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2 years ago ::
Jul 13, 2011 - 10:50PM
#1
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Date Joined:
Apr 17, 2008
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WotC's lawyers sent a cease and desist letter to David Flor for his (well-done) Fire in the Sky adventure that was for sale on DriveThru RPG. My stuff isn't for sale, and I haven't gotten any C&D letters sent to me (as far as I know), so the sticking point could be charging for it.
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2 years ago ::
Jul 13, 2011 - 11:17PM
#2
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Its great that he made content for Gamma World. People have been posting fanfare for it for years. I dont think I have ever seen it sold though. On the brighter side it is a good for him that he didn't recieve a fine or anything.
He should complete his stuff though and post it for free.... share the love :D
That being said Oraibi, can I reference some of your stuff in things I am making for gamma world? Of course I will reference you :D
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2 years ago ::
Jul 24, 2011 - 11:12AM
#3
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Everything I heard about Fire From The Sky was most excellent, and I'm sorry to see that it can't be sold anymore. It's a shame when a company doesn't want to support their own game but also won't let others support it either. Maybe they can work something out.
Marv (Finarvyn)Master of Mutants (MA and GW) Playtesting D&D Next and liking it! OD&D player since 1975
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2 years ago ::
Jul 26, 2011 - 7:31PM
#4
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Date Joined:
Feb 10, 2004
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This is very depressing. The fact that Gamma World was getting 3rd party support meant that the game was alive and thriving. This news is going to have a chilling effect on everyone creating GW material and is bad for the game and the community around it. This reminds me of the bad old days of TSR's internet policy in the late nineties.
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2 years ago ::
Jul 27, 2011 - 7:30AM
#5
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This is very depressing. The fact that Gamma World was getting 3rd party support meant that the game was alive and thriving.
Agreed. I think that a game needs to continue to grow if it's going to keep up fan support. A game with a very limited product line tends to become a one-shot kind of game instead of a long-term campaign. Some folks like to make their own adventures, but others prefer to run pre-made adventure modules written by professionals.
After all, many groups will have played through the two expansion sets by now and then what? Since there aren't new products to pursue, those fans may move on to another game entirly. Heck, some of those fans may have moved on already. There used to be a huge flurry of activity in this forum, but now if I go away for a week or so there generally isn't much to catch up on....
Marv (Finarvyn)Master of Mutants (MA and GW) Playtesting D&D Next and liking it! OD&D player since 1975
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2 years ago ::
Jul 27, 2011 - 11:39AM
#6
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Date Joined:
Aug 18, 2007
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This is very depressing. The fact that Gamma World was getting 3rd party support meant that the game was alive and thriving.
Agreed. I think that a game needs to continue to grow if it's going to keep up fan support. A game with a very limited product line tends to become a one-shot kind of game instead of a long-term campaign. Some folks like to make their own adventures, but others prefer to run pre-made adventure modules written by professionals.
After all, many groups will have played through the two expansion sets by now and then what? Since there aren't new products to pursue, those fans may move on to another game entirly. Heck, some of those fans may have moved on already. There used to be a huge flurry of activity in this forum, but now if I go away for a week or so there generally isn't much to catch up on....
I recently got an account at 4shared. Perhaps this weekend I will have time to upload some of my work in support of D&D Gamma World. I will post a URL when it is available.
If anyone else has material that has that's been helpful in their games, it'd be cool to share it.
Viva Gamma!
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2 years ago ::
Jul 27, 2011 - 11:54AM
#7
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This is very depressing. The fact that Gamma World was getting 3rd party support meant that the game was alive and thriving.
Agreed. I think that a game needs to continue to grow if it's going to keep up fan support. A game with a very limited product line tends to become a one-shot kind of game instead of a long-term campaign. Some folks like to make their own adventures, but others prefer to run pre-made adventure modules written by professionals.
After all, many groups will have played through the two expansion sets by now and then what? Since there aren't new products to pursue, those fans may move on to another game entirly. Heck, some of those fans may have moved on already. There used to be a huge flurry of activity in this forum, but now if I go away for a week or so there generally isn't much to catch up on....
I recently got an account at 4shared. Perhaps this weekend I will have time to upload some of my work in support of D&D Gamma World. I will post a URL when it is available.
If anyone else has material that has that's been helpful in their games, it'd be cool to share it.
Viva Gamma!
/agree Gamma World never dies. Post your homebrew!
DnD has had: 1 D&D 1974 2 Advanced D&D 1977 3 D&D Re-edit in 1977 (basic set) 4 AD&D 1987 5 D&D 3rd ed 200 6 D&D 3.5 2003 7 D&D 4.0 ed 2007
Where Gamma world had: 0 Metamophosis Alpha 1976 (which has 4 editions of its own) 1 First Ed 1978 2 Second Ed 1983 3 Third Ed 1985 4 Forth Ed 1992 5 Fifth Ed 2000 6 Omega World 2002 7 Sixth Ed 2003 8 Seventh 2010
Gamma World has been updated more times then D&D though they were not all by Wizards.
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2 years ago ::
Jul 27, 2011 - 6:07PM
#8
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You've got a good point, but you've forgotten some of the editions of D&D. OD&D (1974) ---> Splits into Classic D&D and AD&D AD&D: AD&D --> 2E --> 3E --> 3.5 --> 4E --> Essentials Classic: Holmes Basic D&D --> Moldvay/Cook Basic/Expert D&D --> Mentzer BECMI D&D --> Rules Cyclopedia D&D --> "Classic D&D" (first a black book edition, then another edition with miniatures) So we have 1 edition of OD&D, maybe 6 editions of AD&D (depending on how you count 3.5 and esentials), and maybe 6 editions of Classic D&D. That's 13 versions of one form or another. Gamma World does have 8 editions, and MA has 4 (if you want to group 'em together) with a 5th on its way. GW is only close if you add in MA. On the other hand, D&D (in all of its forms) totally blows GW/MA out of the water in terms of non-rulebook support. How many D&D modules are there? How many settings? GW/MA have always suffered from lack of respect, and I believe that it comes down to a lack of support. What we need is a decent campaign setting for GW with a good map and 6-10 modules that detail key locations, etc. That would help make GW more respected! Anyway, you make a good point. I'm just picking a few nits along the way.
Marv (Finarvyn)Master of Mutants (MA and GW) Playtesting D&D Next and liking it! OD&D player since 1975
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2 years ago ::
Jul 27, 2011 - 6:30PM
#9
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Ya caught me. I was trying to list the basic ones... wasn't even going to name the different flavors of D&D either...
Just trying to cheer them up :D
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2 years ago ::
Aug 04, 2011 - 11:24AM
#10
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Date Joined:
Aug 20, 2007
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This is very depressing. The fact that Gamma World was getting 3rd party support meant that the game was alive and thriving. This news is going to have a chilling effect on everyone creating GW material and is bad for the game and the community around it. This reminds me of the bad old days of TSR's internet policy in the late nineties.
GW fan support has been on-going since the 1st ed of Gamma World. A number of us still have web sites up with information, items, and stories. GW will always in the end be supported by fans. Based on GW forums, it was agreed that the 4ed of GW would be short lived and ill supported by vendor as it always has been from go
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