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Dungeons & Dra.. 4e Character Optim.. Holy Crap! Screw Healer's Lore(Battle Cleric is...
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Switch to Forum Live View Holy Crap! Screw Healer's Lore(Battle Cleric is up)
2 years ago  ::  Jun 24, 2011 - 1:25AM #61
Nausicaa
Date Joined: Feb 3, 2006
Posts: 3,101
This is a build that uses some of the new stuff, blending it with old cleric powers for a really good mix
- Incredible buffer with really good +hit bonus during all the character's life
- Good enabling (for a cleric)
- Usual Cleric healing and the best saving throw enabling in the game (not surprising)
- Striker-ish

Battle Eater Show

Battle Eater level 30
Cleric (Templar) / Paragon of Victory / Destined Scion
Lore feature: Battle Cleric's Lore
Channel Divinity: Favor of the Gods
Channel Divinity: Punish the Profane

STARTING ABILITY SCORES
Str 18, Con 13, Dex 10, Int 8, Wis 18, Cha 11.

FINAL ABILITY SCORES
Str 28, Con 15, Dex 12, Int 10, Wis 28, Cha 13.


AC: 45 Fort: 47 Reflex: 39 Will: 48
HP: 172 Surges: 10 Surge Value: 43

FEATS
Level 1: Bludgeon Expertise
Level 2: Improved Defenses
Level 4: Defensive Healing Word
Level 6: Power of Skill
Level 8: Goliath Greatweapon Prowess
Level 10: Battle Healer
Level 11: Healer's Implement
Level 12: Battle Awareness
Level 14: Gambler's Word
Level 16: Wary Fighter
Level 18: Superior Will
Level 20: Striking Resurgence
Level 21: Supreme Healing
Level 22: Divine Mastery
Level 24: Epic Reflex
Level 26: Epic Will
Level 28: Epic Fortitude
Level 30: Reactive Healing

POWERS
Level 1 At will: Brand of the Sun
Level 1 At will: Righteous Brand
Level 1 Encounter: Sunderig Might
Level 1 Daily: Moment of Glory
Level 2 Utility: Resurgent Strength
Level 3 Encounter: Hammering Wind
Level 5 Daily: Inspire Fervor
Level 6 Utility: Stream of Life
Level 7 Encounter: Strength of Spirit
Level 9 Daily: Divine Power
Level 10 Utility: Battle Surge
Level 13 Encounter: Divine Beacon
Level 15 Daily: Ivory Rampart
Level 16 Utility: Astral Shield
Level 17 Encounter: Violence Betrayed
Level 19 Daily: Holy Wrath
Level 22 Utility: Adjure the Chosen
Level 23 Encounter: Relentless Spirit
Level 25 Daily: Hope Killer
Level 27 Encounter: Doom of the Unworthy
Level 29 Daily: Ordained Victory


ITEMS
+6 Unforgettable Morningstar, +1 Symbol of Victory, +6 Reinforcing Titanscale Armor, +6 Healer's Brooch, Iron Armbands of Power (Epic Tier); Ring of Free Time, Ring of the Dragonborn Emperor, Cord of Divine Favor, Boots of Speed, Helm of Heroes (Paragon Tier)


Chauntea/Lathander/Torm Cleric since 1995

My husband married a DM - καλὸς καὶ ἀγαθός

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2 years ago  ::  Jun 24, 2011 - 1:27AM #62
DarthPotater
Date Joined: Feb 28, 2011
Posts: 293

Jun 24, 2011 -- 1:19AM, erachima wrote:

Power of Skill, as always.




yes thanks i knew i was missing something. Hybrid with fighter seems better with this. I can see half the build in my mind

Sapphire - Swormage Dragon Guardian - Dont touch my allies build. Swordmage / Sigil Carver / Draconic incarnation
The Holy Slayer - A Striker - Defender Fighter | Cleric / Barbarian - Paragon of Victory
WEREBEAR BATTLEMIND: You wont go where you want. - A Battlemind (Druid) / Unbound Nomad / Topaz Crusader
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2 years ago  ::  Jun 24, 2011 - 1:54AM #63
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Now, I;ve not seen the article, but we're talkign about a replacement for Healer's Lore?  Divine Healer gives you Healer's Lore...  Would that be replaceable by Battle Cleric Lore or whatever it's called?  Spending a feat for that sounds nice to many builds...
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Jun 24, 2011 - 2:06AM #64
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565

I think it's important to note that a class feature which is available to base members of a class isn't automatically available to hybrids unless it specifically is a new option for an existing class feature.


Check out "Trading Class Features" on page 137 of PHB3. You can't trade a hybrid form of a class feature for a non-hybrid class feature unless the hybrid class feature explicitly allows the trade. That means you could pick up one of the new Channel Divinity powers with Channel Divinity (Hybrid), but no getting Battle Cleric's Lore.

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2 years ago  ::  Jun 24, 2011 - 2:57AM #65
Istaran
Date Joined: Sep 21, 2006
Posts: 3,153

Jun 24, 2011 -- 2:06AM, Herid_Fel wrote:


I think it's important to note that a class feature which is available to base members of a class isn't automatically available to hybrids unless it specifically is a new option for an existing class feature.


Check out "Trading Class Features" on page 137 of PHB3. You can't trade a hybrid form of a class feature for a non-hybrid class feature unless the hybrid class feature explicitly allows the trade. That means you could pick up one of the new Channel Divinity powers with Channel Divinity (Hybrid), but no getting Battle Cleric's Lore.




Hybrid Clerics get Healer's Lore, not a hybrid version thereof. I'm not sure how that rule would be applicable then.

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2 years ago  ::  Jun 24, 2011 - 2:59AM #66
Fei
Date Joined: Jun 21, 2008
Posts: 128

Jun 24, 2011 -- 2:06AM, Herid_Fel wrote:


I think it's important to note that a class feature which is available to base members of a class isn't automatically available to hybrids unless it specifically is a new option for an existing class feature.


Check out "Trading Class Features" on page 137 of PHB3. You can't trade a hybrid form of a class feature for a non-hybrid class feature unless the hybrid class feature explicitly allows the trade. That means you could pick up one of the new Channel Divinity powers with Channel Divinity (Hybrid), but no getting Battle Cleric's Lore.




CMIIW, but that section specifically mention 'hybrid form' of a class feature. For example, the hybrid form of channel divinity which is Channel Divinity (Hybrid). Hybrid clerics get Healer's Lore, and not Healer's Lore (Hybrid), so I think it would not fall under the restriction, right?

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2 years ago  ::  Jun 24, 2011 - 3:25AM #67
malisteen
Date Joined: Feb 12, 2004
Posts: 3,033
Is it just me, or are both the at wills lacking the usual scale-up at level 21?  Or does nobody care because Righteous Brand still exists so these don't matter, anyway?
Necromancy: Friendship is Magic

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2 years ago  ::  Jun 24, 2011 - 4:57AM #68
VaultDweller
Date Joined: Aug 3, 2009
Posts: 1,379
Does anyone in the know about clerics want to weigh in on how Battle Clerics stack up against Warpriests with these additions?
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2 years ago  ::  Jun 24, 2011 - 5:07AM #69
Nausicaa
Date Joined: Feb 3, 2006
Posts: 3,101

Jun 24, 2011 -- 4:57AM, VaultDweller wrote:

Does anyone in the know about clerics want to weigh in on how Battle Clerics stack up against Warpriests with these additions?




I think that they are fairly different.

The battle cleric is, as it has always been, an offensive buffer. It deals quite a lot of damage and, after these new powers, can be easily considered one of the best buffers. It can heal decently, it is quite durable and can access to good save enabling powers.
Furthermore, it's very easy to build a str/wis cleric build like i did above. You can take essential melee wisdom powers and implement wisdom powers which don't have a charisma kicker, and they are quite a lot.

The warpriest builds are effective niche builds. They are build to be one-trick ponies, kind of the slayer or the thief, with the substantial difference that dailies can give them a bit of versatility.
The sun warpriest is a great healer and the best save enabler in the game. The storm warpriest is a really good movement enabler and a decent damage buffer. The death warpriest has some huge debuffing power and the earth warpriest is a decent defense buffer.
These builds lack depth, but they can make they duty really well.

All in all i think that the OCleric (templar) got a lot by this new support, especially from the changes to Divine Fortune (which was ridiculous) and Healer's Lore. +2 untyped bonus to hit on demand and the ability to have scale freely is REALLY a good benefit, as the encounter reroll. To boot, some of these new powers are incredible. I think that the future of the cleric now is a Str/Wis melee build, with some or no implement powers.

Chauntea/Lathander/Torm Cleric since 1995

My husband married a DM - καλὸς καὶ ἀγαθός

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2 years ago  ::  Jun 24, 2011 - 5:22AM #70
Lady_Ishtar
Date Joined: Mar 11, 2004
Posts: 427
As for scythe clerics, scythes were used as weapons, but not as pictured in DnD. The one pictured in PHB is a farming tool, good only for cutting down wheat, not orcs.
I have never seen a super nova go off, but if it is anything like a Chevy Nova it sure will light up the sky!

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