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Switch to Forum Live View Amethyst: Evolution is now for SALE
2 years ago  ::  Jul 11, 2011 - 5:29PM #11
SerenaDawn
Date Joined: Oct 6, 2007
Posts: 524
NeuroSpasta is a campaign setting, so it will available for both systems.  As for U4, don't think of U4 as being "traditional" or "essentials" because it is more unique.  You COULD create something like resembled Essentials and you COULD create something that was more traditional.  I like to think of it as Traditional D&D, Essentails D&D, and Ultramodern4.  Three different approaches to 4E.  
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2 years ago  ::  Jul 12, 2011 - 2:52AM #12
Uskglass
Date Joined: Oct 17, 2007
Posts: 925

Jul 11, 2011 -- 5:29PM, SerenaDawn wrote:

NeuroSpasta is a campaign setting, so it will available for both systems.  As for U4, don't think of U4 as being "traditional" or "essentials" because it is more unique.  You COULD create something like resembled Essentials and you COULD create something that was more traditional.  I like to think of it as Traditional D&D, Essentails D&D, and Ultramodern4.  Three different approaches to 4E.  




That sounds good to me
On a side note, as a campaign setting NeuroSpasta will have its own set of races, while U4 has none being generic rulebook - I was wondering if you plan to include guidelines for creating new races in U4 (I'm thinking about using it for a sci-fi space opera campaign, Mass Effect style).

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2 years ago  ::  Jul 12, 2011 - 9:57AM #13
SerenaDawn
Date Joined: Oct 6, 2007
Posts: 524

Jul 12, 2011 -- 2:52AM, Uskglass wrote:



That sounds good to me
On a side note, as a campaign setting NeuroSpasta will have its own set of races, while U4 has none being generic rulebook - I was wondering if you plan to include guidelines for creating new races in U4 (I'm thinking about using it for a sci-fi space opera campaign, Mass Effect style).




No real need for guidelines, as they are built to be indentical to fantasy races.

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2 years ago  ::  Jul 12, 2011 - 4:54PM #14
Uskglass
Date Joined: Oct 17, 2007
Posts: 925

Jul 12, 2011 -- 9:57AM, SerenaDawn wrote:



No real need for guidelines, as they are built to be indentical to fantasy races.




I was thinking something along the lines of a list of powers and features to mix and match for making new races. Just a thought.

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2 years ago  ::  Jul 15, 2011 - 12:00AM #15
SerenaDawn
Date Joined: Oct 6, 2007
Posts: 524
That wasn't on the battle-map, unfortunetly.  I didn't think it would be difficult to create new races so I never thought of adding in a system to make compatible ones.  I have learned from GURPS that if you create a mechanic for every possible situation, you can actually create stress in the homebrew gamer and prevent freedom rather than encourage it.  So, I left races open.  
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2 years ago  ::  Aug 12, 2011 - 6:14AM #16
Chandrak
  • Stampeding Hybrid
Date Joined: Aug 14, 2005
Posts: 862
I've been waiting eagerly for this. I can't believe I never noticed it was out last month. I guess its because my group was on a brief hiatus - I wasnt checking up on D&D stuff for a few weeks there.

Anyway, I just picked this up, and I love it - the Vehicle rules in particular will be of great use. My players have been clamoring for a more tech-magic like setting so they can be Sky Pirates and have airship battles. (Why, I have no idea, but hey). The new Vehicle stuff is just what I've been looking for

Oh, and the Duct Tape feat. . . . hilarious! I'd bet money at least one of my players will take it.
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