Community

 
Jump Menu:
Post Reply
Switch to Forum Live View Getting Themes on D&D Character builder
2 years ago  ::  Jun 21, 2011 - 10:44AM #1
MavrickDaMaggot
Date Joined: Apr 6, 2008
Posts: 37

Looking at some of these posts, builds and books I have seen a couple of references to 'Themes'.  I am not entirely sure what these are, much less on how to put them into the character builder.  The paragon path I am looking at is 'Gladiator Champion', but  it says;

Prerequisite: Gladiator theme or fighter

If I did not want to multiclass into a fighter, how would I go about getting the theme.  Any help would be greatly appreciated.

Quick Reply
Cancel
2 years ago  ::  Jun 21, 2011 - 11:45AM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,503
Theme's are for dark sun characters only, at least as of right now.

Of course, you can make your own houserule, but the CB won't support it (yet). 
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Jun 21, 2011 - 11:46AM #3
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Jun 21, 2011 -- 11:45AM, mellored wrote:

Theme's are for dark sun characters only, at least as of right now.

Of course, you can make your own houserule, but the CB won't support it (yet). 




Should be next update, if I've got the pattern down.

Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
2 years ago  ::  Jun 21, 2011 - 11:56AM #4
MavrickDaMaggot
Date Joined: Apr 6, 2008
Posts: 37
Sweet, thanks.  My character 'needs' this Paragon path, I will be houseruling it for now, thanks for the help! :D  BTW do you know when the next update is scheduled for by any chance?
Quick Reply
Cancel
2 years ago  ::  Jun 21, 2011 - 12:10PM #5
MalakLightfoot
Date Joined: Sep 19, 2007
Posts: 2,197

Jun 21, 2011 -- 11:45AM, mellored wrote:

Theme's are for dark sun characters only, at least as of right now.

Of course, you can make your own houserule, but the CB won't support it (yet). 




Actually, you can enable Dark Sun options from any campaign. Go to the "Manage character" tab and check the box that says Dark Sun. This will enable themes on any character.

Since this will add an extra Encounter Attack power to your character, only do this with your DM's permission, and perferably only if every other character in your party has the same option.

Quick Reply
Cancel
2 years ago  ::  Jun 21, 2011 - 12:15PM #6
mellored
Date Joined: Jul 8, 2008
Posts: 19,503

Jun 21, 2011 -- 12:10PM, MalakLightfoot wrote:

Jun 21, 2011 -- 11:45AM, mellored wrote:

Theme's are for dark sun characters only, at least as of right now.

Of course, you can make your own houserule, but the CB won't support it (yet). 


Actually, you can enable Dark Sun options from any campaign. Go to the "Manage character" tab and check the box that says Dark Sun. This will enable themes on any character.

Since this will add an extra Encounter Attack power to your character, only do this with your DM's permission, and perferably only if every other character in your party has the same option.


Good to know.

And, if he just want's the PP, he can easily cross out the Encounter Power.  The pen is mighty then the character builder.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Jun 21, 2011 - 12:54PM #7
Ore
Date Joined: Jul 22, 2008
Posts: 1,138

Jun 21, 2011 -- 12:10PM, MalakLightfoot wrote:

Jun 21, 2011 -- 11:45AM, mellored wrote:

Theme's are for dark sun characters only, at least as of right now.

Of course, you can make your own houserule, but the CB won't support it (yet). 




Actually, you can enable Dark Sun options from any campaign. Go to the "Manage character" tab and check the box that says Dark Sun. This will enable themes on any character.

Since this will add an extra Encounter Attack power to your character, only do this with your DM's permission, and perferably only if every other character in your party has the same option.




...

Why didn't I think of that?

Thank you! That was an incredibly helpful post.

I am hoping the other themes definitely make their way into the next CB update. I have been craving themes for everyone else since I first came across the one for Dark Sun.

Quick Reply
Cancel
2 years ago  ::  Jun 21, 2011 - 3:07PM #8
MavrickDaMaggot
Date Joined: Apr 6, 2008
Posts: 37
Yes thanks for that, I didn't even notice those buttons on the manage character section :P  Looks like I have some work to do here   oh happy days.
Quick Reply
Cancel
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing