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2 years ago ::
Jul 31, 2011 - 5:32PM
#11
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2 years ago ::
Jul 31, 2011 - 7:19PM
#12
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Date Joined:
May 14, 2006
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Tell the person playing the cleric to stop being tactically bad (in different words of course). Don't try and replace the fighter, fighters are bad defenders, you need to do what Swordmages do, which is mark 1 target, stand infront of another and encourage it to stay there. Make sure your DM scales down the encounters to be appropriate for 4 people instead of 5.
Frigid Blade compared to Booming Blade is a terrible idea
Fighters are bad defenders?!? Wtf are you smoking?
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2 years ago ::
Jul 31, 2011 - 7:48PM
#13
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I had typed a longer response, but then firefox crashed.
I get that response a lot, Fighters are low-op Defenders (ie. it doesn't take much work to get just about all you can out of them, because there isn't much) until Epic, and then you have the feats to stack on a bunch of cheese to their MBAs (and everyone gets Epic cheese). The problem is, that doesn't change them from being zone defenders, and once you get out of their "zone", you can just ignore them (except for a couple builds), whereas Battlemind, Paladin, and Swordmage continue to be effective no matter where you go on the battlefield.
Fighters are a striker with "marked" as their Striker Mechanic.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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2 years ago ::
Jul 31, 2011 - 7:54PM
#14
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Date Joined:
Dec 25, 2009
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I had typed a longer response, but then firefox crashed.
I get that response a lot, Fighters are low-op Defenders (ie. it doesn't take much work to get just about all you can out of them, because there isn't much) until Epic, and then you have the feats to stack on a bunch of cheese to their MBAs (and everyone gets Epic cheese). The problem is, that doesn't change them from being zone defenders, and once you get out of their "zone", you can just ignore them (except for a couple builds), whereas Battlemind, Paladin, and Swordmage continue to be effective no matter where you go on the battlefield.
Fighters are a striker with "marked" as their Striker Mechanic.
I literally could not disagree more with this.
It's true that fighters can't punish at range. They don't need to, because no marked enemy ever leaves melee (assuming your fighter is properly built).
The difference between madness and genius is determined only by degrees of success.
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2 years ago ::
Jul 31, 2011 - 7:55PM
#15
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Date Joined:
Jun 10, 2008
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A Fighter can be a striker with "marked" as their Striker Mechanic.
Fixed that for you. Zone defending is not inherently worse than what the Swordmage and the Paladin do with their mark- Fighters who defend invest in ways to keep enemies in the zone. They pick up Feyslaughter weapons instead of plying Permafrost with a Frost Weapon like a Striker.
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2 years ago ::
Jul 31, 2011 - 8:02PM
#16
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I had typed a longer response, but then firefox crashed.
I get that response a lot, Fighters are low-op Defenders (ie. it doesn't take much work to get just about all you can out of them, because there isn't much) until Epic, and then you have the feats to stack on a bunch of cheese to their MBAs (and everyone gets Epic cheese). The problem is, that doesn't change them from being zone defenders, and once you get out of their "zone", you can just ignore them (except for a couple builds), whereas Battlemind, Paladin, and Swordmage continue to be effective no matter where you go on the battlefield.
Fighters are a striker with "marked" as their Striker Mechanic.
I literally could not disagree more with this.
It's true that fighters can't punish at range. They don't need to, because no marked enemy ever leaves melee (assuming your fighter is properly built).
I find myself incapable of responding to this without being insulting. You're just wrong. Zone defense works in football and when you're DM is a mouth breather (which, amusingly, is why it works in football)
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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2 years ago ::
Jul 31, 2011 - 8:16PM
#17
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Date Joined:
Dec 25, 2009
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I find myself incapable of responding to this without being insulting. You're just wrong. Zone defense works in football and when you're DM is a mouth breather (which, amusingly, is why it works in football)
To be honest, I had the same problem in writing my original post, because I know you're experienced with 4E and I can't imagine why you would think something that's so clearly wrong.
Therefore, I will simply direct you to the fighter handbook, which you can peruse at your convenience. If you have a place where you've written out a similar treatise on your opinion, feel free to direct me to it, and I'll read it. Otherwise, we can just walk away and agree to disagree.
The difference between madness and genius is determined only by degrees of success.
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2 years ago ::
Jul 31, 2011 - 8:23PM
#18
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Zone defense works in football and when you're DM is a mouth breather (which, amusingly, is why it works in football)
You've obviously never schemed a defense (or an offense) in football.
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2 years ago ::
Jul 31, 2011 - 8:40PM
#19
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Date Joined:
Apr 25, 2002
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I find myself incapable of responding to this without being insulting. You're just wrong. Zone defense works in football and when you're DM is a mouth breather (which, amusingly, is why it works in football)
Fighters do have the issue that when the opponents are significantly spread out, they can engage a single opponent who then chooses to attack them - they can't then force other opponents to think about who they're going to attack.
That's an inherent weakness of their mark compared to the other Defenders. On the other hand, encounter design gets kind of boring if you do that - Team Monster consists of mostly ranged attackers in every encounter which means Cloak of Distortion's value skyrockets. And also defenses against area attacks.
i.e. in order to cripple a Fighter's mark, that means you simultaneously need to be metagaming against them in encounter design and not allowing them to find the items that defeat your strategy. That usually doesn't work out so well from a keeping the campaign going PoV...
NETH4-1 Containing Shadow (co-author) Handbooks
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2 years ago ::
Jul 31, 2011 - 9:39PM
#20
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Date Joined:
Mar 20, 2003
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I'd change your encounter powers to the following: Foesnare -> Dual Lightning Strike(mobility+distributed damage) Evoker's Summoning -> Dimensional Vortex(i.e. get off my Cleric now and pound your friend instead) Binding Light -> Hypnotic Swordplay(Stun >> Immobilize)
Right now, your AC is high for a 14th level character. You could get rid of Improved Swordmage Warding for Superior Fortitude - that would lose you +1 to AC, but gain you +2 to Fortitude as well as significant resistance to ongoing damage.
White Lotus Riposte - I'd change that into Silvery Glow(requires worshippping Sehanine or Selune) given your Sunblade - that'll boost the damage of your attacks by +3 each...is there a reason this is a Khopesh? I'd make into a Longsword for the extra +1 to hit with weapon attacks. The reason for getting rid of it is that if you hit someone with an at-will, you're encouraging them to not attack you back, which is apparently a problem. You want them to attack you so they don't attack the cleric. Overall, you'll get the same damage that you normally do, as you'll make encounter/daily/mba attacks which don't benefit from Riposte anyway.
I second going back to a longsword so you can pick up Rose King's Shield and get rid of White Lotus Hinderance. It gives you a small buffer everytime you hit with Booming Blade or a large one when you first walk up to something.
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