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Switch to Forum Live View Player's Guide for Homebrew World: Under a False Sky (134 page PDF)
2 years ago  ::  Jun 23, 2011 - 4:39AM #1
DMattachine
Date Joined: Jun 23, 2011
Posts: 17
I have written a book for my own homebrew campaign world, Under a False Sky.

Overview: This game world features a low-magic, low-wealth, generally human setting, taking place on a demiplane. Iron Heroes heavily influenced my development of this book. The guide focuses on  episodic campaigns (rather than long adventures), with low-fantasy  heroes struggling for existence against the slaadi and the mysterious  Faceless, occasionally helped by the enigmatic Gith.

New Rules:
*Alternate encumbrance/armor penalties for a grittier campaign, where walking around like a metal tank has a price to pay.
*Low-wealth rules
*Hero Points: Meant to supplement a campaign with little or no magic  items, this mechanic is like very powerful action points. They also  function as a reward for excellent roleplay. A hero point allows a hero  to accomplish an amazing success, a miraculous survival, or an  incredible stunt
* Human character creation with a background and traits system, to make more variety for a human-only game.
* Feats, paragon paths, and epic destinies to support these new rules

New Classes:
* five new classes, fully-fleshed out for levels 1-30
* Skirmisher, a martial melee controller
* Alchemist, a ranged controller with a new power source (alchemical)
* Brute, a bare-fisted martial melee defender
* Psywarrior, a psiblade-wielding psionic melee/ranged striker
* Champion, an aura-using martial leader
* Each class has paragon paths, epic destinies, and feats
* Full support for multiclassing and hybrid classing

If you would like to download the book, you can find it here: www.mediafire.com/file/x51ih4a1zhout5i/U...

Thanks!
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2 years ago  ::  Jun 29, 2011 - 2:11PM #2
DMattachine
Date Joined: Jun 23, 2011
Posts: 17
If anyone here downloads my book, even just for the five new classes, please feel free to write some comments.
Thanks!
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2 years ago  ::  Jun 29, 2011 - 7:02PM #3
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,046
We would download it, if it didn't require signing up at a different forum. Frown
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2 years ago  ::  Jun 30, 2011 - 6:47AM #4
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998

Jun 29, 2011 -- 7:02PM, Eisenritter wrote:

We would download it, if it didn't require signing up at a different forum. Frown



+1


Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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2 years ago  ::  Jun 30, 2011 - 8:06AM #5
Krusk
Date Joined: Nov 30, 2005
Posts: 4,948
Same. Host it at any of the loads of free file hosting sites.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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2 years ago  ::  Jun 30, 2011 - 9:49AM #6
DMattachine
Date Joined: Jun 23, 2011
Posts: 17
Ah, right--forgot about that. I figured a lot of folks here might already be members of EN World. It is free to join, and you can register with any ole junk email.

Still. I will put the pdf on a "no signup" site.
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2 years ago  ::  Jun 30, 2011 - 9:53AM #7
DMattachine
Date Joined: Jun 23, 2011
Posts: 17
Here is the pdf on mediafire: www.mediafire.com/file/x51ih4a1zhout5i/U...

Thanks for the idea to post it there, Krusk.   Smile
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2 years ago  ::  Jul 01, 2011 - 3:00PM #8
DMattachine
Date Joined: Jun 23, 2011
Posts: 17
So, any takers now that the book is on mediafire?
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2 years ago  ::  Jul 01, 2011 - 9:49PM #9
Vorne
Date Joined: Jul 4, 2010
Posts: 58
Initial reactions:
Larger restrictions on heavier armor punishes some classes more than others (a paladin will be a lot more affected than a swordmage or warden, despite all of them being defenders).  Just a note, didn't know if you'd thought about and accepted that.
Skirmisher is interesting, though it seems weak at first glance.
Only looked at 1st level Alchemist stuff, but it seemed exceptionally weak as a controller.
Brute is a defender, but doesn't provide a mark debuff (all other defenders hand out -2 to hit if the adjacent or marked target attacks someone else).
Brute gets off pretty cheap by being able to go completely weaponless.
Psywarrior, while I like the idea behind the class, a psionic without even having new at wills to look forward to when they level up or anything just seems a bit bland.
Champion is interesting.  I think the full aoe heal of Heartening Call can be a bit overpowered, and the minor action saving throw grant with adders is pretty darn powerful as well, though balanced with having no at will attacks, it might be alright.  As a side note, I noticed the Champion flavor text box mentioned halflings and half elves as being Champions, which doesn't make a whole lot of sense in a world where you're only allowing humans.
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2 years ago  ::  Jul 02, 2011 - 5:57AM #10
DMattachine
Date Joined: Jun 23, 2011
Posts: 17
Thanks for the comments, Vorne.

This game world doesn't have paladins or swordmages, so that's no problem. In a low-fantasy setting, heroes simply don't regularly walk around in full armor with large shields.

Skirmisher is not a high-damage dealer, but they do get mobility even better than rogues, and many, many powers to force movement, daze, and knockdown.

The psywarrior is my "essentials take" on a psionic class. Rather than swapping powers out every level or so, for a nominal bonus, I simply put the augmentations into the base at-wills. The psywarrior is customized via the at-will stances more than anything else.

The Brute gets the Tough Customer class feature instead of marking. I wanted to make a non-marking defender on purpose. They do, however, have some powers that mark targets. As far as going weaponless: it is a similar mechanic to the monk, except that instead of the "slotless" ki focus, they use the arms slot for an implement.

As far as mentioning races, deities, and so forth--good eye. I wrote the classes originally as a stand alone, then brought them into my book. In other words, I wanted the classes to be usable in any game setting. I will make a note of that in an introduction to the classes.

Good feedback
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