Community

 
Jump Menu:
Post Reply
Page 1 of 5  •  1 2 3 4 5 Next
Switch to Forum Live View What feats do you consider to be feat taxes?
2 years ago  ::  Jul 25, 2011 - 11:19AM #1
MetAisthetike
Date Joined: Jun 25, 2007
Posts: 148
Expertise and defense feats aside (because it's been debated to death), what feats do you feel are taxes for certain classes to make up for an oversight in design? For example, I know that many consider Intelligent Blademaster to be a feat tax for swordmages.

I think such a list (subject to opinions, of course) would be useful for DMs who want to hand out bonus feats to underpowered or ill-designed classes.
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 11:36AM #2
induril
Date Joined: Jan 24, 2004
Posts: 146
None - although I understand why Melee Training could make the list.
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 11:39AM #3
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,981
Expertise
Improved Defenses
Melee Training or Equiv for the Avenger, Battlemind, Swordmage, Chaladin, and a few builds of other classes.
The assassin "move shrouds on target death" feat.

That's about it.  I try to avoid putting good feats in the feat-tax category, so "Painful Oath" doesn't qualify in my mind.

(In my home game, I give out Versatile Expertise, pre-nerf melee training to classes with multiple melee attack powers (stat must match stat of qualifying powers), and the assassing move-shroud one.  That's it.  I also lower the feat cost for heavy armor by one, because that helps patch some class AC issues while not being too generous)

By "the math", Armor specialization qualifies, the one-bad-nad situation, and there's also an initiative slip that's of interest.  But IMHO you shouldn't fix every slip out there.  After all, the PC has feats to spend.  Letting a few numbers slip a few points opens up the ability to get a few other numbers a few points above the baseline.  That's kinda the point of the feat system. (again, IMHO)
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 11:59AM #4
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154
Depending on how much your DM scales encounters to challenge optimized characters...you may need additional surges to keep up the pace.

Surges/day are another factor in the big scheme of things but often get overlooked because they don't impact a single encounter as much.

 
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 12:02PM #5
mrsake
Date Joined: Jan 26, 2007
Posts: 266
I'd list Arcane Implement Proficiency or any other implement proficiency grating feat for Bards Warlocks and Artificers (crossbow caster for ranged artificers) or basicly any class that is expected to use a mix of weapons and implements or is a caster that doesn't get staves as an implement. 

Also Versatile Master is all but required for a half elf as that one feat singlehandedly took them from being the worst race in the PHB to the top three. Hell our group has started giving it out for free at level one because we noticed no one was willing to play a half elf unless we were already starting at paragon level.
 
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 1:05PM #6
Litigation
Date Joined: Jun 10, 2008
Posts: 3,135
Mighty Challenge (or Blessed Strength for Half-Orcs) for Straladins definitely qualifies. They're just plain not a defender without it.
D&DN Paladin: Half-Fighter, half-Cleric, all useless.
D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.

My 4e Character Op work:

Character guides Show
Builds Show
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 1:19PM #7
Rubbahduckie
Date Joined: Jan 4, 2011
Posts: 78
To me the only Feat Taxes I'm really willing to consider are math fixes.  We know the scaling is "wrong", we know these are there just to fix it.  That's the only reason I see to hand out free feats to cover it. 

Things your character needs to fill certain design gaps don't really qualify imo ~ and you've got enough to cover it.

I give out Versatile Expertise and Improved Defenses at level 5.  If you want the benefits from the new and actually good Expertises then ya gotta pay for it ~ but the free versatile means at least you don't have to pay for multiple weapons/implements. 
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 1:37PM #8
Popesixtus
Date Joined: Jul 1, 2008
Posts: 367

Jul 25, 2011 -- 1:19PM, Rubbahduckie wrote:

To me the only Feat Taxes I'm really willing to consider are math fixes.




That's pretty much the definition of "tax" your DM should go with. Expertise is a tax, especially for classes that don't get baked-in accuracy (i.e., leader class). Defenses is a tax because you don't want your defender or anyone else who takes hits getting hit on 4s at later levels. They are both nice at lower levels, but taxes at higher levels.

I consider a good MBA for a defender to be a "math" fix because part of the defender job is reacting to and punishing enemy tactics, and the numbers just don't add up right for some defenders to be able to actually punish something with their OAs.

Mighty Challenge is a good one to point out. Again, that's a pure numbers issue on their punishment - no enemy will be scared of taking 3 damage.

I honestly can't think of anything else atm.

Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 1:46PM #9
Rubbahduckie
Date Joined: Jan 4, 2011
Posts: 78
The thing about Melee Training:  I don't really feel it's there to fix math. 

It seems clear to me they designed the Battlemind to have lots and lots of defendery methods for dealing with things without "needing" one exactly.  Do I think they succeeded with the design... no not fully.  Would I ever play a BM w/o Melee Training?  Heck no!  But I wouldn't play a rogue without it either.

I think I might be generous enough to give Mighty Challenge though if someone asked.
Quick Reply
Cancel
2 years ago  ::  Jul 25, 2011 - 1:47PM #10
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 10,000
Any feat that results in a character functioning the way that they should have been able to function to begin with is considered a feat tax in my book.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
Quick Reply
Cancel
Page 1 of 5  •  1 2 3 4 5 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing