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Switch to Forum Live View Legends and Lore - Skills in D&D
2 years ago  ::  Aug 08, 2011 - 10:26PM #21
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,307

Aug 8, 2011 -- 9:56PM, Incenjucar wrote:

It's a bit odd that he uses 5 feet.




I agree, he should bring DnD into the modern days and use meters.

Otherwise a good article as always.  Keep up the good ideas!

I also like Kaliban7's take on skills.

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2 years ago  ::  Aug 08, 2011 - 10:32PM #22
thecasualoblivion
Date Joined: Apr 1, 2007
Posts: 6,348
I am at least heartened to see D&D moving into the future as opposed to moving backwards towards its past.
...whatever
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2 years ago  ::  Aug 08, 2011 - 10:36PM #23
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,605

Aug 8, 2011 -- 9:52PM, Mand12 wrote:

..,The underlying concept presented by Mearls is really very, very good.  Balance would be crucial in making it work, but that's the case for everything 4e-ish.




Balance was the mantra in most Dming article in Dragon magazine 25 years ago, it isn't new with 4e.

I agree, I like the new approach because it seems it will play out much easier on the game table and players can focus customization in skill use.  As presented, I do not see how skills will scale through advancment of class  level.  Am I missing something?  Dumping the skill point mechanic of 3e was a good move, IMO, in balancing skill effectivness through class level advancement. 

I also really like the idea that the developers are thinking about "how rules are used on the game table."

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2 years ago  ::  Aug 08, 2011 - 10:43PM #24
Damon_Tor
Date Joined: Jun 20, 2009
Posts: 3,590

Aug 8, 2011 -- 10:26PM, Shasarak wrote:

I agree, he should bring DnD into the modern days and use meters.




Don't they exchange squares for metres when they localize outside the US?  If they don't they should.  But why use metres for the US versions?

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2 years ago  ::  Aug 08, 2011 - 10:47PM #25
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515

Aug 8, 2011 -- 10:43PM, Damon_Tor wrote:

Aug 8, 2011 -- 10:26PM, Shasarak wrote:

I agree, he should bring DnD into the modern days and use meters.




Don't they exchange squares for metres when they localize outside the US?  If they don't they should.  But why use metres for the US versions?





Meters are a nice measurement to use for width, but medium creatures would need to be 2 squares high. Hard enough to get people to accept Goliaths fitting into a 5' square...

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2 years ago  ::  Aug 08, 2011 - 11:04PM #26
Kelvor_Ravenstar
Date Joined: Oct 12, 2004
Posts: 123
Actually it works better for most medium sized creatures height wise if your squares are 2 m, not 5'. This is the conversion they used for the Star Wars RPG. Goliaths won't fit all the time into 2 m, but its less disconcerting than 5'.
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2 years ago  ::  Aug 08, 2011 - 11:10PM #27
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
Certainly. It's just that 4E mostly uses an abstract cube-based system with terrain and wall powers acting as the primary exceptions.
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2 years ago  ::  Aug 08, 2011 - 11:50PM #28
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,561

Aug 8, 2011 -- 10:16PM, Blackbriar wrote:

Aug 8, 2011 -- 9:56PM, Incenjucar wrote:

It's a bit odd that he uses 5 feet instead of 1 square...


Not odd, it's glorious.




Heh, referring to a “square” as a “meter” would be glorious.

Actually, referring to a square as approximately a meter/yard could make everyone happy?

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2 years ago  ::  Aug 08, 2011 - 11:56PM #29
Declan_Macmanus
Date Joined: Jul 19, 2011
Posts: 33
You could just call squares "paces", and make a pace equal to about 2 meters.

Why is the ASE standard system still a thing that exists, by the way?
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2 years ago  ::  Aug 08, 2011 - 11:58PM #30
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,561

Aug 8, 2011 -- 11:56PM, Declan_Macmanus wrote:

You could just call squares "paces", and make a pace equal to about 2 meters.

Why is the ASE standard system still a thing that exists, by the way?




The hillarious thing is, we Americans call it the “British system”.

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