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2 years ago  ::  Jul 26, 2011 - 10:30PM #21
Dustin_000
Date Joined: Dec 22, 2007
Posts: 38
I'm dying here.

What's going on with the virtual gaming table???

This looks like it could be an important part to it, but, ug, my game is rapidly approaching a time where the battle mats are not going to be big enough for my 6 players. rptools.net is nice, but I'm hoping you guys do better.

Those character sheets do look pretty, though.
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2 years ago  ::  Jul 27, 2011 - 1:32AM #22
Prom
Date Joined: Jan 11, 2007
Posts: 2,127
I can't find the option.
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2 years ago  ::  Jul 27, 2011 - 2:13AM #23
Destrin
Date Joined: Apr 4, 2008
Posts: 58
I don't really see the point or use for this feature, I'd much rather you dedicated time to fixing the outstanding bugs in the Character Builder
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2 years ago  ::  Jul 27, 2011 - 6:01PM #24
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
I too do not have this option pop up when I click the "ON" button for drag and drop. All I get are;


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Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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2 years ago  ::  Jul 28, 2011 - 12:18AM #25
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,266
Did you make sure you went to your Profile, not your Home?
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2 years ago  ::  Jul 28, 2011 - 12:13PM #26
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973

Jul 28, 2011 -- 12:18AM, Mysteria wrote:

Did you make sure you went to your Profile, not your Home?




No. Thanks. Went there and WOW, there it was.

Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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2 years ago  ::  Jul 29, 2011 - 8:20AM #27
Dustin_000
Date Joined: Dec 22, 2007
Posts: 38
4 years ago: www.youtube.com/watch?v=m20AJvdzAdo

waaaaaaaaaaaaaaaaaaaaant it

*sigh*
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2 years ago  ::  Jul 30, 2011 - 6:19PM #28
CrowOfPyke
Date Joined: Jan 26, 2009
Posts: 72
Here is my feedback:

Are you 'effing kidding me?!?!?!  You *waste* time with a "social media" connections when you *still* have *not* come up to the standard of the old desktop character builder!?!?

Where are the custom powers?  Ability to houserule for more powers?  Custom feats?  Ability to houserule for more feats? Custom magic items?  Import your own artwork?  Just to name a few features that are **still** missing from the online CB.

Good lord....  I am stunned that you wasted development time with this garbage while still shafting people with **less** product than you did before.  Un-be-lievable....
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2 years ago  ::  Aug 01, 2011 - 4:57PM #29
crazy_monkey
  • VCL Emeritus
  • The Inquisitor
Date Joined: Apr 5, 2006
Posts: 7,770
Hi, CrowOfPyke. 

As an FYI...

Jul 25, 2011 -- 11:34AM, Huscarl wrote:

All development on this social site--the forums, profiles, blogs, etc.--is done by Onesite, which is a completely separate, independent company. 

Steve




Thanks.

Quentin Small
WotC Online Community Coordinator
All around helpful simian
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2 years ago  ::  Aug 19, 2011 - 6:56AM #30
Jehojen
Date Joined: Jun 28, 2008
Posts: 293
This seems like a great addition to the community site for us D&D'ers!

I'm going to throw my hat in with the others that say the equipment section is a little off - seems like it's loosing the enhancement bonuses and enhancements from the weapons/armor.

Other then that, everything seemed to import correctly for my character at first glance. I'll do a more through check on the stats and such  in a while.

Some add-ons I'd like to see:

  1. A way to share these characters on the forums, or on the groups. Perhaps this takes the form of an embed code or a wiki code that we can just copy/paste, or else something similar to the "import magic deck" option present on the forums. For now, those among us that know a bit of code can iframe them into wiki pages, but it would be nice to have a little built in functionality.
  2. Active links to all the powers, items, feats, etc in the compendium - in a clean AJAX'ed way. So when you click on the name of a power, it brings up a modual window with the compendium entry for that power. If the character was entered by hand it could possibly bring up the entries description as entered by the user (and allow HTML/CSS here so we can format it to a power/item/feat!) 


Other than that, this is a huge step toward making this community site a great asset for us D&D fans!
My blog - Forced Movement: Play With Confidence.

"I find choice a bit overrated. Once you select a character concept and decide what you want a character to do, most of the choices are made for you. Powers aren't created equal, and there's usually one choice clearly superior to the others. Now this is more true for some classes than others, and the more you optimize the more true it is, but I find it holds." -- thecasualoblivion
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