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2 years ago ::
Jul 23, 2011 - 7:05PM
#41
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Date Joined:
Mar 19, 2004
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Yeah, I went overboard on that one. Though it's hard to for me to see why many are being skeptical.
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2 years ago ::
Jul 23, 2011 - 7:10PM
#42
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Date Joined:
Sep 17, 2007
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I'd argue the decision wasn't informed enough if you didn't see the massive power combos, but eh, to each his own. To me, it leads super hard - I wouldn't pick it at level 1, but I would totally sub it in later on and keep it til endgame.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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2 years ago ::
Jul 23, 2011 - 7:11PM
#43
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I don't agree that it's reasonable to publish a power that can be feat-enhanced to give it leadery effects and then claim it's a leader power. Plenty of players will look at and not know "oh, there are these 3 other feats I can take to make it awesome!" Constrat with Twin Strike, where it is blindingly obvious what you should do to make it even more striker-y.
So you disagree with publishing a power that looks irredeemable to newbies but is an optimizer's delight? Huh. I...honestly disagree with that. Newbie traps are bad - but expert bait is not bad as long as it's not gamebreaking. It's a nice way to show that, as a designer, you're aware about how your game has evolved, which I can't help but applaud.
I wouldn't have put it quite that way. I just think there ought to be some nominal relation to its eventual role baked into the power.
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2 years ago ::
Jul 23, 2011 - 7:34PM
#44
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Date Joined:
May 22, 2003
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Yeah, I went overboard on that one. Though it's hard to for me to see why many are being skeptical.
All good. 
The skepticism is merely a byproduct of the fear and unease that currently pervades our community. The game is in flux, and it's difficult to determine where it's headed as "design moves forward." People are trying to make sense of design intent and implementation, which is an aspect of 4E that was clear in the beginning. It's unnerving when your understanding is challenged; especially when it seems to threaten something you hold very dear. The evolution of the game has entailed an engagement of the player in the vein of a cerebral pursuit, which is currently being shirked in favor of less thinking and more enjoying; which is great, it's simply jarring to us as a player base due to our inclination towards being cerebral people.
Eh... maybe I'm the one going overboard now. LOL
I'd argue the decision wasn't informed enough if you didn't see the massive power combos, but eh, to each his own. To me, it leads super hard - I wouldn't pick it at level 1, but I would totally sub it in later on and keep it til endgame.
Informed with regard, and in the context, of my previously stated understanding of what a leader is and does.
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2 years ago ::
Jul 23, 2011 - 8:27PM
#45
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Date Joined:
Jan 24, 2004
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i luvs me some power creep
at least it is correlon the awesomest god in the realms
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2 years ago ::
Jul 23, 2011 - 9:29PM
#46
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Date Joined:
Feb 26, 2011
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Yeah, I went overboard on that one. Though it's hard to for me to see why many are being skeptical.
All good. The skepticism is merely a byproduct of the fear and unease that currently pervades our community. The game is in flux, and it's difficult to determine where it's headed as "design moves forward." People are trying to make sense of design intent and implementation, which is an aspect of 4E that was clear in the beginning. It's unnerving when your understanding is challenged; especially when it seems to threaten something you hold very dear. The evolution of the game has entailed an engagement of the player in the vein of a cerebral pursuit, which is currently being shirked in favor of less thinking and more enjoying; which is great, it's simply jarring to us as a player base due to our inclination towards being cerebral people. Eh... maybe I'm the one going overboard now. LOL
I'd argue the decision wasn't informed enough if you didn't see the massive power combos, but eh, to each his own. To me, it leads super hard - I wouldn't pick it at level 1, but I would totally sub it in later on and keep it til endgame.
Informed with regard, and in the context, of my previously stated understanding of what a leader is and does.
Fear and unease? I certainly don't feel THAT when I play D&D, Despite what has occured since early January.
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2 years ago ::
Jul 23, 2011 - 10:05PM
#47
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So wait.
Vulnerable 20?
Another thing of note: Force auto-ignores Insubstantial now, and Radiant Vuln is common among creatures who are Insubstantial. Hellooooo effective striker power in the right situations!
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
Show
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2 years ago ::
Jul 23, 2011 - 10:05PM
#48
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Date Joined:
Jan 14, 2009
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Again, 20. Extra. Damage. On top of that, it also provides utility: a Cleric using this power can maintank like a boss because he gains a billion THP and defensive boosts. If the domain provides a boost to make usable in place of MBAs the Cleric just shot up to second best leader by a mile. I can explain why in detail if you like, even.
Can you briefly explain, please? I'm not immediately aware of how to get 20 extra damage from this power (though I suspect Morninglord for 10). Also, I'm not sure where the defensive boosts and THP are coming from, but I haven't played a Leader class in well over a year.
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2 years ago ::
Jul 23, 2011 - 10:13PM
#49
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Things like Morninglord, Solar Enemy, Pelor's Blessing, Solid Sound, etc....clerics can do some silly stuff with radiant if they dump feats into it.
I still point out the issue of Amaunator/Pelor vs. Corellon in most campaigns.
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2 years ago ::
Jul 23, 2011 - 10:13PM
#50
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Date Joined:
May 22, 2003
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Fear and unease? I certainly don't feel THAT when I play D&D, Despite what has occured since early January.
What's a dungeon delve without fear and unease!? Sounds like you're playing through a pretty boring campaign.
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