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2 years ago ::
Jul 07, 2011 - 10:44AM
#1
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Hey guys,
For an encounter in my new campaign im writing i want to force the party members to fight each other anonymously, thanks to the evil dark overlords evil powers :P
However im struggling to find a way of being able to do this in a room with a group of people without giving the game away.
One thought i did have was to have the party fight a group of 'shadow monsters' and secretly pair them off one PC to a monster. Then when a PC does 'x' damage to a monster, for that PC's pair monster to attack another PC dealing 'x/2' damage.
However, i think I'd rather save that for another encounter. Any hints and tips you can share would be greatly appreciated :D
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2 years ago ::
Jul 07, 2011 - 10:57AM
#2
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Date Joined:
Jul 21, 2004
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Just give it away. If they are mature at all, they'll go along with it, and maybe even improve on it. One thought i did have was to have the party fight a group of 'shadow monsters' and secretly pair them off one PC to a monster. Then when a PC does 'x' damage to a monster, for that PC's pair monster to attack another PC dealing 'x/2' damage. However, i think I'd rather save that for another encounter. Any hints and tips you can share would be greatly appreciated :D
If you're set on it, you could do the old trick where a person plays two chess masters simultaneously but playing their moves against each other. This would mean that the monster just does next whatever the other player did last. You can roll, but do it secretly and just use substitute the numbers that the player rolled. I recommend finding an excuse to restrict everyone to at-wills.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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2 years ago ::
Jul 07, 2011 - 11:30AM
#3
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Date Joined:
Jun 24, 2009
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I recommend finding an excuse to restrict everyone to at-wills.
Agreed, all it takes is one or two dailies (done with the use of an action point) to kill off squishies. That and players might not be happy about having wasted them.
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2 years ago ::
Jul 07, 2011 - 1:50PM
#4
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Date Joined:
Jun 15, 2004
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Just give it away. If they are mature at all, they'll go along with it, and maybe even improve on it.
Agreed
If you're set on it, you could... One option might be to create an illusion of evil duplicates/clones attacking the party (maybe they came out of a large mirror), then separate the party (maybe have a "wall" appear between the party) so they believe they are merely fighting clones of their allies. Asking players to then run the clones for you (and/or running just one battle at a time) would probably seem reasonable to them.
I recommend finding an excuse to restrict everyone to at-wills. Mirror of opposition could work well for this. Regular domination could work too, but this is a bit more flexible.
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2 years ago ::
Jul 07, 2011 - 2:27PM
#5
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Magical space that creates dark personas to imitate the PCs, sharing similar powers, but being inherently evil in nature. If the PCs strike the dark forms, it damages whoever its imitating instead. To damage the duplicates, the PCs must instead attack each other. Goal achieved
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2 years ago ::
Jul 07, 2011 - 2:34PM
#6
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Date Joined:
Dec 28, 2010
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I smell Dark Link. You could have shadows do exactly the same action as they do during the time they act. But mirrored, so it's hard to attack your own shadow.
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2 years ago ::
Jul 07, 2011 - 8:04PM
#7
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Date Joined:
Apr 18, 2005
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Magical space that creates dark personas to imitate the PCs, sharing similar powers, but being inherently evil in nature. If the PCs strike the dark forms, it damages whoever its imitating instead. To damage the duplicates, the PCs must instead attack each other. Goal achieved 
quoted for awesomeness, I like this idea!
Far, far too many people seem to be enraged by the very thought of other people enjoying a version of the game that they don't.
Follow my my blog and my twitter, I also write stuff over at NewbieDM.com sometimes!
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2 years ago ::
Jul 07, 2011 - 10:14PM
#8
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Magical space that creates dark personas to imitate the PCs, sharing similar powers, but being inherently evil in nature. If the PCs strike the dark forms, it damages whoever its imitating instead. To damage the duplicates, the PCs must instead attack each other. Goal achieved 
quoted for awesomeness, I like this idea!
Thanks I had an idea to do this later in my current campaign, and this was how I was gonna to go about doing it.
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2 years ago ::
Jul 08, 2011 - 7:18AM
#9
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Date Joined:
May 24, 2009
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A simple three-step program to might the PCs fight each other (balance issues asside).
1) Take a player or twoout of the room, and tell the others that everything that follows is a dream, and they should attack the players outside to show 'insecurity' (a whole lot of bull...). The players inside think it's all a joke on the guys outside.
2) Tell the group outside the exact same thing. Bring them back together. Start running min-boggling encounters where the party begins to tear itself apart.
3) Once the party has well gone beyond the realms of reason, have an "illusion" fade (not a dream) and replace some encounter features or monsters with less-crazy ones. Don't change anything the players did to each other.
Then sit back and watch as they realize they really DID attack each other!
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