harsh, and not even close to accurate.  Sure, there are no new Big Flashy Features, but there are a lot of small steps that add up to a much improved experience.

It seems as if people are expecting something on par with ye olde 3D Visualizer to just appear in the VT, and in the absence of that "it hasn't changed at all."

Not bothering to look for a change doesn't deny their existence.
D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
2 years ago  ::  Aug 10, 2011 - 2:39PM #5
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933

Aug 10, 2011 -- 1:16PM, Lawnikky wrote:

nothing has changed


What did you know about the VTT six months ago?
Are you curently using the VTT?

I ask these two questions because I am trying to determine whether the inaccuracy of your response is because of complete ignorance of where development was six months ago or complete ignorance of where it is today.

Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
Quick Reply
Cancel
2 years ago  ::  Aug 10, 2011 - 5:40PM #6
Agonar
Date Joined: Aug 18, 2003
Posts: 1,372

Aug 10, 2011 -- 1:15PM, Rian_king wrote:

I haven't played DnD in 6months.  When I stopped playing the VT was in the testing phase.




The VT is still in the testing phase.  It is still, and always will be, a 2d VT.  Hmm, as of 6 months ago... well, some of the changes/fixes are

tokens are sorted by size
healing starts from 0 now instead of whatever - you were at before
Importing is even smoother
  PCs import with magic items and utilities as powers
  PCs import with a summary listing of feats, gear, class abilities
  Monsters import with Action Points if they have them
  Monsters import with aura's as power listings now
  Monsters import with "Basic" listed in their basic attacks instead of you having to guess
There are sound effects (eh)
You no longer need to request passes


Hmmm, so many of the fixes we just take for granted, it is hard to remember all of them.

The main thing we need now, I think, is more memory.  The adventures get too big too fast.  More tiles and tokens would help too, but we can substitute for those we don't have, we can't really substitute for a lack of memory.

"Five million Cybermen, easy. One Doctor? NOW you're scared!"  - Rose Tyler
Quick Reply
Cancel
2 years ago  ::  Aug 10, 2011 - 7:22PM #7
malcapricornis
Date Joined: Jun 15, 2008
Posts: 1,791

Aug 10, 2011 -- 5:40PM, Agonar wrote:

Aug 10, 2011 -- 1:15PM, Rian_king wrote:

I haven't played DnD in 6months.  When I stopped playing the VT was in the testing phase.




The VT is still in the testing phase.  It is still, and always will be, a 2d VT.  Hmm, as of 6 months ago... well, some of the changes/fixes are

tokens are sorted by size
healing starts from 0 now instead of whatever - you were at before
Importing is even smoother
  PCs import with magic items and utilities as powers
  PCs import with a summary listing of feats, gear, class abilities
  Monsters import with Action Points if they have them
  Monsters import with aura's as power listings now
  Monsters import with "Basic" listed in their basic attacks instead of you having to guess
There are sound effects (eh)
You no longer need to request passes


Hmmm, so many of the fixes we just take for granted, it is hard to remember all of them.

The main thing we need now, I think, is more memory.  The adventures get too big too fast.  More tiles and tokens would help too, but we can substitute for those we don't have, we can't really substitute for a lack of memory.




Memory?  Are you telling me that this is a remote server for this?  Cannot host your own with custom maps?

Quick Reply
Cancel
2 years ago  ::  Aug 10, 2011 - 10:33PM #8
Atua
Date Joined: Oct 19, 2008
Posts: 2,134
At this stage, no you cannot do as you describe Malcapricornis
Quick Reply
Cancel
2 years ago  ::  Aug 11, 2011 - 2:06AM #9
Lawnikky
Date Joined: Aug 31, 2009
Posts: 153

Aug 10, 2011 -- 2:39PM, Seeker95 wrote:

Aug 10, 2011 -- 1:16PM, Lawnikky wrote:

nothing has changed


What did you know about the VTT six months ago?
Are you curently using the VTT?

I ask these two questions because I am trying to determine whether the inaccuracy of your response is because of complete ignorance of where development was six months ago or complete ignorance of where it is today.




For starters, it takes a negative comment to bring the spiders to the centre of the web ...

I am using the vt, have been doing so for quite some time, and have run many games successfully (although the campaign I was running had to end due to time constraints with family)!

Why my comment ... I'd prefer more than the usual 'bug fix' message we are getting. Would prefer it if we are told 'what' bugs are being fixed and 'how far along' the developers are in making the vt we all want live to all.

I don't think my (and others) request for additional tiles and tokens to help liven up the vt is over the top. Either place them in or allow us to do it ourselves. I know this would go against what WotC have in plans to gain some financial benefit out of tokens and tiles but what we have in the vt now and been bashed close to death, as noted by the drop in numbers using it (as well as the noticable lack of dm's willing to run games).

I'm not saying what we have here is useless, no good and a waste of time. I quite like what I see and will be using it for some time to come but this has been in the wait for some years now and some 'impatience' has set in over the time.

It's time to push the baby into the real world and allow it room to move amongst the 'minions' waiting for it to arrive. 

Now you can flame me all you want!

GMT +10 (Aussie, Aussie, Aussie ....)
Quick Reply
Cancel
2 years ago  ::  Aug 11, 2011 - 2:20AM #10
Jharii
Date Joined: May 3, 2008
Posts: 6,136

Aug 11, 2011 -- 2:06AM, Lawnikky wrote:

I know this would go against what WotC have in plans to gain some financial benefit out of tokens and tiles


Has Wizards posted these "plans" somewhere?  I am sure that many of us would love to see that post if you could please provide a link.  Thanks.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
Quick Reply
Cancel
Page 1 of 16  •  1 2 3 4 5 6 ... 16 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing