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Switch to Forum Live View Wherefore the versatile weapons?
2 years ago  ::  Jul 13, 2011 - 7:07AM #1
highbulp
Date Joined: Jun 7, 2005
Posts: 482
Are there any builds that take advantage of the Versatile property of a weapon (where it can be wielded in both one or two hands, and gets +1 damage in two hands)?

I'm trying to figure out how to benefit from the Versatile property. For a medium-sized creature, it loks like you will never want to take advantage of this property. Either you are a build using a 1-handed weapon (weapon+shield, two-weapon fighting, etc), and so can safely ignore the property's existence, or you are a build using a 2-handed weapon, in which case you're always better off using the two-handed version of the weapon because it does more damage and potentially has better properties. Wielded 2-handed:
  • longsword < greatsword
  • bastardsword < fullblade 
  • battleaxe < greataxe
  • waraxe < executioner axe
  • craghammer < mordenkrad
  • spear < longspear
  • mace < morningstar

etc. There are a couple of oddities that have no two-hander version (flails mostly), but I'm not sure if they're ever useful or better than the standard ones above (I don't know much about using the flail weapon group).

As far as I can tell, there are no classes or builds in the game that switch off between 1-handed and 2-handed wielding, and so would benefit from the versatile property.

The property's only use thus seems to allow Small-sized characters to wield a two-handed weapon, and the extra point of damage is to help them try and keep up with the medium-sized 2-handers (so in theory, a Small character could use a battleaxe and be just about as effective as a Medium character in a greatxe, other support notwithstanding).

Does this sound about right? Does anyone else see this as a design flaw or a design hole that could be patched? What builds (if any) could a character switch between a 1-handed and 2-handed grip, and so actually care about the versatile property? 

Thanks for any feedback
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2 years ago  ::  Jul 13, 2011 - 7:14AM #2
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I have a halfling cleric mc fighter build in my cleric handbook that uses a mace two handed.  It doesn't benefit from switching hands, but it is a gets a very good AC boost from the combination of battle clerics lore, small warriors defense, and lost in the crowd.

Some people play swordmages to using long or bastard swords that way since they only need a free hand when not attacking.
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2 years ago  ::  Jul 13, 2011 - 7:14AM #3
mellored
Date Joined: Jul 8, 2008
Posts: 19,724
The only time i can think of that it would be used is with swordmages and brawlers.  Since they often have a free hand to switch with.
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2 years ago  ::  Jul 13, 2011 - 7:16AM #4
induril
Date Joined: Jan 24, 2004
Posts: 151
if you are a hybrid swordmage that doesn't take swordmage warding for hybrid talent then you could use the long sword as your implement in two hands for the +1 damage

or MC Swordmage.  This can give you SMW as a daily power so you could 2h the longsword in the other encounters, although I prefer using a shield instead.

yeah i'd say that's an edge case but it makes for a nice thematic katana wielding swordmage
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2 years ago  ::  Jul 13, 2011 - 7:33AM #5
Estlor
Date Joined: May 11, 2009
Posts: 305
Swordmages and brawlers are primary beneficiaries, yes.

Also, halflings and gnomes where that's the biggest weapon they can get.  If you're a small Fighter, you can take the Small Warrior's Defense feat that basically turns a versatile weapon into a heavy shield.  Likewise, any small PC can take the Scrappy feat that gives them a +1/tier untyped bonus to damage.  It goes a long way toward making, say, a halfling fighter with a longsword the equivalent of a human with a heavy shield and bastard sword for the net cost of 1 feat.
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2 years ago  ::  Jul 13, 2011 - 8:49AM #6
highbulp
Date Joined: Jun 7, 2005
Posts: 482
Thanks for the replies all. I had mentioned in the OP that I see the benefit for Small creatures--to the point where I think that the property is a work-around for them, and is of little to no benefit to Medium creatures.

I guess I'd have to play a Brawler if I wanted to switch between a 2-handed and 1-handed grip. IMO, 4e needs better support for characters that use multiple fighting style. It's too focused on specializing in one thing
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2 years ago  ::  Jul 13, 2011 - 9:03AM #7
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Your other option would be an arena fighter.  You could probably come up with something like a bastard sword wielder who uses a second superior heavy thrown weapon (drow long knife, net, etc.) some of the time and still be fairly effective when you wanted to switch to two handed. 

Or you could do a tripple headed flail/net build start out with a net power and then drop the net after using it.
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2 years ago  ::  Jul 13, 2011 - 10:18AM #8
Teracide
Date Joined: May 7, 2011
Posts: 329

Jul 13, 2011 -- 7:07AM, highbulp wrote:

The property's only use thus seems to allow Small-sized characters to wield a two-handed weapon, and the extra point of damage is to help them try and keep up with the medium-sized 2-handers (so in theory, a Small character could use a battleaxe and be just about as effective as a Medium character in a greatxe, other support notwithstanding).



I thought small creatures didn't get the +1 from wielding a versatile weapon in two hands?

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2 years ago  ::  Jul 13, 2011 - 11:37AM #9
VaultDweller
Date Joined: Aug 3, 2009
Posts: 1,379

Jul 13, 2011 -- 10:18AM, Teracide wrote:

I thought small creatures didn't get the +1 from wielding a versatile weapon in two hands?


They don't.  They're required to wield versatile weapons in two hands, and do not receive a damage bonus for doing so.

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2 years ago  ::  Jul 13, 2011 - 4:23PM #10
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,414
I've actually been thinking about trying an executioner who twohand wields a Longsword as they have no use for actual great weapons.
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