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2 years ago ::
Jul 05, 2011 - 3:16PM
#21
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Date Joined:
Apr 10, 2010
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I can see the potential of minis. They are the same as 3d terrain. They create immersion.
And tokens are hard to pick up and move. One advantage to tokens, though, is that you can have one side as "normal" and the other side "bloodied".
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2 years ago ::
Jul 05, 2011 - 4:31PM
#22
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Date Joined:
Oct 24, 2001
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One advantage to tokens, though, is that you can have one side as "normal" and the other side "bloodied".
I use the Alea tools condition markers (magnets). Rather than spend a fortune on magnets (the magnet sheets are $10 for four 8-1/2 x 11 sheets that don't often work, and Alea charges a bit too much for their blanks) for each of my minis, I rubber cement steel washers to the bottom of each mini I own.
However, I really appreciate tokens for their storage advantages. Last week, I started doing this with the tokens as well. Makes them a lot easier to pick up as it doubles the thickness of each mini *before* using any condition marker magnets. The tokens are just as easy to pick up as checkers. Throw in a single condition, and it becomes as easy as a mini. Possibly even easier in a crowd.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Jul 05, 2011 - 4:42PM
#23
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Date Joined:
Jul 21, 2004
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I can see the potential of minis. They are the same as 3d terrain. They create immersion.
Only sort of. They can also lock you in to an overly restrictive way of thinking about scene.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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2 years ago ::
Jul 05, 2011 - 5:15PM
#24
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Date Joined:
Jun 19, 2009
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I play Warhammer, and picked up this idea from a friend - you can buy lots of Goblins, Orcs, Kobolds, Skeletons, Elves and Humans from Games Workshop in boxes of 15-20. You can make as many as you ever expect to field at one time, and then keep them sorted in the plastic seed planters from any gardening section of Home Depot, Walmart, Target, etc. so it's easy to peruse them as well. Some assembly is required, and unless you like painting you may be fielding a lot of gray minis, but if you're also into Warhammer you will most likely have at least some of them already.
Otherwise I have to concur with the suggestion of tokens. Monster Vault, DM's Kit, Monsters of the Nentir Vale all come with wonderful tokens on good cardstock - and if you make the players responsible for their own minis (or they'll be stuck with a token) they can track down their own Reaper or whatever their preference may be.
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2 years ago ::
Jul 06, 2011 - 2:19AM
#25
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I use the Alea tools condition markers (magnets). Rather than spend a fortune on magnets (the magnet sheets are $10 for four 8-1/2 x 11 sheets that don't often work, and Alea charges a bit too much for their blanks) for each of my minis, I rubber cement steel washers to the bottom of each mini I own.
Seeker, you can get magnet disks that have double sided tape on one side of the magnet. These are sold VERY cheap at craft stores or Wal Mart. I think it's like 36 disks or so for 2 bucks. I highly recommend this if you use a magnetic dry erase board.
I also use card stock to print my custom tokens in conjunction with the magnet disks. Card stock is relatively cheap these days, but you typically need a printer that has rear feed.
You can also get 1", 2", 3" hole punches at a craft store in the scrapbooking section. They run about 10 bucks each, but they are well worth it since you can create perfect circles at that point.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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2 years ago ::
Jul 06, 2011 - 3:01AM
#26
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Date Joined:
Oct 28, 2010
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One advantage to tokens, though, is that you can have one side as "normal" and the other side "bloodied".
I use the Alea tools condition markers (magnets). Rather than spend a fortune on magnets (the magnet sheets are $10 for four 8-1/2 x 11 sheets that don't often work, and Alea charges a bit too much for their blanks) for each of my minis, I rubber cement steel washers to the bottom of each mini I own.
However, I really appreciate tokens for their storage advantages. Last week, I started doing this with the tokens as well. Makes them a lot easier to pick up as it doubles the thickness of each mini *before* using any condition marker magnets. The tokens are just as easy to pick up as checkers. Throw in a single condition, and it becomes as easy as a mini. Possibly even easier in a crowd.
Why bother with rubber cement and washers? Blu-tac and pennies work just as well.
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2 years ago ::
Jul 06, 2011 - 3:34AM
#27
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Date Joined:
May 15, 2009
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Besides some of the things already mentioned, I've been using minis from the Quest for the Dragonlords board game. It contains over a hundred minis of humans, elves orcs etc. in different colors, as well as some black dragon minis, some boat minis, a few dozen plastic tokens, a set of polyhedral dice (black with red letters) and a fabric bag to hold them. The whole thing in action looks like this. The game itself is so-so. That means you'll probably not play it much and won't use the board and cards. However, it also means you can get it second-hand for about $30-$40 if you look around a bit, or even cheaper if you're lucky enough to find one that's missing some random pieces you don't need anyway.
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2 years ago ::
Jul 06, 2011 - 4:50AM
#28
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Date Joined:
Nov 21, 2007
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I've built up a collection of GWs Lord of the Rings minis, especially the plastics. They regularly turn up on ebay and provide good orcs, goblins, hobgoblins (Uruk hai) as well as humans for town guards, militia etc. they were available in the UK free with a magazine part work, so lots of people started to collect, and now seem to be selling them off.
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2 years ago ::
Jul 06, 2011 - 1:41PM
#29
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Date Joined:
Oct 24, 2001
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Why bother with rubber cement and washers? Blu-tac and pennies work just as well.
Pennies won't let the token stick to the Alea tool magnetic condition marker. And pennies are not in various sizes. Washers come in all the sizes I need.
Here are the PHB essentia, in my opinion: - Three Basic Rules (p 11)
- Power Types and Usage (p 54)
- Skills (p178-179)
- Feats (p 192)
- Rest and Recovery (p 263)
- All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago ::
Jul 06, 2011 - 3:36PM
#30
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Date Joined:
Oct 28, 2010
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Pennies (in the UK at least) produced after 1992 (yes, I looked it up on wiki) are made of copper-plated steel, and are appropriately magnetic. I suggested it because that's how we make out alea magnets stick to our minis much of the time... 2p coins fit nicely on Large minis, too, but we tend not to stack up the condition markers under those, they get a bit precarious.
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