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2 years ago  ::  Sep 08, 2011 - 1:05AM #81
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,604

Jun 22, 2011 -- 10:50AM, bake7829 wrote:

...,  The most annoying thing for me so far are dice that aren't functional - mini dice and clear dice with clear numbers.  Players picking up their dice and struggling to read them every roll gets old very quickly.

 




I had a dispute over dice ban issu with one player years ago.  When he started to Dm, he quickly made the same rule and apologized to me. Using legible dice is important.

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2 years ago  ::  Sep 08, 2011 - 1:20AM #82
sirkaikillah
Date Joined: Aug 22, 2007
Posts: 2,604

Sep 7, 2011 -- 11:22PM, Detoxifier wrote:

Sep 7, 2011 -- 10:46PM, Salla wrote:

Sep 7, 2011 -- 10:25PM, Detoxifier wrote:

A friend of mine who DM's had a habit of setting an egg timer for thirty seconds whenever we cycled through turns of combat.  If you couldn't describe what you were doing and accomplish it in thirty seconds you lost your turn.




Losing your turn is far too harsh a penalty.  At worst, it should be 'you delay', so you can then continue to make up your mind as turns cycle, then hop back in when you're ready.




Yea, I don't really think its something I would do in most situations.  He was doing it because there were a number of players in the group who would spend ten to twenty minutes trying to figure out what they were going to do for their turn and it would waste a lot of time.  It pissed them off at first but then they started trying to decide what to do before the turn came around to them and spent more time familiarizing themselves with their spell lists and abilities. 

I wouldn't recommend it in most cases but I understand why he chose to do it.  I've done something similar where I just told players to quit stalling and make a decision or they would lose their turn before if they were wasting a lot of time.




The timer worked.  Badgering players to hurry up worked.  Dms shouldn't fear pissing off a player now and again.  Sometimes you have to get people pissed off before they change thier bad habits.  In the above quote, players were pissed but changed thier habits and the game is better for it.

Go ahead and piss some people off. 

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2 years ago  ::  Sep 08, 2011 - 6:37AM #83
FlatFoot
Date Joined: Feb 20, 2011
Posts: 495

Sep 8, 2011 -- 1:20AM, sirkaikillah wrote:


Go ahead and piss some people off. 




Quote of the day. Laughing

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2 years ago  ::  Sep 08, 2011 - 7:55AM #84
iserith
Date Joined: Jun 1, 2005
Posts: 5,194

Banned at my table:

Poor hygiene.

Arguing.

Cheap liquor.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
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2 years ago  ::  Sep 08, 2011 - 10:45AM #85
fourtykiller
Date Joined: Sep 21, 2010
Posts: 27
Really the only ban at my table is not knowing your character.  One of the guys i play with has a habit of making creative but ridiculous characters who have way to many things to keep track of.  For a long time when we started playing he would spend 5 minutes deciding what he was going to do, then do it, then during the next players turn interrupt as he had forgotten to do something, or didn't add this or that into his roll.  So we created a rule named after him, that turns must be timely (in fact i encourage people to prepare their action before there turn so they can roll and finish their turn) and that if you forget to do something during your turn, or forgot to add something in, its your own fault for not knowing your character.  For a short time after this rule was in effect, it did cause a few problems as people were constantly forgetting things, but after a while it was a non-issue.  My players would make sure they knew what their character could do and have become very good at planning moves ahead of time so that they don't forget things.  Now that its been a couple of years, and we haven't been playing 4e that long, i have become a little more lenient on things as we learn the system, but on the whole the rule has been great.  Its not meant to punish players with odd character designs or overcomplicated designs, its there to keep the game moving without interrupting and having to step back a turn or two.
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9 months ago  ::  Sep 01, 2012 - 4:15PM #86
UberLock
Date Joined: Aug 30, 2012
Posts: 4

Jun 22, 2011 -- 10:50AM, bake7829 wrote:

I am about to start DMing my first group and based off my experiences with other players at the latest season of encounters I've decided to ban some things at my table.  The most annoying thing for me so far are dice that aren't functional - mini dice and clear dice with clear numbers.  Players picking up their dice and struggling to read them every roll gets old very quickly.

What sort of rules do you have for your table, outside of game mechanics?



Anoying ringtones.

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9 months ago  ::  Sep 02, 2012 - 1:50PM #87
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 5,137

Jun 22, 2011 -- 2:42PM, Salla wrote:

Jun 22, 2011 -- 1:27PM, Chimpy20 wrote:


Jun 22, 2011 -- 1:01PM, Salla wrote:

I would also like to ban 'shaking your dice for five minutes before rolling'.



Just saw this- one of my players does this as well! Everyone shouts "just roll for gods sake!" :P
 




A couple of weeks ago, I got frustrated with him and remarked, "Dude, it's a d20, not your (censored).  It can't be that much fun to play with."




I know this is an old thread, but some already bumped it so I'm ok. (I think)


Anyway ROFL!!!!!! Nice one.  

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton


You are not a moral man. There are not enough middle fingers in the world for you.





Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."

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9 months ago  ::  Sep 04, 2012 - 11:52PM #88
mr_virus
Date Joined: Jun 15, 2010
Posts: 115
I am pretty good and driving an encounter, and taking command of a group of people. However, I usually ban "Lawful Good" and "Chaotic Evil" characters, unless I know for sure that those players know what they are doing. I have no problem hosting LG, or CE alignments, and no problem running parties of all good guys or all evil. I just need to know that the player has a clear vision for their character, before any dice are rolled.

Retconning gets on my nerves, but sometimes we can't avoid it. We all make mistakes, but if dice are rolled I will rarely go back.

Rule Lawyers, I tell them to put the book down, and get to the heart of what it is they want to happen. I ask them "does that sound logical in the game world?" Sometimes they can role play a solution better then they can roll play it. Sometimes we reach a simple agreement, and check the rules later. 

Finally, the cat in NOT banned from the game. If she jumps on your die, and changes a roll, its good. To date the cat has granted 4 crits, and all of them have been honored. 
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