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2 years ago  ::  Jul 08, 2011 - 2:04PM #11
Alphastream1
  • Dragon Slayer
  • If only he would apply himself
  • Dammit Jim, this is Star Trek, not D&D!
Date Joined: Jan 31, 2006
Posts: 4,631
Nyarlathotep, you should average out the ratings after posts die down. It would be cool to see the end result.

Magazines: B+. The value of the content is very high for me (A+). I have use for something every issue. The lateness (C-) has hurt the magazine, though it seems to be improving.  My continued pet peeves are searching (F) and lack of a way to store the content easily - bundling or compiled issues are a must for the collector (F).
 
Character Builder: B. The current offering still has detriments compared to the offline CB, but it is a sound tool. It compares very favorably to anything else on the market.
 
Adventure Tools: F-. This is the biggest travesty in DDI. Complete and utter failure, from communication to vision to functionality. Really needs to be a priority. Saddens me at least five times a week.
 
Compendium A-. This is a continually useful part of DDI for me. It surprises me how often I use this and it has transformed how quickly I can find things for adventure writing, character building, rules lookup, etc. I still don't understand why the content stream for Compendium/CB/MB are different. It is very confusing to users to see different tools with inconsistent text. There should also be no stealth updates via the compendium!
   
Virtual Table: B. C. Given what it needs to do, it is doing a fine job. Playing online isn't a priority for me, but the games I played were great. You don't need much here for it to be a decent offering. However, the grade could drop if they focus too much on micro-transactions vs enabling DMs and players to play the game. Content (adventures) can carry a price, but the value of that content should be assigned via a fair market system and not by limiting what DMs can write and share. Edit: I'm downgrading to a C after agreeing with Logopolis... the token export is a must for me. It was very painful to customize my PC for a game and then lose all that work. One of the great strengths of other tools is being able to set up your token so the powers are organized, edited, and displayed the way you want them. If I played online a lot this one issue would be a huge one.
    
Customer Service A-. Maybe it is because I've worked customer service and understand how hard a job this is to get right organizationally, but I think CS does a fine job given realistic goals. They won't have every answer, and often they have to just pass things on to developers. That's to be expected. They should have a better database so they can improve consistency. Otherwise, works really well for me and seems to be used internally to address errata and clarifications.
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2 years ago  ::  Jul 08, 2011 - 6:27PM #12
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,081

Jul 8, 2011 -- 11:10AM, RedSiegfried wrote:

Jul 8, 2011 -- 4:20AM, trebor_rjf wrote:

virtual table D- it gets blown out of the water by maptools and has no option to import a dnd4e file from the builder, which could have really set it above other VT programs.




I wouldn't argue with your opinions at all but the VT DOES have an option to bring characters in from the oCB.  So if you haven't seen that yet, check it out.  To me, that's one of the biggest improvements they made since they started it.  I believe you can bring monsters in from the oMB as well.




yeah it's been a very long time since i last used it, i still stand by what i said about maptools though.

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2 years ago  ::  Jul 09, 2011 - 12:45AM #13
Nyarlathotep
  • Heroic Dungeon Master
Date Joined: May 11, 2004
Posts: 3,213

Jul 8, 2011 -- 2:04PM, Alphastream1 wrote:

Nyarlathotep, you should average out the ratings after posts die down. It would be cool to see the end result.




I was thinking the same thing

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2 years ago  ::  Jul 09, 2011 - 11:27AM #14
Myztek
Date Joined: Nov 12, 2002
Posts: 1,240









F across the board. 

Why so harsh?  Since September of last year I have used NOTHING that WotC released except the new DM screen.  If I get no value from it, how can it be anything but a failure?

I quit my subscription because I was getting nothing out of it.  No articles I'v seen have made me want to subscribe.  I don't need the Compendium.  The CB and MB provide nothing that the offline versions were not giving me.  I have yet to sample the VTT, but the players I would have shared it with have lost interest in online play since 2008.  After years of disappointment in Customer Service, I have lost faith in them - and have heard nothing to bring faith back.

Finally, they fired some of the people I had the most faith in at WotC.  That cuts down my faith that things are headed in the right direction.   

D&D & Boardgames
If I have everything I need to run great games for many years without repeating stuff, why do I need to buy anything right now?
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2 years ago  ::  Jul 09, 2011 - 1:41PM #15
Neejix
Date Joined: Oct 23, 2007
Posts: 146
Magazines: C-.  Content is ok but website is terrible.  Lacking any easy way to store/organize/search the articles.  Lacking any form of personalization (what is important to me, how do I like organize the info, how about a digital locker or way for me to create collections, how about RSS feeds for me to subscribe to?)  Needs better website to make it work, less product placement.  Compiled issues were nice, I'm ok with seeing them go--if there are enough digital tools to help me organize the individual articles--otherwise I want them back.


Character Builder: C. I still hear grumblings from my players about it and about people trying to data mine the data to use in the offline CB.  My players still tell me the online CB is a downgrade from the offline one.  They don't like they layout/interface.  I don't either.  It is not streamlined, simple, and minimalistic.


Adventure Tools: F.  Monster builder lacking the one thing it should have had from the start: an easy way to build classed NPCs (NPCs using class powers...such as an evil Cleric..instead I have to fall back to the rules in the DMG to do this, by hand, rather than a handy digital tool to help).  I can reflavor any other published monster in seconds, I don't need a tool for that.  What I need is something to help me put together NPCs quickly--they are the thing that is time consuming.

Also missing:
  • Something as good as masterplan for adventure writing (if not better).
  • Tools to help with encounter design, encounter libraries/search tools (DnD Compendium for encounters would be nice).
  • Tools to help share encounters/creatures that others create (and search them).
  • Something as good as obsidian portal to show my campaigns to others.

There could be a whole after-market for canned encounter packs, custom/themed monsters, best of's, contests with Dungeon/Dragon, etc, but the tools to do something like this are completely missing from the website.  Huge oversight WotCHuge.  Target horribly missed on this one.


Compendium A-. I use this every game.  Every single game.  Update issues or inaccuracies aside, this is the reason I still pay for DDI.  I can find monsters I want to use quickly and print them off for use at the game.  No more having to cart multiple monster manuals around.  What would make it better?  Little more flexibility in search text.  Sometimes I do not get the result I'm looking for if I refer to something by a synonym (probably not enough meta-tagging in the data).


Virtual Table: N/A.  Haven't used, haven't even seen it.  This should have been a 'content licensing' thing--instead of something built in house or with a single 3rd party.  Let as many gaming table companies license the content as want to, and may the best solution win.  We've seen that WotC is lacking a little in the vision department for digital tools....so why not let people who do digital games/tools for a living help sort it out.  Save the time and money developing this and put it into the website/community.


Customer Service N/A.  Never called customer service.  Hope to never have to.


I'd like to add one more:

Website/General:  D-.  Things could be much better: more personalization tools and sharing tools could really help bind the community together.  The website gives me a migraine every time I come here.  It shouldn't feel like a scavenger hunt to find what I want but it does.  I'm spammed with far too much product placement for things I do not use:  Novels, Gaming nights at hobby stores, product categories that do not interest me, etc.

Personally, I am not interested in certain things...so I should not have to see them.  I'd rather find adventures and encounters more quickly--instead of fishing around for them, or spending over an hour trying to figure out why there are no longer compiled issues of dungeon and dragon.  A lack of personalization, sharing, and a lack of good web organization is hurting WotC's digital effort...pretty much castrating it.
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2 years ago  ::  Jul 10, 2011 - 8:07AM #16
logopolis
  • Dragon Slayer
Date Joined: Jul 22, 2008
Posts: 1,924
Magazines: B. I'm pretty happy with the content of the magazines, and I think they're a worthwhile addition to DDI. I did, however, much prefer the compiled format, and I still don't understand why it was stopped. Article searches need to be vastly improved.

Character Builder: C. It does its job, and I actually prefer the new interface over the downloadable version. Unfortunately, Silverlight is a terrible choice of platform. The Character Builder loads very slowly and the range of devices that can it can be used on is very limited.

Adventure Tools: F. Simply awful. The only tool available is a monster builder that only lets you rename and scale monster powers? And even the scaling doesn't work correctly. This should never even have been released.

Compendium: A. Pretty much the only reason I keep my DDI account active. I frequently play online D&D, and the database is extremely useful. I recently found out that the Compendium even has a mobile interface tailored for smartphones, making it useful even for face-to-face games.

Virtual Table: D. The basics work, but the Virtual Table lags well behind in features compared to other competing (and free) products. Import of custom art and export of maps and tokens are a must, as well as numerous usability improvements.

Customer Support: C. They're responsive when it comes to administrative issues, but their responses to rules questions are unreliable and contradictory. I would never rely on or trust a Customer Support response to resolve a rules dispute.

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2 years ago  ::  Jul 10, 2011 - 9:07AM #17
Mock
  • Dragon Slayer
Date Joined: Jul 1, 2008
Posts: 2,790
Based on my last interactions with the tools and following discussions, tables of contents, etc. Some uses were longer ago than others (e.g., I haven't used the VT since the first round of testing). 

Magazines: D. Light, uninteresting content. Nothing worth resubscribing for.

CB:  C. Adequate but no more than that. However, since it doesn't offer anything that I can't do myself in the old CB, it's not compelling. 

MB/Adventure Tools: F. No need to really explain this one. 

Compendium: C-. Clunky and irritating, although it does do what it claims to - acts as a database of rules stuff. I actually like the new interface less than the old hideous one, which is frightening.

Virtual Table: C-. Basically adequate to the task, but offers little that can't be done elsewhere. 

Customer Service: C. They're there, and they answer questions. Average marks. 
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2 years ago  ::  Jul 11, 2011 - 9:46AM #18
mudbunny
Date Joined: Sep 28, 2006
Posts: 8,805
Awesome, awesome thread!!

Yoinked into my weekly report.
Mudbunny
SVCL for DDI

Before you post, think of the Monkeysphere

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2 years ago  ::  Jul 11, 2011 - 10:51AM #19
LlamasNotsheep
Date Joined: Jun 24, 2008
Posts: 907
Magazines: B-.  I haven't seen 100% of the content, but I've seen enough in the last two months to know that there have been a number of very solid articles with interesting content, and it's generally been on time.  More quantity would improve things, as would compilations of some sort, searchability of PDFs, etc.  But it's up to a B- from a D as recently as April, so not bad.

Character Builder: B-.  Haven't used it in a couple of months, but it's still missing key features: custom elements, houseruled extra feat/whatever slots, etc.  More than 20 characters.  Offline functionality (don't need building features; reviewing would be enough).  It's possible I'd revise this up or down a fraction of a letter grade if I used it some more, but it wouldn't be much.

Adventure Tools: F.  Duh.  See that "s" on the end of "Tools"?  Yeah.  Also, if you look really close at "Monster Builder" you'll see "BUILD" as an operating word.

Compendium: B+.  If it was updated more frequently, it'd easily move into the A range.  Some bugs and typos are inevitable and don't really bother me.  I used it a lot when I subscribed, and I'd still use it a lot of I were still subscribed.

Virtual Table: N/A (no higher than C).  As long as it doesn't allow custom map artwork and the import/export of maps and tokens, it can never rise above a C.  I don't know what it is right now, but that's an absolute cap when they limit functionality so severely.

Customer Service: B.  It looks like people are lumping PR into this, so the rating is based on that combination.  Pure customer service, handling problems, I'd give an A.  I got a full refund of my year subscription when I was unhappy with the dramatic reduction of services... at the very end of that subscription.  Can't complain about that.  The public relations side of things, specifically communication, is somewhere around a C+ these days.  There have been substantial improvements.  It's still not great, but that's probably due to lack of planning ahead on the design side of things.  We get a lof of "we're still figuring that out" responses, and I don't really blame the PR people.  The C+ is up from a flat F six months ago.

It really is at the point now where a few added features to the CB and the VT would have me resubscribing. 
[20:53] [SadisticFish] yeah Llamas convinced me
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2 years ago  ::  Jul 12, 2011 - 9:10AM #20
Sefotron
Date Joined: Aug 17, 2007
Posts: 124
Magazines: C+: Improving. Way too much fluff for my tastes, but I know there are those that love that. Missing all the old favourites like Bazaar of the Bizarre, Pages from the Mages and the king of them all, Dragon's Bestiary. All in all, I tend to find maybe one or two things a month I can use. The rest, I ignore. Personally would love to see less campaign specific fluff - it is really, really useless to me.

Character Builder: C -: Still not that great for me and mine, mainly because it does not allow for any kind of custom items or powers. I run a home brew setting, and there are a lot of things in my games that are not from any D&D releases. As such, it's good for getting the bare bones of a character done, but the sheets end up with a lot of scribbles all over them. It's good to see that a lot of the bugs that drove me and my players insane when it first went online (I still prefer the OCB, despite its bugs and lack of customisation) have been fixed, but still find that it crashes 25% of the time.

Adventure "tools" (UNRATED): Utter failure. Absolutely the worst kind of trash I have yet seen from DDI. Horrible. Seriously, without swearing, I find it hard to express my total hatred for this horrible, horrible, horrible thing. I personally liked the OAT, pre October's "breaker" update, and so was hankering for this. Alas, we got a buggy, incorrect mess of a thing that simply does not cut it. Hate it with an absolute passion. I do my monsters by hand now - easier than trying to work through the tears with the buggy old and pointless new AT. (Did I mention I think it is horrible?)

Compendium A-: I like it. I really do. It gets consulted during my games at least once per session, and despite being a little clunky, does the job nicely. The search could use a bit of a tweak so it doesn't auto- select categories with each search, but yeah, I like it.

Virtual Table (UNRATED): I have not had chance to check it out. It's really not something I need, and to be honest, I am still quite angry that a lot of projects got put on hold to get this pushed out. I pay a subscription too, and feel cheated a little that the stuff I was using got mangled so that this - still beta - thing could get the attention. I will get round to checking it out sooner or later, but it is a massively low priority for me right now - at least until I can play with my non subscriber friends on it.

Customer Service: A: I have always been quite impressed with the customer service, even when the answer has not been what I wanted to hear. As for communication - Hmmm...I still don't think the customers are listened to by the developers, and am vexed by many of the decisions being made about the game. More input would be welcome in both directions.
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