This is an attempt at a striker/defender exploiting Frostcheese, Radiant Cheese, White Lotus feats, Hammer Shock and Mindbite Scorn/Psychic Lock to create a destroying, catch-22ing, penalty-to-hit imposing beast.
So, level 16 human Cavalier|Warlock
Hybrid Cavaliers get Defensive Aura and Righteous Radiance
Hybrid Warlock of course gets Eldritch Strike and Warlock's Curse
Morninglord Paragon Path for radiant vulnerability
See the build:
Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ======
Morden, level 16
Human, Cavalier|Warlock, Morninglord
FINAL ABILITY SCORES
STR 9, CON 24, DEX 12, INT 11, WIS 11, CHA 18
STARTING ABILITY SCORES
STR 8, CON 18, DEX 11, INT 10, WIS 10, CHA 14
AC: 33 Fort: 30 Ref: 27 Will: 28
HP: 121 Surges: 15 Surge Value: 30
POWERS
Cavalier Feature: Defender's Aura
Cavalier Attack: Righteous Radiance
Warlock Attack: Eldritch Strike
FEATS
Level 1: Hybrid Talent: Paladin Armor Proficiency
Level 1: Bludgeon Expertise
Level 2: Weapon Focus: Hammer [retrain at 11 to Arcane Admixture (add Cold to Eldritch Strike)]
Level 4: White Lotus Riposte
Level 6: Killing Curse
Level 8: Wintertouched
Level 10: Mindbite Scorn
Level 11: Lasting Frost
Level 12: Psychic Lock
Level 14: Hammer Shock
Level 16: White Lotus Master Riposte
TRAINED SKILLS/UNTRAINED SKILLS
How do I find out how many/what kind of skills I get as a hybrid?
ITEMS
Crusader's Warhammer +3
Bracers of the Mighty Striking (paragon tier)
Gloves of Ice
Layered Plate Defender's Plate Armor +3
Heavy Shield
Cloak of Distortion +3
Horned Helm (heroic tier)
Pelor's Sun Blessing
Potion of Healing (heroic tier) x5
====== End ======
RESULTI hit with Eldritch Strike: 7 Con + 8 lvl + 2 exp + 2 prof + 3 enh =
22 to hit, 24 with CA (constant with Lasting Frost)
and deal 1d10 weapon + 3d8 curse + 7 Con+ 3 enh + 4 bracers + 2 gloves =
1d10 3d8 + 16 damageand
adds vulnerable 10 radiant/5 cold until the end of my next turn
and slid 2 and takes -4 to all attacks (rattling, psychic lock) and grant me CA
Which means until the end of my next turn:
Righteous Radiance deals automatic 10+10+7 =
27 damageWhite Lotus Riposte deals automatic 7+5+10+7 =
29 damageWhite Lotus Master Risposte deals Eldritch Strike: see below
Eldritch Strike deals 1d10+3d8+16+5+10+7=
1d10 3d8 + 31 damage and slid 2, rattled and psychic locked
So, I hit them with 22 to hit, deal
18.8 avg damage, slid 2, rattled and psychic locked
they attack an ally (with -6) or shift, they take automatic
27 damagethey attack me (with -4), they take
60.5 avg damage, slid 2, rattled and psychic locked
That means in an average round (attack, counterattack) they take
79.3 avg damage, and are slid 2 and -4/6 to hit
Or if I attack them and they attack an ally, they take
45.8 avg damage and are still slid 2 with -4/6 to attack
If I attack and they just run, they take an OA with CA, which is another
56.1 avg damage and slid 2 with -4/6 to hit
On my next turn and all after, my attacks against them deal
37.8 avg damage, and are still slid 2 with -4/6 to hit
In the first round, I'll deal between 45.8 and 56.1 avg damage, and after that between 64.8 and 98.3 avg damage.Calculations below:
Spoiler:
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To hit: 7(Con) + 2(Prof) + 8(1/2 level) + 3(magic weapon) + 2(expertise) = +22 to hit
Monster AC: 16 + 14 = 30 AC
Chance to hit: 1-.05*(30-22-1) = .65 (.05 chance to crit)
Damage: 1d10+7(con)+3d8(curse)+3(magic weapon)+4(bracers)+2(gloves of ice) = 19+16 = 35(50 max)
DPR: (.65-.05)*(35)+.05*(15+10.5) = 18.775 DPR on first hit
To hit: 7(Con) + 2(Prof) + 8(1/2 level) + 3(magic weapon) + 2(expertise) +2(CA) = +24 to hit
Monster AC: 16 + 14 = 30 AC
Chance to hit: 1-.05*(30-24-1) = .75 (.05 chance to crit)
Damage: 1d10+7(con)+3d8(curse)+3(magic weapon)+4(bracers)+2(gloves of ice)+10(morninglord)+5(lasting frost)+29(WLR) = 19+60 = 79(94 max)
DPR: (.75-.05)*(79)+.05*(94+10.5) = 60.525 DPR on second hit if they hit me on my turn
To hit: 7(Con) + 2(Prof) + 8(1/2 level) + 3(magic weapon) + 2(expertise) +2(CA) = +24 to hit
Monster AC: 16 + 14 = 30 AC
Chance to hit: 1-.05*(30-24-1) = .75 (.05 chance to crit)
Damage: 1d10+7(con)+3d8(curse)+3(magic weapon)+4(bracers)+2(gloves of ice)+10(morninglord)+5(lasting frost) = 19+31 = 48(63 max)
DPR: (.75-.05)*(48)+.05*(63+10.5) = 37.275 DPR on following hits on my turn
10+half level+8 for plate +2 for masterwork +3 enhancement +2 for shield = 33 AC
10+half level+CON(7) +1 for human +3 neck +1 hybrid cavalier = 30 Fort
10+half level+DEX(1) +1 for human +3 neck +2 for shield +1 hybrid warlock +1 hybrid cavalier = 27 Ref
10+half level+CHA(4) +1 for human +3 neck +1 hybrid warlock +1 hybrid cavalier = 28 Will
33 AC | 30 Fort | 27 Ref | 28 Will
As for hit points, if hybrid Cavalier starts at 7.5HP and gains 3HP per level and has 5 healing surges, do you add that to 6HP, 2.5HP per level and 3 healing surges of hybrid warlock to get 20+7.5+6=33.5 starting hit points, 5.5HP per level (88HP) and 8 healing surges + CON mod? So... 121HP, 15 surges?
Add in a Holy Smite or three each encounter to amp up the damage further as well.
NOTE: I'm newish to CharOp and Hybrid Cavalier isn't in the builder yet, so all this is to the best of my knowledge.
Please correct math as you see it. Also, somewhere in there I'll stick Starfire Womb for constant saving throws.
Still, I think I did most everything else correctly, and this guy is a beast.
Catch-22, slid, rattled, psychic locked, every turn he's ruining someone's day.
I look forward to hearing your feedback and learning from your expertise.
EDIT: Added Pelor's Sun Blessing
EDIT: Changed main stat to CON instead of CHA
EDIT: Didn't have MC fighter for Hindering Shield , so replaced with Mindbite Scorn/Psychic Lock for extra to-hit penalty and added Wintertouched for additional accuracy
EDIT: Added calculations for DPR in main post, and build simalcrum.