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2 years ago  ::  Jul 26, 2011 - 5:41AM #401
Marshall
Date Joined: Mar 15, 2001
Posts: 880

Jul 26, 2011 -- 3:10AM, ShakaUVM wrote:

I cry a little bit every time I see a single target wizard or sorcerer, unless there's a damn good reason why they're built that way.




On that, I think we can all agree.

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2 years ago  ::  Jul 26, 2011 - 7:09AM #402
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,246
Are multi-target powers like Arc Lightning and Lightning Bolt also lumped into the AoE category? Granted, you won't always have the optimal number of targets available, but I would expect it would occur much more regularly than a burst or blast.
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2 years ago  ::  Jul 26, 2011 - 7:39AM #403
raleel
Date Joined: Aug 19, 2007
Posts: 848

Jul 26, 2011 -- 7:09AM, Mithrus wrote:

Are multi-target powers like Arc Lightning and Lightning Bolt also lumped into the AoE category? Granted, you won't always have the optimal number of targets available, but I would expect it would occur much more regularly than a burst or blast.


you gotta think that arc lightning is practically a straight up 2x mod onto the DPR. it's got a range of 20, and it's 2 targets. very few combats in my experience happen at ranges greater than 20, and as the saying goes "solos aren't"

lightning bolt is not quite as good, it being only range 10, but it's pretty solid stuff.

they are at least friendly.

you can't do the regular burst/blast table with them, as what are you going to rate it as? a burst 20 on arc lightning? clearly, that's out of whack, as it would be some ludicrous modifier not on the chart.

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2 years ago  ::  Jul 26, 2011 - 7:58AM #404
mellored
Date Joined: Jul 8, 2008
Posts: 19,724

Jul 26, 2011 -- 7:09AM, Mithrus wrote:

Are multi-target powers like Arc Lightning and Lightning Bolt also lumped into the AoE category? Granted, you won't always have the optimal number of targets available, but I would expect it would occur much more regularly than a burst or blast.


They would need their own chart.

Probably...

1.8 for 2 target's @ 20. 
2.6 for 3 target's @ 20.
3.4 for 4 target's @ 20.
4.2 for 5 target's @ 20.
5    for 6 target's @ 20.  (same as a friendly burst).

or something...

You need to factor not only the amount of creatures you hit, but also the fact that focus fire > spread out damage.

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2 years ago  ::  Jul 26, 2011 - 8:21AM #405
raleel
Date Joined: Aug 19, 2007
Posts: 848
It is somewhat pedantic, but I would think that range might factor in there a bit. 5 target range 20 vs 5 target range 5 (not that there is a power like that, I believe)
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2 years ago  ::  Jul 26, 2011 - 9:08AM #406
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,246
True, although mixing powers like Far Reaching (level 6 Order Adept theme power) and the Far Spell feat...now you could have ranges rivaling those in 1E and 2E
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2 years ago  ::  Jul 26, 2011 - 2:12PM #407
Marshall
Date Joined: Mar 15, 2001
Posts: 880

Jul 26, 2011 -- 8:21AM, raleel wrote:

It is somewhat pedantic, but I would think that range might factor in there a bit. 5 target range 20 vs 5 target range 5 (not that there is a power like that, I believe)




Yes and No. 3 targets, range 10 is the equivalent of saying Close Burst 10. CB10 is effectively the entire battlefield in everything outside of ship-to-ship and aerial combat scenarios. Changing it to CB20 doesnt really accomplish much. OTOH, shrinking from CB10 to CB5 puts the idea of getting 3 targets in jeopardy and CB3 makes it difficult to make that assumption. CB1 and 2 and you're being wildly optimistic to get three targets.

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2 years ago  ::  Jul 26, 2011 - 2:39PM #408
raleel
Date Joined: Aug 19, 2007
Posts: 848

Jul 26, 2011 -- 2:12PM, Marshall wrote:

Jul 26, 2011 -- 8:21AM, raleel wrote:

It is somewhat pedantic, but I would think that range might factor in there a bit. 5 target range 20 vs 5 target range 5 (not that there is a power like that, I believe)




Yes and No. 3 targets, range 10 is the equivalent of saying Close Burst 10. CB10 is effectively the entire battlefield in everything outside of ship-to-ship and aerial combat scenarios. Changing it to CB20 doesnt really accomplish much. OTOH, shrinking from CB10 to CB5 puts the idea of getting 3 targets in jeopardy and CB3 makes it difficult to make that assumption. CB1 and 2 and you're being wildly optimistic to get three targets.


I largely agree, although the last two combats we did in my regular game would have been impacted by the ranged 10 -> range 20 change, and neither were ship to ship or aerial. That having been said, I think they were a little odd

my feeling is that:

  • where range < (number of targets)^2, full value is not applied (75%?)
  • where range < (number of targets), even less value is applied(50%?)
  • where range is <= (number of targets), full value is applied (Mellored's very sensible table)

where you start losing some damage off the high number of targets ones because there are not often that many meaningful (i.e. non-minion) targets.
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2 years ago  ::  Jul 26, 2011 - 3:29PM #409
Kurald_Galain
Date Joined: Aug 24, 2007
Posts: 1,628
What makes range 10+ often irrelevant is that you can (usually) move before attacking. If there's enemy artillery at 15 squares, then you can simply walk 5 squares in their direction and fire off a range-10 attack.

Yes, I'm aware this doesn't always work. Still, I've been playing 4E since it came out, and I think I can count on one hand the combats I've seen where range 10 was insufficient to hit the desired target(s).

Range 5 does have targeting issues, though. Although I have seen up to eight enemies caught in an enlarged Fire Shroud, that was more of a corner case.

Anecdotally, I'd say you can get an average of 1.5 creatures in a burst-1, and 2.5 in a burst-2. In both cases, it doesn't matter if the burst is friendly or not; this is simply a matter of group tactics. Larger unfriendly bursts do not reliably catch more enemies unless you're willing to hit your friends; larger friendly bursts get 3.5 creatures (burst 3) and 4.5 (burst 4), if only because there generally aren't more than five non-minion enemies on the battlefield.

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2 years ago  ::  Jul 26, 2011 - 7:09PM #410
Zathris
Date Joined: Nov 6, 2009
Posts: 4,346

Jul 26, 2011 -- 5:41AM, Marshall wrote:

Jul 26, 2011 -- 3:10AM, ShakaUVM wrote:

I cry a little bit every time I see a single target wizard or sorcerer, unless there's a damn good reason why they're built that way.




On that, I think we can all agree.



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Dungeons & Dra.. 4e Character Optim.. How the Mighty Have Fallen: Wizard's Playtest Up
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