Community

 
Jump Menu:
Post Reply
Switch to Forum Live View Buying books, DnD Essentials?
2 years ago  ::  Aug 06, 2011 - 2:02PM #1
CaptainWesker
Date Joined: Jan 18, 2011
Posts: 59
So, As you may or may not know, I am taking over running Encounters at my local store! 

I have bought the rules compendium, and would like to know more about the other essentials products, particulary The 2 heroes books, and the monster vault. 

What am I getting by purchasing these essentials products?  What is the difference between buying these products and purchasing the full size books(One of the things I like about the Essentials line is its compactness). 
Quick Reply
Cancel
2 years ago  ::  Aug 06, 2011 - 2:54PM #2
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
A whole can of worms. 

I strongly recomend the monster vault. Lots of tokens for monster use, and a pretty solid selection of monsters. 

I don't recomend the 2 heroes of books. I was attracted by the smaller size, but that was literally the only thing I liked. I found the rules lacking in comparison to the PHBI. Not enough paragon paths or epic destinies, and not as many options as the hardback books. Also of note is that the classes in the two series are structured differently. All non-essential classes have the same rough skeleton. Essentials classes are each unique, and IMO have less neat things going on. 

I also found the non-class rules were thinned out a lot from core 4e (which is already threadbare as far as I am concerned)  

This is a heated topic here. I tried to say I prefer one to the other without fanning flames. I probably didn't.   
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
Quick Reply
Cancel
2 years ago  ::  Aug 06, 2011 - 3:01PM #3
Centauri
Date Joined: Jul 21, 2004
Posts: 9,693
The larger core books have more options. The individual classes have more choices they get to make.

The essentials books are a lot more polished, and you don't have to worry quite as much about unexpected interactions between mechanics.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
Quick Reply
Cancel
2 years ago  ::  Aug 06, 2011 - 3:09PM #4
FlatFoot
Date Joined: Feb 20, 2011
Posts: 495

Centauri summed up the differences pretty succinctly. However, if you're DMing you don't really NEED the Heroes books or the PHBs since you have the Compendium. Though they are nice to have. 

And technically, the Essentials books don't have to limit choices. There just aren't as many choices IN those books. Most of my group are playing essential classes but I allow access to all published material, so plenty of choice anyway - helped get some non-gaming types rolling without having TOO much decision making but now they enjoy culling through all of the options.

But, isn't D&D Encounters Essentials based?

Quick Reply
Cancel
2 years ago  ::  Aug 07, 2011 - 12:52AM #5
CaptainWesker
Date Joined: Jan 18, 2011
Posts: 59
So Essentially(lol) the PHB's cost £2 more, but have a lot more actual content, and not just fluff? 
Quick Reply
Cancel
2 years ago  ::  Aug 08, 2011 - 11:07PM #6
Goliath89
Date Joined: Jan 26, 2011
Posts: 164

Aug 6, 2011 -- 3:09PM, FlatFoot wrote:


But, isn't D&D Encounters Essentials based?




It is for this season, atleast.  You're limited to the two Essentials Hero books, and any Dragon Magazine articles that support them.  I would imagine that they're allowing themes from the Neverwinter book and the gods from the FR book, but I don't remember seeing those written in the hand-out that came in the Encounters material that they sent out to my local store.  (Though admittedly, I only gave it a passing glance, since a) I'm not the organizer, I'm only assisting him and b) at the time we were much more interested in the material for Game Day.)


Anyways, Wesker, to sum it up, the Essentials Hero books are all about simplicity.  Do they offer as many choices as the Player's Handbooks?  Nope.  Not nearly.  But they're not supposed to.  The whole design philosophy behind these books is that they're designed to give new players a way to build their characters without being overwhelmed by having too many options to choose from.


As for the lack of rules that Krusk mentioned, he's absolutely right.  Unlike the PHB, the Hero books don't carry that kind of information.  They're soley for building characters.  Rules are reffered to in the Rules Compendium.

Quick Reply
Cancel
2 years ago  ::  Aug 08, 2011 - 11:24PM #7
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,604
I would go with the Essential products first.  If you like the game and want to expand, then you could purchase the older books and explore all the options they offer. The presentation, rules, (and I dare say) the player classess and monsters are polished up and easier to digest in the essentials book.  Their is also more fluff in the Essential books.  The original 4e core books, contain great advice on how to actually role play(as do the Essentials books), but are very light on the fluff.  I highly reccomend the DMG 2 if you want increase your DM-Foo.
I also like the compact smaller books and cardboard counters for ease transporting.Smile
Quick Reply
Cancel
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing