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Switch to Forum Live View New Race: Miakkmar (Please PEACH)
2 years ago  ::  Jun 29, 2011 - 2:56AM #31
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607

My thought was that wolves like to take out a persons legs while the other pack members distract it. but your right once they get there target down they do definalty pounce.

So snake for Ranged attackers, impliment users could also get some love with this beast form.

Bear for leaders and defenders

Wolf for Melee fighters and rouge types

Cats for rouge types and dex fighter types



the other idea I had you more or less already are using now

Beast Form Miakkmar Racial Power
You let loose a feral cry as your form twists and contorts. Black and silver fire erupts from your body in a bright flash. When the fire fades a huge, angry beast stands in your place.
At-Will Polymorph
Minor Action - Personal
Effect: You change from your humanoid form to beast form or vice versa. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements and weapons you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: Choose a specific Beast Form from the list below. This choice remains throughout your character's life.



 Beasts


Choose one beast, while in beast form you benifit from the traits listed for that beast.
Attacks made in beast form use the same weapon properties of whatever weapon you were holding, Ranged weapon attacks take the form of a spit/breath weapon. Claws or bite is only usable if you had a melee weapon equiped when you transformed. Spit/breath attacks may only be used if you had a ranged weapon equiped when you changed form.

Bear:
 While in this form if an attack forces you to move -- +1 damaged to marked targets or healing abiliteis and effects heal 1 aditional HP

Cat: While in this form enemies grant combat advantage to you as long as no other creatures are adjacent to it.



Wolf:  While in this form you gain a +1 bonus to damage rolls when attacking creatures that you flank.

Daggerwing:
 While in this form you do not take damage from falling and you always land on your feet, unless you are immobilized, petrified, stunned, unconscious, or otherwise unable to move.

Serpent: While in this form you you can Shift or crawl your speed.


beasts section could still use some love but more or less we are on the same though proccess of how to simplyfy the looks. over all with a few more feats and soem more love to beast forms looks and powers/feats for beast forms. over all I think you have a good to go race.

and working on it gave me some good ideas for other prodjects to

An' ye harm none, do what ye will
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2 years ago  ::  Jun 29, 2011 - 3:15AM #32
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112

Jun 29, 2011 -- 2:56AM, stargazer_dragon wrote:

Bear: While in this form if an attack forces you to move -- +1 damaged to marked targets or healing abiliteis and effects heal 1 aditional HP


What do you mean here? Was it just a copy & paste error, or do you really mean for the bonus to only apply after an attack has forced you to move?



Wolf:  While in this form you gain a +1 bonus to damage rolls when attacking creatures that you flank.


Ok, I love what you did here. It fits well with the wolf's pack fighting flavor. Using it.


Serpent: While in this form you you can Shift or crawl your speed.


At this point, I feel like I'm just taking ideas from you. Shifting your speed, however, does seem a little overpowered for a racial feature.



I still want the beasts to have their natural weapons, however. How weird would that be if you were a bear that didn't really know how to use your claws and such?

"Wait, you mean I don't get a proficiency bonus with my claws, because they're an improvised weapon?"

I don't picture that going over well. Maybe I'll just give them all a universal proficiency and weapon damage and add other effects with feats.
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2 years ago  ::  Jun 29, 2011 - 3:51AM #33
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607
Bear:  +1 damaged to marked targets OR healing abiliteis and effects heal 1 aditional HP

yea was a copy past glitch, it added text that didn't show when I was typing it lol

Was more the case that there is no real reason for them to use claws or bite if they don't use a weapon. Basicaly if they are unarmed then they probably don't have any weapon attacks eather so they would be making basic melee attacks and probably don't have the correct ability modifiers to have much luck there eather.  the idea was to allow any clas to choose any beats form even though some beats work better with some classes.

You could instead I guess say that unarmed attacks in beast form are +3 1D6 claws, or +2 1d8 bite +3 1d6 spit no weapon keyword since it suposed to represent unarmed strikes.

though again if they have no melee weapon then they probably don't use them eather in which case they would be making basic melee attacks that would probably never hit. with the ability to use your impliment attacks and other class attacks then the attacks from the beast form is left to more fluff with a small bonus then anything else


((srry if this post was hard to read is 4AM so am a touch tired))
An' ye harm none, do what ye will
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2 years ago  ::  Jun 29, 2011 - 9:01AM #34
rampant
Date Joined: Oct 26, 2004
Posts: 8,014

MIakkar

Ability Scores:
 +2 Strength, +2 Dexterity or +2 Charisma
Size: Medium
Speed: 6
Vision: Low-light




Languages: Common, Choice of one other
Skill Bonuses: +2 Intimidate, +2 Nature
Shapechanger: You are a shapechanger; you can change into a beast. As such, you are subject to effects and conditions that affect shapechangers.
Beast Form: See the explanation below.
Elemental Absorption:
 After an extended rest choose Cold, Fire, or Lightning. When you take damage from that type you gain regeneration 5 + 1/2 your level.
Miasma Eruption: You have the Miasma Eruption power.

Miasma Eruption Miakkmar Racial Power
You focus the energy that runs through your veins at one point and release it in a violent explosion.
Encounter  Cold, Fire, or Lightning
Minor Action - Close burst 5
Target:One creature in the burst
Attack:Chosen ability + 3 (6 at 11th level and 9 at 21st level) vs. Fortitude
Hit: 1d6 + chosen ability modifier damage and the target is knocked prone.
Level 11: 2d6 + chosen ability modifier damage.
Level 21: 3d6 + chosen ability modifier damage.
Special: The damage this power deals is the same type that you chose for your Elemental Absorption racial feature.




Beast Form Miakkmar Racial Power
You let loose a feral cry as your form twists and contorts. Black and silver fire erupts from your body in a bright flash. When the fire fades a huge, angry beast stands in your place.
At-Will  Polymorph
Minor Action - Personal
Effect:  You take on the form of a wild animal. In this form you loose your elemental absorption ability, and gain the ability detailed under the specific beast form.



Bear: While in this form all allies that are adjacent to you gain a +1 bonus to saving throws. This bonus increases to +2 at level 11 and to +3 at level 21.


Cat: While in this form enemies grant combat advantage to you as long as no other creatures are adjacent to it.


Wolf: While in this form you gain a +1 bonus to damage rolls when attacking creatures that you flank. This bonus increases to +2 at level 11 and to +3 at level 21.

Daggerwing:  While in this form you do not take damage from falling and you always land on your feet, unless you are immobilized, petrified, stunned, unconscious, or otherwise unable to move.


Serpent:  While in this form you can crawl and squeeze your speed.




the specific beast form abilities may need some work, and I 'd really like a feature other than E-absorb in their human form so I can switch that out instead 
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2 years ago  ::  Jun 29, 2011 - 12:45PM #35
stargazer_dragon
Date Joined: Mar 23, 2010
Posts: 1,607
I difrent way to handle impliment users and melee users though still included forms for ranged weapon users, this leaves impliment users to use miasma ability and weapon users to beast form.

Perhaps

You gain eather the beast form or miasma explosion power at first level.

Miasma Eruption Miakkmar Racial Power
You focus the energy that runs through your veins at one point and release it in a violent explosion.
Encounter Cold, Fire, Lightning
Minor Action - Close burst 5
Target:One creature in the burst
Attack:Chosen ability + 3 (6 at 11th level and 9 at 21st level) vs. Fortitude
Hit: chosen ability modifier damage and the target is Pushed 1
Special: The damage this power deals is the same type that you chose for your Elemental Absorption racial feature.
   You may use this power as a immidiate reaction when you take damage of the chosen elemental type. Using the power in this way does not expend the power and may be used even if you already used Miasma explosion this encounter




Beast Form Miakkmar Racial Power
You let loose a feral cry as your form twists and contorts. Black and silver fire erupts from your body in a bright flash. When the fire fades a huge, angry beast stands in your place.
At-Will Polymorph
Minor Action - Personal
Effect: Your equipment becomes part of your beast form, but you drop anything you are holding, except implements and weapons you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, Your melee weapons become you claws and bite retaining the same properties and stats. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special:  You may end this effect as a minor action. Choose a specific Beast Form from the list below. This choice remains throughout your character's life.



Beasts
Choose one beast, while in beast form you benifit from the traits listed for that beast.

Bear:
  All allies that are adjacent to you gain a +1 bonus to saving throws. This bonus increases to +2 at level 11 and to +3 at level 21

Cat:
  enemies grant combat advantage to you as long as no other creatures are adjacent to it.




Wolf:  you gain a +1 bonus to damage rolls when attacking creatures that you flank. This bonus increases to +2 at level 11 and to +3 at level 21.


Daggerwing: You take no damage from falling, Also if  you had a ranged weapon equiped when you took this form you gain a Razor feather attack; This attack uses your ranged weapon stats and ammunition is absorbed into the feather before you launch it gaining any and all qulities the ammunition had. Ammunition used in this way is expended. Razor feather attacks do not provoke attacks of oportunity when used in melee combat

Serpent: While in this form you you can Shift or stand from prone as a minor action or crawl your spead as a move action. if you were holding a ranged weapon when you assumed this form then you gain a spit attack that uses your ranged weapon stats. damage done in this way do your chosen element type of damage. Spit attacks do not use up your amunition.
An' ye harm none, do what ye will
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2 years ago  ::  Jun 29, 2011 - 12:48PM #36
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112

Jun 29, 2011 -- 9:01AM, rampant wrote:

Beast Form Miakkmar Racial Power
You let loose a feral cry as your form twists and contorts. Black and silver fire erupts from your body in a bright flash. When the fire fades a huge, angry beast stands in your place.
At-Will  Polymorph
Minor Action - Personal
Effect:  You take on the form of a wild animal. In this form you loose your elemental absorption ability, and gain the ability detailed under the specific beast form.



Yeah, they're not gonna lose elemental absorption for being a beast. That affects them whether or not they're in beast form.


Serpent:  While in this form you can crawl and squeeze your speed.


Ah, I hadn't thought of full speed squeezing, although it does make sense. Good job there, I'll add it.


the specific beast form abilities may need some work, and I 'd really like a feature other than E-absorb in their human form so I can switch that out instead


Yeah, I know some of the abilities may need work. I think the bear's and the serpent's specifically. I want to rework the bear's so that it affects it rather than only allies, but I want the bear to be kind of themed as a protector. Hmm... I'll try to figure something out. The serpent's ability seems just a little weak because of how situational it is. I have never once had to squeeze in a single game, and crawling? Meh. I've never seen that either. So what I'm thinking is to add some ongoing damage randomly. Something like roll a d6 when you attack, and, depending on the result, the target takes some ongoing damage. Would that be overpowered or too complicated? Oh, and I am trying to come up with something that only affects their humanoid form, but the only thing I can think of right now is a +5 to bluff checks to pass as human. Not only is that boring, but it's ripped straight from the Vryloka.

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2 years ago  ::  Jun 29, 2011 - 1:01PM #37
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112

Jun 29, 2011 -- 12:45PM, stargazer_dragon wrote:

You gain eather the beast form or miasma explosion power at first level.


Nope, they get both. End of story.


Daggerwing: You take no damage from falling, Also if  you had a ranged weapon equiped when you took this form you gain a Razor feather attack; This attack uses your ranged weapon stats and ammunition is absorbed into the feather before you launch it gaining any and all qulities the ammunition had. Ammunition used in this way is expended. Razor feather attacks do not provoke attacks of oportunity when used in melee combat

Serpent: While in this form you you can Shift or stand from prone as a minor action or crawl your spead as a move action. if you were holding a ranged weapon when you assumed this form then you gain a spit attack that uses your ranged weapon stats. damage done in this way do your chosen element type of damage. Spit attacks do not use up your amunition.


Though I don't quite agree with this, you did address an important issue: what to do with ammunition, specifically enchanted ammunition. So I propose that a ranged attack using your ranged beast's natural ammunition does not expend ammunition, UNLESS that ammunition is enchanted, in which case the enchantment is transferred to their natural ammunition. The best part about that is that it fits with the energy absorption fluff perfectly.

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2 years ago  ::  Jul 03, 2011 - 6:29PM #38
Kronoshifter
Date Joined: Feb 10, 2011
Posts: 112
Update! I added a new ranged beast, the spider. Not quite sure how it's ranged. Probably shoots some acid webs or something like that, like in The Mist (the book not the movie). Anywho, I might also change it's benefit, because that may be just slightly overpowered. I dunno. Exactly how good is spiderclimb? I also added a new feat. As of now, I'm gonna start trying to come up with a racial paragon path. Or several, with all the beast forms and whatnot. Anyways, check the new stuff out, and, as always, feedback is appreciated.
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