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Switch to Forum Live View Proposed Fixes for the Assassin (PEACH)
2 years ago  ::  Jul 16, 2011 - 7:49PM #41
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
Yeah, the wording on that one is tough, but you got the intent right. I'll have a go at rewording it.

Also, for future reference for anyone that suggests powers, remember that this is a shadow class, not martial. Think shadowy, at least when you're naming them. That being said, I like the idea for multi shot, I'll just change it up a bit.
Think the Ossassin sucks? Think again! Check out my attempt at a fix!
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2 years ago  ::  Jul 16, 2011 - 7:57PM #42
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607
allt he power sugestions were ment to be was some ideas, things to be altered to fit into the designe. I didn't balence them super well or writ them into stat blocks as I figured they would give us a base ground to build from and the rest will follow, were kinda like a quick brain strom. but if you need any other help let me know also as a side note names and fluff is my weak point stats and ideas are more my thing specialy comming up with ideas. I am still learning the balence of things a bit more but then everyone has there own idea of what is and isn't balenced
An' ye harm none, do what ye will
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2 years ago  ::  Jul 16, 2011 - 8:01PM #43
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
Yeah, balance isn't exactly a strong point for me either, although I think I'm starting to get a decent grasp on it. What I'm worried about most is gimping the class as badly as WotC did, followed closely by making it far too powerful.
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2 years ago  ::  Jul 16, 2011 - 9:40PM #44
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607
I usualy get a solid feal for what I want fluff/effect wise then find a power that is very similar and adapt it to fit my desired outcome this way I have a basis for damage/effect. with so many powers out there Ic an usualy find one that is close to my desired look and feal after all most powers are the same stat blocks refluffed with a few tweaks for thematic effect and to make it feal difrent
An' ye harm none, do what ye will
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2 years ago  ::  Jul 17, 2011 - 11:51PM #45
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
Alright, I got all the level 1 encounter powers up, finally. Check 'em out and tell me what you guys think.
Think the Ossassin sucks? Think again! Check out my attempt at a fix!
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2 years ago  ::  Jul 18, 2011 - 12:33AM #46
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607
at quick glance they seam prety balenced
An' ye harm none, do what ye will
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2 years ago  ::  Jul 18, 2011 - 2:00AM #47
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607

Also a idea for shrouds leats the way we used shrouds.

  • when making a attack you are always assumed to be invoking your shrouds unless stated otherwise
  • If you hit the target you did the shroud damage but the shroud was not expended
  • If you missed the target then you did shroud damage (minus the normal 1 shroud) and all shrouds were expended)
  • You could only benifit from your shrouds once per turn unless you had a power/feat that said otherwise.

During playtests this worked great, made the shrouds more reliable and still allowed you to stealth stack them and make use of them during combat to. Brought the damage much more in line with Sneak attack

1D6 round 1
2D6 round 2
3D6 round 3
4D6 round 4

10 D6 totle at round 4

Sneak did 8D6 at round 4 so less damage but easier to increase to more damage & much more versatile / reliable

An' ye harm none, do what ye will
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2 years ago  ::  Jul 19, 2011 - 4:04PM #48
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
That would be great if that weren't the level 30 feature of Perfect Slayer, which I think did wonders for the Assassin's DPR, but still wasn't enough for it to catch up. I think that WotC intended the Assassin's schtick to be huge spikes while dealing average damage between them. But they failed miserably in doing so. They failed less miserably with the Executioner, but he can only reliably do one epic spike per encounter. Not to mention that other classes can still outdamage the Executioner's encounter power with theirs.

EDIT: I also got a daily power up.
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2 years ago  ::  Jul 19, 2011 - 5:12PM #49
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607
not familure with the lvl 30 power but then if you reach lvl 30 your basicaly retired so no need for a power no more lol

my knoledge of lvl 21+ is very little just don't have hardly any use for it
An' ye harm none, do what ye will
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2 years ago  ::  Jul 19, 2011 - 5:30PM #50
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
You don't retire the second you get to level 30. You retire after your epic destiny quest, which only happens once your entire party gets to level 30, and I imagine that it's quite long, and most likely ends with a boss like Orkus or Lolth.
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