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2 years ago  ::  Jun 22, 2011 - 2:44PM #1
selaphiel
Date Joined: Jan 6, 2008
Posts: 353
Howdy ladies and gentlemen of wizspace, in my next campaign I'm playing a character that has a unique ability to call forth a guardian to help him, but the spell takes one minute to cast. Is there any way to make this spell take less time to cast? I know quickened spell won't work since it is over 1 full round action but is there any other way to do it?
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2 years ago  ::  Jun 22, 2011 - 4:10PM #2
StevenO
Date Joined: Apr 9, 2004
Posts: 14,062
How much less time?  There may be things I'd allow that could cut the casting time in half (down to five rounds) getting it all the way down to even a full-round action much less a standard action is really pushing things.  Most spells with casting times that long are not designed be cast during combat and if they were would probably end a fight quickly.  Those spells are designed to be used when a character has some time to spend casting the spell and needing ten rounds usually isn't an issue there.

It can make for some dramatic gameplay when someone starts casting one of these long casting time spells and needs to be stopped/protected while casting.

Your ability to call some guardian sounds like a long duration effect so you should have one with you when a fight starts.  If you are expected to call the guardian DURING the fight I'd expect a shorter casting time OR that the guardian's arrival is likely to swing the fight heavily towards the character.
   
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2 years ago  ::  Jun 22, 2011 - 4:22PM #3
groveborn
Date Joined: Aug 2, 2006
Posts: 3,380
A maximized time stop can be helpful
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2 years ago  ::  Jun 22, 2011 - 4:46PM #4
selaphiel
Date Joined: Jan 6, 2008
Posts: 353
The reason I would want to be able to call it quickly is if we are in a social setting (my character is also the party face) is if a fight breaks out and my character doesn't have the guardian active. When summoned it changes my character to show his demonic heritage, so I was hoping to just find a way to quickin the summoning, but I can always try to disguise myself better if it is summoned beforehand. 

I didn't think about the time stop idea, but that helps.  
I am Black/Green
I am Black/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
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2 years ago  ::  Jun 22, 2011 - 5:20PM #5
StevenO
Date Joined: Apr 9, 2004
Posts: 14,062

Jun 22, 2011 -- 4:46PM, selaphiel wrote:

The reason I would want to be able to call it quickly is if we are in a social setting (my character is also the party face) is if a fight breaks out and my character doesn't have the guardian active. When summoned it changes my character to show his demonic heritage, so I was hoping to just find a way to quickin the summoning, but I can always try to disguise myself better if it is summoned beforehand. 


So you want your pet when it suits you but don't want any of the "problems" it may bring when it's arround.  You aren't going to get any mercy from me on that one.

It is probably easier and cheaper just to figure out how to hit your demonic heritage.  A Hat of Disguise could be cheap way to cover up your appearance. 

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2 years ago  ::  Jun 24, 2011 - 11:02AM #6
Nezkrul
Date Joined: Jul 24, 2005
Posts: 1,224
Take the metamagic feats "Rapid Spell" and "Quicken Spell"; Rapid Spell changes the casting time of a spell that takes from 1 to 10 minutes to cast, down to a full round action IIRC (it might be a 1 round action, in which case you can't quicken it), if it does make it a full round action, you could then apply quicken spell to make it swift... however, Rapid Spell is IIRC +3 slot mod, and Quicken's +4
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