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Switch to Forum Live View Compilation of Power Point Recharge Methods
2 years ago  ::  Jun 28, 2011 - 5:04PM #1
Lormador
Date Joined: Feb 21, 2006
Posts: 727

Hi, everyone. Please assist with the development of this fledgling compilation. Lately several different Psionic Power Point recharge methods have come to my attention. I'd like to collect them for those interested in such subjects.


1. Core SRD Psionics recharge. [Races of Stone relates to this method]
Requires: Wilder 3 + Torc of Power Preservation, knowledge of Bestow Power.
Method: Use Wild Surge for 2, and the Torc of Power Preservation, to manifest Bestow Power on yourself with a single augmentation, to gain 4 power points at a cost of 3 power points. There is a 10% chance of Psychic Enervation. With enough power points to start with (to avoid a series of unlucky Psychic Enervations). The expected return is +0.6 PP/manifestation (imagine doing this 10 times, 9 times you get +1 PP, and one time you lose 3 PP).


Note: One can use Earth Power from Races of Stone to substitute either the Wilder levels or the Torc of Power Preservation.

2. Earth Power + Torc of Power Preservation recharge.
Requires: Knowledge of Bestow Power, the Earth Power feat, and the item mentioned.
Method: Stand on stone and manifest Bestow Power on yourself. The Torc of Power Preservation pays 1 point for you, and Stone Power pays another. You thus gain 2 points after spending 1, and can recharge.


3.  StP Erudite Mental Pinnacle recharge.
Requires: Spell-to-Power Erudite, Expanded Knowledge (Bestow Power), knowledge of Mental Pinnacle as a power.
Method: A very simple method- simply manifest Mental Pinnacle on yourself, then use Bestow Power to grant yourself the power points. The power generates more points than it costs to manifest. You can even pay 2 power points with StP Erudite to eliminate the costly material component. Yeah, Erudite is sick- but we have to play something when the other guy has a Planar Shepard, right?


4. Naberius Body Fuel trick.
Requires: ability to bind Naberius, Body Fuel feat.
Method: Another simple one, just use Body Fuel to restore your psionic power points. Naberius will heal the ability damage. Note that this method is a bit shady, in that it's not clear that 'ability burn damage' can be healed by Naberius. I don't personally think it's clear that it can't, either. It's a game, just do what's fun.

5. Dweomer of Transference + Energy Transformation Field.
Requires: Two Energy Transformation Fields with Dweomer of Transference attached to one, a targeted spell attacked to the other; creature with one at-will spell-like ability; knowledge of Bestow Power.
Method: Stand in the Energy Transformation Field with the Dweomer of Transference with the SLA creature. Have it use its SLA enough times to activate the Dweomer on you. Take a walk to the other field, and get the creature to do its thing again. When the Transformation Field casts the spell on you, the Dweomer of Transference (actually a decent defensive spell) absorbs it. The power points are temporary- so use Bestow Power.

This is kind of overkill for a power point recharge- but I'm trying to be complete. Everyone knows Energy Transformation Field is easily abused.

6. Efting Spectral Savant.
Requires: being a Spectral Savant, knowledge of the Shadow Eft power.
Method: Summon an eft, and Siphon Power it. The eft has more points than you spent to summon it in the first place.

7. Astral Harvest. 
Requires: Greater Demolition Crystal, Mindfeeder weapon, knowledge of Astral Construct, knowledge of Bestow Power.
Method: If you use the XPH without errate, you can just use a Mindfeeding Dissipator weapon on an Astral Construct you've summoned. You get 1 temporary PP per critical hit, and against ectoplasmic targets- a Mindfeeding Dissipator always scores a critical hit! The errata took this away (Mindfeeder worked 1/day), but the Magic Item Compendium gave it back (unwittingly). The MIC Mindfeeder doesn't automatically critical hit Astral Constructs, and thus normally could not crit them at all. Enter the Greater Demolition Crystal. The cool part- you can give the Crystal to the rogue for combat! The Power Points from the weapon disappear quickly- so you know what to do with them. Bestow Power yourself.

Note: I am continually editing this post reflecting further developments in the thread, according to the comments of others. It may thus appear that subsequent posts are oddly pointing out problems that don't exist. This is not the case. I have simply learned from their wisdom, and updated the compilation accordingly.

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2 years ago  ::  Jun 28, 2011 - 6:40PM #2
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,768

Jun 28, 2011 -- 5:04PM, Lormador wrote:

1. Core SRD Psionics recharge.

Requires: Wilder 1 + Torc of Power Preservation, or Wilder 3, knowledge of Bestow Power.
Method: Use Wild Surge for 1, and the Torc of Power Preservation, to manifest Bestow Power on yourself for 2 points at a cost of 1 power point. There is a 5% chance of Psychic Enervation. With enough power points to start with (to avoid a series of unlucky Psychic Enervations). The expected return of 20 manifestations is 37 points, a recharge. 


Note: One can use Earth Power from Races of Stone to substitute either the Wilder level(s), or the Torc of Power Preservation.




You can't actually do this with just Wilder 1. Wild Surge provides augmentation, not manifestation, costs for free. Other related methods appear to work, though. (Arguments about the Torc in CPsi "replacing" the XPH one notwithstanding.) 


3. Naberius Body Fuel trick.


Requires: ability to bind Naberius, Body Fuel feat.
Method: Another really simple one, just use Body Fuel to restore your psionic power points. Naberius will heal the ability damage. Note that this method is a bit shady, in that it's not clear that 'ability burn damage' can be healed by Naberius.




Put me down in the "no" camp here too; if Naberius had text like Fast Healing ('just like natural healing'), I would support this.
(That said, when I was helping write the society mind, we had a problem like this come up: On a strict reading, Fast Healing only heals creatures with fast healing, so if you somehow find a way to bridge that healing around, it wouldn't heal non-fast-healers, which would add another layer of complexity to the Naberius method.)

#2 works, but the fact that it relies upon three twisted things to do speaks volumes. (People have called the StP Erudite "tier zero" for a reason. Not even the artificer can do what it can.)


Here's one you missed: The Efting Spectral Savant. Become a Spectal Savant and learn Shadow Eft. The eft appears with more power points than it costs to summon, and you can Siphon Power from them.

One that does NOT rely on CPsi isn't quite as ideal as the others but is also far, far more likely to be allowed in a game: The Astral Harvest. A Mindfeeding Dissipator weapon grants you 1 temporary PP per 5 damage dealt on a crit, and considers any successful attack against ectoplasmic targets as an automatic critical hit. They're non-stacking, and they do evaporate over time, so this trick is best used out of combat where you can summon, stab, and manifest a buff or utility power ad nauseum.
The original trick involved simply creating an astral construct to stab and leech the temporary PP, but the XPH errata changed Mindfeeder to 1/day. The MIC version changed it back to unlimited, but also says mindfeeder doesn't trigger against astral constructs (since they are immune to crits). Thankfully, it also gave us a workaround: The Greater Demolition Crystal lets you bypass construct crit immunity. And the best part is, since this is a non-combat trick, you can give the crystal to your rogue for actual combat!

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
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2 years ago  ::  Jun 28, 2011 - 8:33PM #3
Lormador
Date Joined: Feb 21, 2006
Posts: 727
Thanks for your help! I hadn't heard of either of those tricks before.

I'll update the compilation when I get some time. But let's get this right about the Wilder recharge (good catch). Wouldn't it then be possible, with Wild Surge+2 from Wilder 4, to manifest Bestow Power for 6 (one augmentation- with the Wild Surge paying for 2/3 of this cost), at a cost of 4 power points, with 1 PP then coming from the Torc of Power Preservation or Earth Power?

Then with a 10% chance of losing 3 PP (assuming either the Torc or Earth Power), and a 90% chance of gaining 1 PP, our expected return is +.6PP/manifestation.

And yeah, I know StP Erudite is a strong Tier 1. But people do play it sometimes, and I'm not really concerned with practicalities here. I just want to make a compilation of all the Power Point recharges, and Erudite certainly has this really easy one.

Regarding fast healing- there's an easy (but expensive) way to get it. Sithilar graft.
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2 years ago  ::  Jun 29, 2011 - 9:25AM #4
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,768
Minor correction to your take on Astral Harvest: Mindfeeder grants 1 temporary power point per five points of damage the critical hit dealt, not one per hit. Similarly, while Dissipator isn't required (and is unlisted in your OP), it certainly helps, since most manifesters aren't built to score critical hits on command (and your targets don't last forever).

There's also the assorted Affinity Field tricks (anything relating to Bestow Power can be used to recharge the whole team - but the real advantage is that this will work even if the DM says you cannot use Bestow Power on yourself (charging an ally will spread to you). It just means you need to wait 14 levels later than usual to do this.), but these generally go without saying. You can also use a poor-man's version of this if you work with the psicrystals-get-feats ruling - if your psicrystal learns Hidden Talent or Wild Talent, you may be able to Bestow Power + Share Powers to double up on whatever you bestow on yourself. (Since you're targeting yourself, you transfer a number of PP to yourself up to your manifester level. That effect is shared with the psicrystal. This is different from targeting the psicrystal, where you could at most transfer 0 (for Wild Talent) or 1 (for Hidden Talent) power point per manifestation.) I've looked long and hard for a way to exploit Hidden Talent on psicrystals, but the absence of psionic classes (for either Practiced Manifeter or Manifest A Power From Another's Powers Known purposes) makes this pretty hard to do.



I should clarify that I really don't think Bestow Power should ever have been printed, or if it had, it shouldn't have been done as a power (just to avoid all of this tomfoolery), and that I flat-out refuse to ever learn it as a result. The only method I've seen that doesn't rely on templating or Bestow Power is the Astral Harvest, and that's functionally limited (temporary PP with a short duration), synergizes with physical attack damage (meaning the only class that can both manifest Astral Construct and synergize with physical damage on its own is the ardent) and requires an expensive melee weapon.
Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft
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2 years ago  ::  Jun 29, 2011 - 11:29AM #5
Darioth
Date Joined: Jul 29, 2009
Posts: 148
The torc of power preservation was powered down to the point it works 3 times per day in MIC so any combo relaying on it was destroyed.

Four more you forgot are the α Celebrilith calling savant(same as the efting savant but faster,available at higher levels and costing a 7th level power) β larva flayer calling savant (same as the efting savant but slower ,doable at lower levels and costs the knowledge of a lower level power) γ fuel in a vest (take body fuel and the feat that lets you shape a soulmeld found in the magic of incarnum,then take the soulmeld that looks like a vest and has the ability to reduce ability damage,note that ability burn is ability damage that doesn't heal magically but as ability damage it can be stopped before taking its toll on you)  and δ the meditationist:Manifester with at least 3pp, knowing the bestow power and having the linked power and two times the metapower (bestow power) feats.First round you sit in a meditation stance (you have a reputation) and cast bestow power linked with bestow power and pay for the first and not the second manifestation that will go off the next round.Profit is 1pp/two rounds after the first or 1pp/per round after the first if you have the psionic meditation feat.
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2 years ago  ::  Jun 29, 2011 - 1:34PM #6
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,768

Jun 29, 2011 -- 11:29AM, Darioth wrote:

The torc of power preservation was powered down to the point it works 3 times per day in MIC so any combo relaying on it was destroyed.



That's the argument I mentioned above: It also changed the price of the item pretty dramatically. Different price, different effect - some say it's actually a different item (i.e. a "lesser" torc of power preservation). I don't think it is, but then again, I think the two are actually priced reasonably appropriately as if they were.

However, as Lormandor mentioned, the Earth Power feat can be used in place of the Torc, and it isn't limited in times per day. (Instead, it costs two feats and requires you to be both focused and standing on the ground. And yet, somehow, the magic version has fewer restrictions and far more power.)

Four more you forgot are the α Celebrilith calling savant(same as the efting savant but faster,available at higher levels and costing a 7th level power) β larva flayer calling savant (same as the efting savant but slower ,doable at lower levels and costs the knowledge of a lower level power) γ fuel in a vest (take body fuel and the feat that lets you shape a soulmeld found in the magic of incarnum,then take the soulmeld that looks like a vest and has the ability to reduce ability damage,note that ability burn is ability damage that doesn't heal magically but as ability damage it can be stopped before taking its toll on you)  and δ the meditationist:Manifester with at least 3pp, knowing the bestow power and having the linked power and two times the metapower (bestow power) feats.First round you sit in a meditation stance (you have a reputation) and cast bestow power linked with bestow power and pay for the first and not the second manifestation that will go off the next round.Profit is 1pp/two rounds after the first or 1pp/per round after the first if you have the psionic meditation feat.



Alpha and Beta are essentially the same thing as the Efting Savant, but remain valid options, so they could be rolled into the same discussion.

Gamma is subject to the same problem that Hellfire Warlocks have - the damage you take from Body Fuel is a cost, so if you prevent the cost, you don't get the effect. Unlike the hellfire warlock, here the rules are perfectly clear: Body Fuel says you gain the PP "by taking" 1 point of damage; the Strongheart Vest says that "any time you would take ability damage...the amount of damage is reduced by 1 point" (with extra essentia raising that limit, and the example clearly demonstrating that if it prevents all the damage, you "take" zero damage). In other words, using Body Fuel with the Strongheart Vest to prevent the damage, you "take" zero damage, and regain zero PP. 
 I don't have ToM with me to check the exact text on Naberius' faster ability healing; I know it works with the Hellfire Warlock since the warlock just uses ability damage (it seems no book outside of the XPH, not even CPsi, ever bothered to use Ability Burn, which is a shame). I doubt it will work for ability burn since ability burn says it cannot be magically or psionically healed, and as I recall Naberius' healing is a Supernatural ability, which is magical. (If it works "like natural healing", it might bypass it, but I doubt it.)

Delta has a bigger problem: Metapower explicitly cannot be stacked with the same metapsionic feat, so you can't pick Metapower (Linked Bestow Power) twice. Furthermore, a Metapower (Linked Bestow Power) is identical to augmenting Bestow Power one more time, but trading your psionic focus for just 2 pp (the amount that the augment would gain you). (That is, a 9th level manifester with Metapower (Linked Bestow Power) could manifest a 9pp Bestow Power, or [6pp Bestow Power]+[1pp Bestow Power] for 7pp and his psionic focus, and both would restore +6pp.) If your ML is not a multiple of 3, this will let you squeeze in one extra "augment" at the cost of your focus, but that's no different from Overchannel+Talented.

You could get a similar effect with Metapower (Twin Bestow Power), but that works out to be better on its own than when combined with Linked Power due to the extra costs involved in doing both:Spoiler: Show

Calculations:
Bestow Power: 3 pp to transfer 2 pp. (Augments: +3pp to transfer +2 pp.)
Link: [Bestow Power]+[Bestow Power]: 3pp+3pp to restore 2+2pp, each augmented separately.
MetaLink: [Bestow Power]+[Meta Bestow Power]: 3pp+1pp to restore 2+2pp, each augmented separately.
Twin: Bestow Power x2: 9pp to restore 4pp. (Augments progress as: 12:8, 15:12, 18:16, and so on. At ML 24 (Wild Surge can reach this), you break even.)
MetaTwin: MetaTwin Bestow Power : 7pp to restore 4pp. (Augments progress as: 10:8, 13:12, 16:16, and so on, saving you eight levels to break even and allowing you to do a raw restore at ML 19, with 19:20.)
MetaTwin + MetaLink: [MetaTwin Bestow Power]+[Meta Bestow Power]: 8pp to restore 4+2pp, each augmented separately.

Since Twin Power augments have a 4:3 return on investment while Linked Power augments have a 2:3 return on investment, it's more efficient to augment the Twin power. Assuming you augment just the Meta Twin, the pattern of cost:benefit is:
8:6, 11:10, 14:14, 17:18, 20:22.
These each also cost you two psionic foci to perform (and requires six feats: Twin, MetaTwin, Link, MetaLink, Affinity, and Containment).

Compare with MetaTwin on its own (which this same six-feat character would be able to perform by expending only one psionic focus, and other characters can perform with only two of those six feats):
7:4, 10:8, 13:12, 16:16, 19:20

Yes, MetaTwin+MetaLink lets you break even at level 14 instead of 16, at the cost of two foci and four extra feats. However, you could replace those four feats with one (Overchannel) or zero (Wild Surge) and be able to break even at level 13 (Overchannel) or 12 (Wilder) for only a single psionic focus. Similarly, while you can turn a profit at ML 17, the Overchanneller can turn a profit at ML 16, and the wilder can turn a profit at ML 15. (Actually, Wilders come out a bit ahead, since this assumes they're not actually gaining extra PP from their surges, which of course they do, but this is a first-order estimate.)

Finally, if you use something like a Torc or Earth Power, note that it affects both of them the same way (since with Linked you aren't actually manifesting the power twice, you're shovelling its PP cost in as a metapsionic cost, which is why MetaLink works at all), and since everything here is linear (costs, gains, etc), the torc (a linear transform applied evenly to everything) doesn't actually change this relationship. It would just change the break-even points a bit, but it wouldn't change the fact that Overchannel or Wild Surge would let you do it even earlier.

I'm not sure I consider that a good trade, even factoring in the costs of Overchannel. I haven't run the numbers on Psychic Enervation.


Spoiler: Show
I just ran the numbers on a wilder assuming he'd always augment to the max and surge to the max. From every level where this is possible (level 7 and up), you have a higher expected return on power points than power points lost (both to manifestation and to enervation), after accounting for the bonus augmentation (and only augmentation) from Wild Surge. It looks like it's always worth it to surge for your maximum value, even if you don't need to in order to hit the augment breakpoint, but I'm not about to do an in-depth simulation here. 

Bottom line, the wilder actually comes out WAY ahead using Metapower (Twin Bestow Power), at the cost of only two feats, especially compared to anything using Linked Power.
Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


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2 years ago  ::  Jun 29, 2011 - 7:17PM #7
ObsidianConspiracy
Date Joined: Jul 21, 2010
Posts: 652
Strongheart Vest + Body Fuel

 Depends on how you read things 
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2 years ago  ::  Jun 29, 2011 - 8:46PM #8
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,768

Jun 29, 2011 -- 7:17PM, ObsidianConspiracy wrote:

Strongheart Vest + Body Fuel

 Depends on how you read things 



No, not really. There's some arguments on the Hellfire Warlock (which uses different language, and I usually just suggest Naberius instead since that WILL work there while the Vest will just start arguments), but on Body Fuel, it's perfectly clear.

And I covered that above, too.

[that method] is subject to the same problem that Hellfire Warlocks have - the damage you take from Body Fuel is a cost, so if you prevent the cost, you don't get the effect. Unlike the hellfire warlock, here the rules are perfectly clear: Body Fuel says you gain the PP "by taking" 1 point of damage; the Strongheart Vest says that "any time you would take ability damage...the amount of damage is reduced by 1 point" (with extra essentia raising that limit, and the example clearly demonstrating that if it prevents all the damage, you "take" zero damage). In other words, using Body Fuel with the Strongheart Vest to prevent the damage, you "take" zero damage, and regain zero PP. 
 I don't have ToM with me to check the exact text on Naberius' faster ability healing; I know it works with the Hellfire Warlock since the warlock just uses ability damage (it seems no book outside of the XPH, not even CPsi, ever bothered to use Ability Burn, which is a shame). I doubt it will work for ability burn since ability burn says it cannot be magically or psionically healed, and as I recall Naberius' healing is a Supernatural ability, which is magical. (If it works "like natural healing", it might bypass it, but I doubt it.)




So, once more, Body Fuel says:

You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution.


While the Strongheart Vest says:

any time you would take ability damage...the amount of damage is reduced by 1 point.


Therefore, you never actually take the 1 point of ability damage, so you never recover the power points. It's like saying you buy food in exchange for giving up some money, but then something reduces the amount of money you give the shop to 0, so you don't actually buy the food.

This is different from the Hellfire Warlock, which uses looser language that doesn't expressly call out the damage you take is a cost. (It just says "every time you use ths ability, you take 1 point of Constitution damage." and provides a description that strongly suggests it's a cost.) Compare to Body Fuel, where it expressly IS a cost.

I also have my ToM now,  and Faster Ability Healing says this:

You heal 1 point in each damaged ability score every round, and 1 point in all drained ability scores every hour.


It has no reference to natural healing, so it's a property of the ability itself, which - as a pact ability - is supernatural. Supernatural abilities are all magical, and Body Fuel uses Ability Burn, which is like ability damage except that it cannot be magically or psionically healed. Thus, I'm forced to conclude that not even Naberius can circumvent Ability Burn.

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[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
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[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
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2 years ago  ::  Jun 29, 2011 - 10:31PM #9
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,156

Jun 29, 2011 -- 8:46PM, Tempest_Stormwind wrote:

So, once more, Body Fuel says:

You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution.


While the Strongheart Vest says:

any time you would take ability damage...the amount of damage is reduced by 1 point.


Therefore, you never actually take the 1 point of ability damage, so you never recover the power points. It's like saying you buy food in exchange for giving up some money, but then something reduces the amount of money you give the shop to 0, so you don't actually buy the food.


That could happen in real life with a gift voucher or similiar discount.

A fairly direct comparison would be to say that a fire makes heat by burning fuel.  If you reduce the amount of fuel you're burning to nothing, you don't make any heat and you don't have a fire.

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2 years ago  ::  Jun 30, 2011 - 4:46PM #10
Lormador
Date Joined: Feb 21, 2006
Posts: 727
It goes either way with the Naberius and Body Fuel thing. It says-

Benefit: You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution.

Ability 'burn' is a special thing, but it is still a type of damage. They probably shouldn't have written that, but they did. And although it also says that this ability burn damage is special, in that it cannot be magically or psionically healed, Naberius' healing isn't exactly either of those. It's a Supernatural ability, neither spell-like nor dispellable. It's suppressed in an antimagic field. One might read 'supernatural' as a superior variety of 'natural' healing, and another might read 'supernatural' as the opposite of 'natural' and disallow the maneuver.

The Soulmeld thing appears to me to be a far shadier maneuver, but still worthy of inclusion, because PP Recharges will always need express DM permission in the first place.

Once I work out the Twin Bestow Power, Metapower calculations myself I'll include that too. It's high quality work.

It amuses me to imagine a Scythe being used for the Astral Harvest.

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