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Dungeons & Dra.. 4E Errata Archive Dragon 401 - Class Acts: Assassin: Black Flame...
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2 years ago  ::  Jul 10, 2011 - 10:31PM #1
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,564
Embers of the Black Flame Ki Focus Enhancement Bonus are too low. They should by higher by 1 for each Level increment. (Level 10 +2 Level 15 +3 etc...)




Embers of Black Flame                        Level 10+  Rare
This clattering assortment of charcoal beads and fire-blackened
finger bones is strung together into a strand with sinew.
Lvl 10 +1  5,000 gp       Lvl 25 +4 625,000 gp
Lvl 15 +2  25,000 gp     Lvl 30 +5 3,125,000 gp
Lvl 20 +3 125,000 gp

Yan
Montréal, Canada
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2 years ago  ::  Jul 11, 2011 - 9:13PM #2
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,151
It's also on the slightly weak side for a Rare at max-level... though pretty darn cool. Part of the problem is that ongoing damage on a monster isn't terribly useful - either it doesn't have enough hit points for ongoing to be fully effective (standard) or has a save bonus (elite or solo).

So, if it were slightly lower level, uncommon, or had some other power... 
Keith Richmond
Living Forgotten Realms Epic Writing Director
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2 years ago  ::  Jul 13, 2011 - 12:24AM #3
sjmcc13
Date Joined: Jan 27, 2008
Posts: 2,624

Jul 11, 2011 -- 9:13PM, Keithric wrote:

So, if it were slightly lower level, uncommon, or had some other power... 


Hey a property that adds a second damage tye to your powers, so your opponents need 2 resistances is pretty usefull if you have enough powers with either of those damage types. 

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1 year ago  ::  May 05, 2012 - 10:53AM #4
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
If you activate Black Flame Form at the end of your first turn, then sustain it at the beginning of turn 2, the form doesn't go away (by RAW) when you attack because the sustain line overwrites the initial restriction.  So you can use this by RAW to get encounter long resist to all damage.  The sustain line should read "The form persists until you attack or until the end of your next turn", if the intent is always to have it go away when you attack.
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