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2 years ago  ::  Jul 13, 2011 - 4:37PM #1
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154
Just wondering what Char-Op's opinion is of this monster:

www.wizards.com/dndinsider/compendium/mo...

Seems a bit strong for a Standard? How would you adjust it as a DM? 
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2 years ago  ::  Jul 13, 2011 - 5:25PM #2
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 603
Strong how, exactly? It's no slouch, sure, but what specifically do you find to be overpowered about it?
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2 years ago  ::  Jul 13, 2011 - 6:33PM #3
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Jul 13, 2011 -- 5:25PM, RayjeEliwan wrote:

Strong how, exactly? It's no slouch, sure, but what specifically do you find to be overpowered about it?




Its a standard monster (not elite) with the ability to attack twice per round (Standard and Move). That is basically double its normal damage output... (typical of an Elite). Even for a skirmisher, that seems high (2d6+9 x 2)

On top of that it has a recharge stun power...but the damage is low and its short range, so that seems more reasonable to me.

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2 years ago  ::  Jul 13, 2011 - 7:15PM #4
Freigir
Date Joined: Aug 20, 2007
Posts: 276
that thing wont be around to recharge its stun, unless the party's not doing it right. if it's not dead before its next turn (focus fire between a striker and the defender, or some leader help,) then it's likely that it's going to be too messed up. Of course this assumes someone made their knowledge check. Worst case scenario, someone gets double smacked, or stunned, and the party panics and goes into murder mode to keep it off them. So yeah, it's not a big deal.
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2 years ago  ::  Jul 13, 2011 - 7:19PM #5
induril
Date Joined: Jan 24, 2004
Posts: 146
The double attack or attack+move/attack is one of the standard configurations for a skirmisher.  Otherwise it is attacking during a move as a standard which often allows for hiding and then a move while hidden.  Or they just have a really good move action power.  Sometimes it is a combination of 2 and 3.

The recharge stun at 8th might be a bit beefy (but it's only on a 6).  No problem to make it a daze and add a few points of damage but that's boring.  It is so much more fun to watch the party react... "Holy c*%p she can stun.  Kill her!"  Good times....
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2 years ago  ::  Jul 13, 2011 - 8:50PM #6
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154
Sure an optimized group could probably kill it. But what if there are 5 of these? (for a party of 5) or what if the party is all level 6, etc?

The point isn't to compare it to a party of optimized characters, but rather compare it to other skirmishers of its level...

Take a newer monster Drow Venomblade -- it has to recharge to get two attacks per round. My problem with the Nymph is, it basically can just do its 2 attacks per round without any restrictions or requiring any type of condition (prone, CA, etc.). I doubt you can find a [modern] skirmisher with that kind of ability. Keep in mind, its average damage per attack is level+8, which fits the new expressions -- and now double that (without requiring anything).

That and a stun (save ends) for level 8 seems a bit much combined together. It seems more like a Paragon+ monster.
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2 years ago  ::  Jul 14, 2011 - 9:37AM #7
Freigir
Date Joined: Aug 20, 2007
Posts: 276
It's fine.
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2 years ago  ::  Jul 14, 2011 - 9:54AM #8
sirrus21
Date Joined: Jul 26, 2010
Posts: 347
The damage is par for the course (I used a L3 Dark Sun Elite Brute that could attack twice and deal 1d10+7 per hit; a L8 Standard Skirmisher is fine with 2d6+9 per hit)

The stun may be troublesome, but as long as it's not an area attack, then it's not that bad.  Superior Will exists, giving a decent chance to avoid the stun.

It's fine.
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2 years ago  ::  Jul 14, 2011 - 11:50AM #9
Borris_Bear
Date Joined: May 10, 2009
Posts: 111
Not to disagree but this thing really is very powerful. Compare it to the Spirehorn Behemoth, a level 9 elite brute.
The Behemoth has a double attack that does 3d10+5 each hit as a brute. This nymph hits twice for 2d8+9. Thats only a hair less damage.

This nymph can stun with a vs NAD attack and also punch someone twice for an average of 17 damage each.

Thats really brutal on a normal monster chasis.
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2 years ago  ::  Jul 14, 2011 - 2:54PM #10
cdrombach
Date Joined: Apr 29, 2009
Posts: 52
Yes, but the nymph attack takes 2 actions, vs the spirehorn's 1, so daze screws it up.  Not to mention 89 hp total compared to 237.  The chances of the nymph being dropped before it can do something are way higher than the spirehorn.
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